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Instead of working with the whole set of engrams. Maybe just do the campfire. See if you can successfully hide the vanilla and redo the s+ one.
Another thing is that ASM can take clipboard inputs. On the S+ page I know there are links to code doing exactly this. It might be outdated.
We play with all engrams unlocked when you level up, so prerequisites is not an issue for us (I'm sure it would be for others though)
With that in mind, hiding engrams, does it hide ones already learned? or only new ones to be learned? i.e. if I reach the level for metal walls, vanilla metal walls may be hidden but wooden walls isn't because I already learned it. IF this is true, then my original test was inconclusive as I didn't check unlearned engrams. (will do so now)
One tip, keep a backup copy of any manual edits you do saved to your pc somewhere, so when you forget and ASM overwrites the manual edit you don't have to track it all down again, but instead just copy and paste that stuff.
I have confirmed this to be true. If you were to learn engrams by normal means by spending points, the vanilla ones do not show. However if you have ASM setting to learn all engrams, it doesn't follow those rules, and just gives you all of them. Confirmed by use of mindwipe tonic.
Also, on point 2, I apparently had a typo, so my bad. I got 1 setting to work of 2. I'm going now to check on my spelling on the other setting.
Unfortunately I have heard this is the only way to make game.ini changes like engram prerequisite adjustments. Some day maybe...
Wind turbine no longer requires generator and whatever else. However if you meant to change it to require something OTHER than generator, like maybe fabricator, i believe you would be correct.