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LayEggIntervalMultiplier=1.000000
MatingIntervalMultiplier=0.001000
MatingSpeedMultiplier=15.000000
EggHatchSpeedMultiplier=30.000000
BabyMatureSpeedMultiplier=40.000000
BabyFoodConsumptionSpeedMultiplier=0.250000
BabyImprintingStatScaleMultiplier=1.000000
BabyCuddleIntervalMultiplier=1.000000
BabyCuddleGracePeriodMultiplier=1.000000
BabyCuddleLoseImprintQualitySpeedMultiplier=1.000000
That is from the game.ini file.
By the way, ignore all the cuddle/imprinting settings entirely, they're not even being used in my game... (see below)
Highly, HIGHLY, HIGGGHHHHHHLY, recommend you just install structures plus (s+) mod.
That mod has a lot of upgrades to buildings parts, and also has a LOT of automation features, that remove some of the drudgery out of the game.
My favorite thing in the whole mod is a "structure" called a Nanny.
The nanny looks like a female character (but does not move, it's static). It's function is to auto-imprint babies, and feed them.
It will _automatically_ adjust imprinting percentage to match or slightly exceed (by 1%) the maturation percentage. It does update ticks periodically and just continually fixes the imprinting. Doesn't matter if a 90% grown juvenile is moved into's the nanny's range later on. On the next tick, it would update imprinting to 90 or 91% and then carry on from there.
I have never had a nanny fail to imprint a baby to 100%.
You will see prompts saying babies want things (foods, cuddles, to be walked). You can still do them if you want, but you aren't required. It will reach 100% with no involvement from the player. Because imprinting is being updated constantly, it doesn't matter if you do an imprinting thing manually. It will just shoot forward, then be adjusted tick by tick after that.
This saves all the ridiculous calculations needed to get cuddle/imprint settings to match the growth rate. And if you change the growth rate, you'd need to tweak those cuddle/imprint settings again, over and over.
Nanny just does it for you. No sweat.
by the way, those settings will reduce an hour+ long gestation of a live birth dino down to about 2 minutes. I don't have a lot of time to play, and I kept breeding things like desmodus and dinopithecus (giant bat and giant baboon), and i'd forget the time... and then come back to find dead babies on the ground. Eventually I'd just be sitting there watching progress bars go up. Exciting. Then I threw the towel in and changed the settings. Never been happier.
Maturation is also fast, and baby food requirements were decreased to keep them from starving to death instantly. It's a little broken and op, but I did everything vanilla for years. Just no longer have the time.
Thank you for the quick reply :)
Say you're imprinting a baby Wyvern, do you need to put Wyvern Milk into the Nanny's inventory etc for the nanny to feed babies? Or does the nanny do everything automatically?
Also, what did you have Taming set to if you don't mind me asking?
But yes, you still need to put the things that a baby would need to eat in the nannies inventory. I once... sigh... killed 2 sinomacrops because I had a brain fart, and forgot they eat chitin. I thought they'd eat meat. Nope, they starved to death.
With those settings, you'd probably only need 1 or 2 wyvern milk at most for a baby wyvern to reach adulthood. I'm breeding whole sets of Ice Wyverns in the jotunheim realm of the Fjordur map right now. I just put the milk directly into the baby wyverns inventory, as needed.
By the way, if you have trouble keeping wyvern milk fresh, go put it in an obelisk, like you're uploading it for transfer to another map. Then, just remove it. It will reset the freshness (it doesn't record the spoilage on it when it's being uploaded, so it's reset to 100%). You can repeat that as many times as needed, though that can get tiring having to fly over to an obelisk to do that repeatedly.
Taming is 100% stock vanilla settings. That part never bothered me. In single player, it's vastly sped up anyways. Vastly. You'll only need about half the stuff the wiki says you should (kibble, narcotics, etc).
The new Fjordur map has a newly added creature called "Desmodus". It is... literally... a giant bat. A giant fricking bat. It is cool beyond belief, but (among the many things it does) it can craft a special thing called a "sanquine elixer", from 200 blood packs.
Sanguine elixer, will add +30% taming, or +30 imprinting when used.
That is uttterly and devestatingly so broken it's beyond belief. Can only be used once, but still insanely powerful. Super useful for all those goofy finicky taming methods where you have to hand feed something(gigantopithecus, queen bees, etc)
Use of this had led to some really weird bugs, like a glitch when taming a level 200 ferox (you can tame ferox that are over 150 on Fjordur, we think it's a bug). It glitched out when I used sanguine elixer, turned into a level 300, but was NOT tamed. Finished the taming with element. Ended up with a level 450 ferox (300 + half of 300).
https://steamcommunity.com/sharedfiles/filedetails/?id=2830772199
been trying to repeat that glitch for a while now.
Also during the game's Eearly Access phase the internal taming speed multiplayer of the game was much lower than today and it could take almost up to a whole day to tame a very high level Bronto with just Majoberries for example (before Kibbles were added).
Taming efficency was unfortunately never adjusted to the internal taming multiplier nerfs, so it's almost meaningless now unless something attacks your unconscious tame.
According to the wiki, even a level 150 dilo tames in about 11 minutes using just raw meat. With basic kibble, that goes down to under 2 minutes. A level 1 rex would take 36 minutes with raw meat (6 with exceptional kibble), and over 4 hours at level 150 (36 minutes or so with exceptional kibble). A 150 quetzal with raw fish is 9 hours.
As Sperber said, the time will vary based on the type of creature, its level, and the type of food you are using.