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They are only expansions in that sense. But 'can' be done in any order.
You don't lose anything just leave it behind but it's there to return to, unless destroyed in your absence of course.
It kind of sucks that single play doesn't really have a nice smooth transition for doing this, instead you have to save your current map, upload what you want to take, start a new map and download your stuff from an obi etc.
So I do get your point but the interaction is there it's just not done in the best way.
The story progresses through them as Vesuvious explains. It will become clear when you complete the end game content for The Island.
You dont even need to buy the dlc to get what the dlc adds as the creatures are included as part of the base game files (your just buying the map in a sense). I'll give you a small example of whats in my game.ini file. Added some spawns to my island world for the beaches...
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="LanternPug_Character_BP_C",EntryWeight=1.0,NPCsToSpawnStrings=("LanternPug_Character_BP_C")),(AnEntryName="Dodo_Character_BP_Aberrant_C",EntryWeight=1.0,NPCsToSpawnStrings=("Dodo_Character_BP_Aberrant_C")),(AnEntryName="LanternLizard_Character_BP_C",EntryWeight=1.0,NPCsToSpawnStrings=("LanternLizard_Character_BP_C")),(AnEntryName="LanternBird_Character_BP_C",EntryWeight=1.0,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),(AnEntryName="LanternGoat_Character_BP_C",EntryWeight=1.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),(AnEntryName="Stego_Character_BP_Aberrant_C",EntryWeight=1.0,NPCsToSpawnStrings=("Stego_Character_BP_Aberrant_C")),(AnEntryName="Lystro_Character_BP_Aberrant_C",EntryWeight=1.0,NPCsToSpawnStrings=("Lystro_Character_BP_Aberrant_C")),(AnEntryName="Turtle_Character_BP_Aberrant_C",EntryWeight=1.0,NPCsToSpawnStrings=("Turtle_Character_BP_Aberrant_C")),(AnEntryName="MoleRat_Character_BP_C",EntryWeight=1.0,NPCsToSpawnStrings=("MoleRat_Character_BP_C")),(AnEntryName="Trike_Character_BP_Aberrant_C",EntryWeight=1.0,NPCsToSpawnStrings=("Trike_Character_BP_Aberrant_C")),(AnEntryName="Trilobite_Character_Aberrant_C",EntryWeight=1.0,NPCsToSpawnStrings=("Trilobite_Character_Aberrant_C"))),NPCSpawnLimits=((NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Dodo_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Stego_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Lystro_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Turtle_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.2),(NPCClassString="Trike_Character_BP_Aberrant_C",MaxPercentageOfDesiredNumToAllow=0.4),(NPCClassString="Trilobite_Character_Aberrant_C",MaxPercentageOfDesiredNumToAllow=1.0)))
I know, big wall of text, this adds the abberation shoulder pets, some abberants and a roll rat to the beaches on the island map (also adds them to other maps that use this spawn point), this is just one line of writing in my game.ini file
All critters on all other maps can transfer to all other maps (except flyers to Aberration) without losing progress.
Its what sparked the whole cross-ark travel wars in the first place :)
THANK YOU! This is amazing and I am super grateful you shared this!
Its map spawner overrides section can do the dinos, save it, then copy the code from the game.ini file it makes and paste that code into yours. The crafting override section can allow you to manually change specific abberation items to use island map resources of your choice (a program like notepad++ can neatly orginize the text when you open them, makes it easier to find single lines to copy)