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@gameusersettings.ini
HarvestAmountMultiplier=3.0
(Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike)
HarvestHealthMultiplier=3.0
(Specifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. "number of strikes") such objects can withstand before being destroyed, which results in higher overall harvest yields.)
@game.ini
PlayerHarvestingDamageMultiplier=4.0
(Higher number increases (by percentage) the damage done to a harvestable item/entity by a Player. The higher number, the faster you collect)
DinoHarvestingDamageMultiplier=4.0
(Higher number increases (by percentage) the damage done to a harvestable item/entity by a Dino. The higher number, the faster you collect)
and you can even change every single item if you want to harvest more or less
like this:
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Amarberry_C",Multiplier=3.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Flint_C",Multiplier=3.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Wood_C",Multiplier=3.0)
(Scales on a per-resource type basis, the amount of resources harvested. Higher values increase the amount per swing/attack. E.g: HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_C",Multiplier=2.0) will provide 2x the amount harvested when harvesting thatch from a tree.)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Amarberry_C",Multiplier=3.0)
now this is for amarberries. but it can be done to any harvestable item.