ARK: Survival Evolved

ARK: Survival Evolved

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Fawn 30 mar, 2022 @ 18:17
How to Disable Mindwipe Tonics
Hello and thank you in advance for any helpful information or advice!

Basically I help run an RP Medieval/Fantasy server and we would very much like to find a way to completely disable the ability for players to be able to craft Mindwipe Tonics. Part of this is for RP reasons as it would allow players who want to role play as craftsmen to put the points into crafting speed and be able to advertise their ability to craft higher quality goods from blueprints and also help limit ppl from doing any kind of cheesy pre-pvp encounter respecs. We also just want them to be a potential money sink by having admins spawn them in after they've been disabled and just put them as an "NPC stall shop item" that players can buy with the mod currency if they're still desperate for them, but they would be massively expensive ofc.

I have scoured the internet looking for a way to make this happen and so far I've turned up nothing that seems to actually work.

SO, I've finally turned to the discussions forums in the hope that someone out there, either through INI coding or mods or whatever, has been able to completely disable these things.

Any foolproof way to completely disable the ability to craft Mindwipe Tonics?
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william_es (Avstängd) 30 mar, 2022 @ 19:53 
yeah, there's a list of allowed engrams in the settings. You can disable the entire engram. no way to learn it, no way to craft it.

There's a tab in the server settings when you start it up, and there are config settings too.

edit the game.ini file under the following section

[/script/shootergame.shootergamemode]

Then add

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_PrimalItemConsumableRespecSoup_C",EngramHidden=true,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=false)

That's the longer version of the config, there's a shorter one too. You can use this same setting to change what level people learn it at, and other things. The short version just disables/hides it.

Hopefully I didn't add a space in there by accident. The name of the blueprint for mindwipe is below.

PrimalItemConsumableRespecSoup_C
Senast ändrad av william_es; 30 mar, 2022 @ 20:06
zerassar 30 mar, 2022 @ 20:52 
Ursprungligen skrivet av william_es:
yeah, there's a list of allowed engrams in the settings. You can disable the entire engram. no way to learn it, no way to craft it.

There's a tab in the server settings when you start it up, and there are config settings too.

edit the game.ini file under the following section[/script/shootergame.shootergamemode]

Then add

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_PrimalItemConsumableRespecSoup_C",EngramHidden=true,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=false)

That's the longer version of the config, there's a shorter one too. You can use this same setting to change what level people learn it at, and other things. The short version just disables/hides it.

Hopefully I didn't add a space in there by accident. The name of the blueprint for mindwipe is below.

PrimalItemConsumableRespecSoup_C
Where are you sourcing your engram class information from?
The reason that I ask, is the above seems to be confusing Engrams and Primal's together. Usually they are distinct and separate files in the game.
I am also unable to locate any EngramEntry file by that name in the game...

G:\SteamLibrary\steamapps\common\ARK>dir /s *Respec*
Volume in drive G is Data
Volume Serial Number is BA1E-A2CF

Directory of G:\SteamLibrary\steamapps\common\ARK\ShooterGame\Content\PrimalEarth\CoreBlueprints\Items\Consumables\BaseBPs

14/03/2022 12:24 AM 17,912 PrimalItemConsumableRespecSoup.uasset

Mindwipe, last i saw, was a built in recipe in the cooking pots, etc, that did not require you to learn an engram to craft it. The same with all other dyes, foods etc, from cooking pots.

Normally in situations where you want to lock off a built in recipe, but dont have access to an engram to hide... Just jack the crafting cost for the Primal to something completely insane. I dunno 100 King titan heads or something else bonkers.

For which purpose you do need access to the Primal name, which you have correct.
Senast ändrad av zerassar; 30 mar, 2022 @ 20:54
Fawn 31 mar, 2022 @ 0:29 
Yeah during a lot of the online searching I did I noticed that there seemed to be confusion between an "engram" versus a "recipe". Like Zerassar said the Mindwipe Tonic is not an engram that you learn but just a baseline recipe that exists within the game. So none of the coding stuff ever seemed to have any concrete evidence to back it up.

However! I was doing more digging around today and I stumbled onto a mod that actually does Exactly what Zerassar was recommending!

