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Guess they do not want to you farm the parts on one map and then do a boss on another map.
P.S. Anyone found a good place to farm Megalania Toxin on the island? Most caves are lucky if they have one Megalania. If you breed Megalania, does killing them give toxin?
It actually isn't, as in the Cluster server I am on, people will play on certain maps, then bring their Gigas or Wyverns over to TheIsland just to harvest toxin or venom, then build a small outpost to store those things there for future boss fights.
As for the Obelisk not telling the difference, I don't see how, since the Tribute section and the Transfer section are completely different (in that, you can easily transfer back and forth from the Tribute section, but the Transfer section specifically requires you to manually drag n drop one stack at a time and constantly refreshes the Tribute inventory)
i don't see how. Boss fights typically aren't a PvP-heavy thing anyway
This is about the dino remains; rex arms, argent talons, etcetera. Making them untransferrable makes no sense and doesn't make it any harder to do boss fights, especially compared to Artifacts, which are transferrable
Why not just make it so element and tokens can't be transferred on PVP servers
I think the artifacts are transferable because they can be used a decoration.
it's like having an elevator that forces people to stop one floor below your chosen floor before stopping at your floor
Different people have given you valid and logical explanations.
It is just the way it is. We can ask similar questions about lots of game mechanics. Why can't boats back up? Etc.
Ark is about choice. Choose to play officials servers with WC designed gameplay and rates. Or, play unofficials with customization and/or mods.
If that is so, then it's completely arbitrary and with no regard for actual difficulty (which i get the joke would be "That's ARK for you") but it still feels like something that would/should warrant an explanation, like Element dissolving when you try to transfer