ARK: Survival Evolved

ARK: Survival Evolved

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Kahuna Oct 12, 2016 @ 8:27am
help with harvest server setting
i am a admin of my friends server he runs a unofficial server and we wanted to increase our harvesting on it.
i'v seen people talking about the health but all we can see is multiplier and we set it to 10 to test if it would work with no result. please leave a small explanation and a example of how to get this working right.
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Showing 1-6 of 6 comments
bobeeb Oct 12, 2016 @ 9:24am 
change the following in you inis


@gameusersettings.ini


HarvestAmountMultiplier=3.0

(Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike)


HarvestHealthMultiplier=3.0

(Specifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. "number of strikes") such objects can withstand before being destroyed, which results in higher overall harvest yields.)

@game.ini

PlayerHarvestingDamageMultiplier=4.0

(Higher number increases (by percentage) the damage done to a harvestable item/entity by a Player. The higher number, the faster you collect)


DinoHarvestingDamageMultiplier=4.0

(Higher number increases (by percentage) the damage done to a harvestable item/entity by a Dino. The higher number, the faster you collect)


and you can even change every single item if you want to harvest more or less
like this:

HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Amarberry_C",Multiplier=3.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Flint_C",Multiplier=3.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Wood_C",Multiplier=3.0)

(Scales on a per-resource type basis, the amount of resources harvested. Higher values increase the amount per swing/attack. E.g: HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_C",Multiplier=2.0) will provide 2x the amount harvested when harvesting thatch from a tree.)

Kahuna Oct 12, 2016 @ 9:39am 
thanks man
Haise Sasaki Dec 24, 2020 @ 11:49am 
Thank you so much:ghsmile::ghsmile:
Disruptive Jun 7, 2021 @ 8:08am 
Is there a wat you can change the resource you collect from the tree for instance?
Flying dildo Nov 6, 2023 @ 5:41am 
Originally posted by Disruptive:
Is there a wat you can change the resource you collect from the tree for instance?
yes. as stated by the user "bobeeb" above. you can increase how much you get from a specific thing, like... mor wood than thatch or the other way around.

HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Amarberry_C",Multiplier=3.0)
now this is for amarberries. but it can be done to any harvestable item.
Katie Nov 6, 2023 @ 6:42am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Oct 12, 2016 @ 8:27am
Posts: 6