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That screenshot is different for me, i love building smaller structures and creating village style areas, where it has several purpose built homes designed for different needs, and part of that enjoyment is fitting them into map locations where they look good as you approach them from diffferent angles.
Rather than huge flat long, tall buildings designed to try and be everything a survivor needs, the fav has always been whack up a behemoth gate so all dinos can go inside, wall it off so nobody can hurt the dinos, and it can store everything under the same roof.
but thats the difference between PvP and PvE base building... for me i see a rewarding challenge in design in that screenshot !!
In fact the rest of your post explains exactly why i enjoy all that, what your describing in effect is a map generator that delivers a perfect landscape to achieve all what i have said above. The foundations have always been the limiting factor in this, always have been...
The first place that came to mind for a large base on that screenshot was the beach area a little left of the centre, buildings across the pool of water to total hide it from view, that would probably work with all foundations from the view we have.
i see a rewarding challenge for base building myself...
The added benefit, assuming replication, if a good map seeds with all the things you want it will be shared readily. Standard fare with proc' gen'.
I always like having a big, more or less flat area for my builds and, more importantly, my kibble farm.
I played on The Island, Valhalla and The Center so far and I liked the center best so far.
On Valhalla I even mindwiped so I could move to the frozen lake in the winter biome after pumping fortitude xD
So yeah, I don't know if I'll like the generated maps or not... I might accept a challenge! :)
I don't think you understand my concern. If the algorithm for the generation always creates that kind of terrain, I can reroll the dice as often as I want, I will always get a bumpy map. Unless I put the terrain height slider on 0 which will lead to an entirely flat map barely above sea level.
But I want a map with huge height differences, but flat "tops".
Why can't you play on a procedurally generated map as a client on a server? You don't have to own it!
Actually, that's not true. Since I built a lot of platform saddles and rafts lately I know that you indeed can snap foundations next to another foundation without the need to touch the ground.
Just snap an ceiling (thatch roof works also fine) to the foundation and you can snap another foundation under that ceiling right next to the first foundation. After that you can destroy the ceiling.
I know that technique. It only works on rafts.