ARK: Survival Evolved

ARK: Survival Evolved

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Intel Oct 21, 2016 @ 8:33am
Post any cool procedurally generated ark seeds here!
title says it all just a place for right now to post cool seeds for others to see
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Showing 1-13 of 13 comments
DukkPrime_TTV Oct 21, 2016 @ 8:34am 
lol i just did done of these posts
What is the seed option?
Intel Oct 21, 2016 @ 8:37am 
when u go to create a ark the very first thing/ option is called seed the seed basically tells the algorithm that they used to make the procedurally generated arks what to do
So what does changing the number do? Should I bother with it
Intel Oct 21, 2016 @ 8:40am 
if u change that number u will get a different world/ark so u make it like 10 and maybe get a bunch of moutains but make it 11 and it may be a icy wasteland
Originally posted by Pro's Dont Talk ♥♥♥♥:
if u change that number u will get a different world/ark so u make it like 10 and maybe get a bunch of moutains but make it 11 and it may be a icy wasteland
Ah ok thanks
Originally posted by Trainspotter82:
So what does changing the number do? Should I bother with it

A random seed is what your computer uses as a starting value for procedural generation. Given the same seed, and the same generation settings, you should always get the same map. Changing the seed changes the map.
Ok thanks I think I get it lol The number of the seed represents all the other settings, maybe
Dont have a seed yet, but I got a really cool mountain/forest archipelago. Just by increasing the tubulence by 0.0100 (I THINK that brought it up to 0.0225 ... goin off memory. Ill look in a bit if I can.

http://steamcommunity.com/sharedfiles/filedetails/?id=784586047
http://steamcommunity.com/sharedfiles/filedetails/?id=784586091
http://steamcommunity.com/sharedfiles/filedetails/?id=784586070

Map has TONS of metal all over for great ship-to-ship combat if youre using one of the boat mods.
Last edited by A Big Hairy Monster; Oct 21, 2016 @ 8:47am
Originally posted by Trainspotter82:
Ok thanks I think I get it lol The number of the seed represents all the other settings, maybe

Think of it as the game going "If I have Turbulence Set to 0.225, then I take [seed] and multiply it by 0.225 and that tells me where to put a mountain" and "If I have snow biome size set to 0.3, I multiply the biome by [seed] to figure out where the biome borders are"

The seed is the starting point for the generation algorithm, to which all of those settings are applied. A seed of 1111111111111 will have a drastically different map than 1111111111112,
Originally posted by A Big Hairy Monster:
Originally posted by Trainspotter82:
Ok thanks I think I get it lol The number of the seed represents all the other settings, maybe

Think of it as the game going "If I have Turbulence Set to 0.225, then I take [seed] and multiply it by 0.225 and that tells me where to put a mountain" and "If I have snow biome size set to 0.3, I multiply the biome by [seed] to figure out where the biome borders are"

The seed is the starting point for the generation algorithm, to which all of those settings are applied. A seed of 1111111111111 will have a drastically different map than 1111111111112,
Thanks man, ive defo got it now
Koda Oct 21, 2016 @ 8:55am 
Originally posted by Bowa:
http://imgur.com/a/CUUIk
Nice
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Date Posted: Oct 21, 2016 @ 8:33am
Posts: 13