ARK: Survival Evolved

ARK: Survival Evolved

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Zaanzabar May 21, 2019 @ 7:48am
Having trouble with ASM settings making it in game [SOLVED]
So I have a server set up with ASM and everything runs fine. I have S+ and a couple other mods. We play on it all the time with no issues. Just to be clear.

Part 1:
What i would like to do though, is hide all the vanilla engrams for items that S+ changes, like Wood Walls for instance.

I went through and spent over an hour tracking down every item in S+ and matching it up with the engrams in the engram override section. But it doesn't work. All the engrams I "hid" are still in game. What am I doing wrong?

Part 2:
Some mods use GameUserSettings.ini tweaks that I would like to use.

I went into the GameUserSettings override section and added the settings described in the mod "death recovery mod" however those settings didn't make it into the game. I set the one that makes it so you can only have 1 gravestone each, for testing, as that is an easy one to test. What am I doing wrong?
Last edited by Zaanzabar; May 23, 2019 @ 9:04am
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Showing 1-10 of 10 comments
KitsuneShiro May 21, 2019 @ 8:10am 
If you hide the vanilla engrams, you also have to redo the s+ requirements to remove the prerequisites.
Zaanzabar May 21, 2019 @ 11:02pm 
Will that cause the vanilla ones to show even if hidden? If they are prerequisites?
KitsuneShiro May 22, 2019 @ 4:09am 
Originally posted by Zaanzabar:
Will that cause the vanilla ones to show even if hidden? If they are prerequisites?
Not sure about the vanilla ones not keeping hidden settings. But you wouldn't be able to learn s+ version of prerequisite is set.

Instead of working with the whole set of engrams. Maybe just do the campfire. See if you can successfully hide the vanilla and redo the s+ one.

Another thing is that ASM can take clipboard inputs. On the S+ page I know there are links to code doing exactly this. It might be outdated.
Zaanzabar May 23, 2019 @ 8:39am 
Here's a thought...

We play with all engrams unlocked when you level up, so prerequisites is not an issue for us (I'm sure it would be for others though)

With that in mind, hiding engrams, does it hide ones already learned? or only new ones to be learned? i.e. if I reach the level for metal walls, vanilla metal walls may be hidden but wooden walls isn't because I already learned it. IF this is true, then my original test was inconclusive as I didn't check unlearned engrams. (will do so now)
Nylan May 23, 2019 @ 8:45am 
Not sure how your server handles it, but for both of mine using either ASM or the built in program to change inis overwrites ANYTHING that isn't changed through those. Only workaround i have found is to first use the program (save but do not restart)then go do manual edits, like adding the line for death recovery mod you mentioned into the ini.

One tip, keep a backup copy of any manual edits you do saved to your pc somewhere, so when you forget and ASM overwrites the manual edit you don't have to track it all down again, but instead just copy and paste that stuff.
Last edited by Nylan; May 23, 2019 @ 8:46am
Zaanzabar May 23, 2019 @ 9:04am 
Originally posted by Zaanzabar:
Here's a thought...

We play with all engrams unlocked when you level up, so prerequisites is not an issue for us (I'm sure it would be for others though)

With that in mind, hiding engrams, does it hide ones already learned? or only new ones to be learned? i.e. if I reach the level for metal walls, vanilla metal walls may be hidden but wooden walls isn't because I already learned it. IF this is true, then my original test was inconclusive as I didn't check unlearned engrams. (will do so now)

I have confirmed this to be true. If you were to learn engrams by normal means by spending points, the vanilla ones do not show. However if you have ASM setting to learn all engrams, it doesn't follow those rules, and just gives you all of them. Confirmed by use of mindwipe tonic.

Also, on point 2, I apparently had a typo, so my bad. I got 1 setting to work of 2. I'm going now to check on my spelling on the other setting.
Zaanzabar May 23, 2019 @ 9:06am 
Originally posted by Dorrin:
Not sure how your server handles it, but for both of mine using either ASM or the built in program to change inis overwrites ANYTHING that isn't changed through those. Only workaround i have found is to first use the program (save but do not restart)then go do manual edits, like adding the line for death recovery mod you mentioned into the ini.

One tip, keep a backup copy of any manual edits you do saved to your pc somewhere, so when you forget and ASM overwrites the manual edit you don't have to track it all down again, but instead just copy and paste that stuff.

Unfortunately I have heard this is the only way to make game.ini changes like engram prerequisite adjustments. Some day maybe...
Nylan May 23, 2019 @ 9:12am 
Do you mean changing what it requires or removing the requirements? An example from my server: OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WindTurbine_C",EngramHidden=False,EngramPointsCost=18,EngramLevelRequirement=50,RemoveEngramPreReq=True)

Wind turbine no longer requires generator and whatever else. However if you meant to change it to require something OTHER than generator, like maybe fabricator, i believe you would be correct.
Last edited by Nylan; May 23, 2019 @ 9:12am
Zaanzabar May 23, 2019 @ 11:47am 
Originally posted by Dorrin:
Do you mean changing what it requires or removing the requirements? An example from my server: OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WindTurbine_C",EngramHidden=False,EngramPointsCost=18,EngramLevelRequirement=50,RemoveEngramPreReq=True)

Wind turbine no longer requires generator and whatever else. However if you meant to change it to require something OTHER than generator, like maybe fabricator, i believe you would be correct.
Both? Doesn't all that require editing of the game.ini?
Nylan May 23, 2019 @ 12:12pm 
Are you trying to replace the requirements? If so i've no clue on that one. If you wanted to remove the requirements you just have to change a False to True on each item you want, but its done in the game.ini with code like what i posted. Not hard, just takes time.
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Date Posted: May 21, 2019 @ 7:48am
Posts: 10