I'll post the mod link in case there is anyone else out there looking for a surefire way to disable Mindwipe Tonics for their servers, but basically it changes the cost of crafting one to about 35k element. Which I would imagine to be damn near impossible on any medieval/fantasy role play server like mine, even if people have access to bosses there's no way anyone would be willing to grind out ~35k element for a single mindwipe tonic. But Admins can still spawn it in using the usual commands to give as prizes or sell in 'npc shops' or something.
I tested it in single player to be sure and it definitely changed the recipe for the cooking pot. It's meant to change the baseline recipe itself so even if you have modded cooking stations the recipe should still be adjusted for all of them.

https://steamcommunity.com/sharedfiles/filedetails/?id=1875615668
Senast ändrad av Fawn; 31 mar, 2022 @ 0:34
zerassar 31 mar, 2022 @ 0:33 
You dont need a mod to change crafting costs. Its exposed and configurable through ini configs.

Like sure if that mod works for you... But dont feel limited to having to use a mod to get the outcome you need.

You can configure the recipe to be something that doesnt even exist in the live game. Some unused assets in the game could likely be used. Or yeh just something stupid expensive like Titan heads or some other incredibly rare item.
Fawn 31 mar, 2022 @ 0:37 
Well we were going to try figuring out how to adjust the recipe to add in a bunch of electronics as an ingredient since we don't use electronics and have fabricators disabled. But there's only one admin on our team who actually knows how to do INI stuff and she wasn't entirely sure how to do it. ("^w^)
I found a website a while ago that had this interesting system for allowing someone to change the ingredients of an engram or recipe but none of us really knew how/where to put the code it generated. I just changed all the baseline ingredients to cost about 50k and then tried to add in 500 electronics and this was the code the website made.

; --- Mindwipe Tonic (Trank des Vergessens)
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumableRespecSoup_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_CookedPrimeMeat_C",BaseResourceRequirement=50000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Mejoberry_C",BaseResourceRequirement=50000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Narcotic_C",BaseResourceRequirement=50000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Stimulant_C",BaseResourceRequirement=50000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_RareMushroom_C",BaseResourceRequirement=50000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_RareFlower_C",BaseResourceRequirement=50000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumableEatable_WaterContainer_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Electronics_C",BaseResourceRequirement=500.0,bCraftingRequireExactResourceType=false)))


Problem is I don't know anything about INI stuff so I don't know where I'm supposed to put this monster code into the Game.ini thingy. >_< So the mod might end up just being a lot easier for us.
zerassar 31 mar, 2022 @ 0:39 
The ark wiki is pretty exhaustive. Sure use random other posts as a guide... But the source of truth is the wiki. Which does tell you the files etc. the config should go in.

https://ark.fandom.com/wiki/Server_configuration

But yeh the mod may work for the here and now... Until you become confident taking a deeper dive into configs.
Fawn 31 mar, 2022 @ 0:44 
Yeaaaah I think the mod will have to work for now ("^w^) I have zer0 experience doing Ark INI adjustments and only just learned the other day how to even find where they are located on my computer. Since our current INI expert didn't seem 100% confident on being able to figure out where/how to adjust the INI to get what we want, we'll just have to make due with another mod added to the list haha X3
Fawn 31 mar, 2022 @ 0:46 
Thank you very much though for the suggestions and advice! Maybe someday I'll try learning how to 'get gud' with INI adjustments rather than just slapping mod band-aids over everything XD
Zenarkenstin 31 mar, 2022 @ 7:38 
Ursprungligen skrivet av Fawn:
Thank you very much though for the suggestions and advice! Maybe someday I'll try learning how to 'get gud' with INI adjustments rather than just slapping mod band-aids over everything XD

Taking the time to learn INI tweaks and adjustments is critical in successfully running a server, otherwise there will be no end to issues or 'bandaid fixes' with their own problems attached.

Might want to check with Shiny dino drops to ensure Mindwipes don't drop from them as well as another source, otherwise that Mindwipe mod is for naught.
Senast ändrad av Zenarkenstin; 31 mar, 2022 @ 7:38
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