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It is something quite diffrent from just being the engine etc.
Imagine taking a HTML page of someone else , you can make IT look diffrent and no one would notice the source code is the same.
Besides no matter what anyone thinks right now , we just can't know.
So lay down accusations and wait it out
So to the best of my understanding, Steams store removal policy is not the same as youtubes. Youtube auto pulls because it's automated whereas steams is human reviewed. So I wouldn't be so sure the existence of a DMCA claim forces steams hand here, they have ignored them before, or ceased sale but not removed the store page, for insufficient evidence.
It'll be Snail the filed for the DMCA, as A. they own the rights (as they own Ark and Wildcard) and B. they already had reason to suspect potential theft given it was one of their former employees that who helped build MoE. Yes, I'm aware the internet likes to pretend snail and wildcard are the same thing but they are two totally separate companies where one bought out the other. (Unlike Wildcard/Grapeshot who totally are the same company in every sense but the technical one).
And mate, if you think Ark 2 is coming out next year, you've not been playing Wildcard games at all. They never even come close to their projected release dates. It'll be early 2023 at the soonest.
F wc either way this goes.
Also, if they stole it then they deserve the lawsuit.
The DLC sold stuff has been explained to death now on these forums for 6 years but let's do it again(though its obvious you really don't care and instead are just pot stirring... at least its there for others to understand.)
Ark, especially in the beginning, was being created by multiple studios. 3 at least were responsible for alot of the work created the first year and then over seen by the smaller team at the time from WC.
From -before- the point of entering EA the summer of 2015, Studio Effecto was tasked with putting some of their members to work on creating the first DLC(Scorched Earth). WC's original plan was to exit EA 1 year after entering it and told Efecto to have it ready by that time. When Ark exploded, selling way more units than they'd anticipated and being extremely popular, WC decided to expand the work to do on the game and extend the EA to accommodate those changes. However, Efecto was ready by the beginning of the summer of 2016 to turn over the completed DLC(sans some changes) to WC. By that time, WC had started to flesh out more of an internal team to work on the game(they'd already hired to former modders by that time for example... a process they still do btw).
Instead of sitting on that dlc for a further 2 more years, they decided to release it. Its just that simple. There is a GDC talk they gave back in 2017 too about some of that and how the inane complaints and review bombing made absolutely no impact to them and they showed sales charts to the effect. Let's also remember that the game's player base grew and the peak play concurrency's best peak had increases most years after that with the best many years later.
As for running poorly, a large part of that(also talked to death on here for years) has stemmed from many people underestimating the demand of the game on rigs or ignoring the minimum requirements and choosing to play on rigs far under the min requirements(and we still see those silly examples even now). Not saying there arent problems with the game but not a small number of them have to do with the UE4 engine iteration and such issues have been experienced by many UE4 games over the years(aka d3d hung being a prime example).
So while you may rail against the facts of it, Ark has been and still continues to be a successful game having sold double digit millions of units and still has a pretty decent player base by all accounts.
I can go on and cite for you links to the GDC talk and one of the devs talking about how they got hired shortly after WC got SE to get ready by that september as well if you wish but the bottom line is that teeth gnashing without really understanding how WC has done things and done well overall is silly.
100% Jermey pulling sketch ♥♥♥♥.
If you played Myth you would understand it is nothing like Ark at all and unreal engine code is similar. There are only so many ways you can write even source code in c++. I am by no means saying that someone did not take the code from Wildcard, but I am also not speculating they did either. This is a pretty common sabotage technique in this industry and you know that also. Being Snail is Chinese too, and their history there is very good reason they want to make sure their investment still benefits them.
I am saying look at it from both sides of the glass, and stop assuming wildcard is always so innocent.
Obviously you've never coded anything before or you would know you could give 1 million coders a task and the code would be done a million different ways.
Anyways this lawsuit has nothing to do with both games using Unreal Engine. It has to do with a former Snail employee who had access to the source code for Ark's customized unreal engine code. The employee later went to work on Myth of Empires. Someone opened up MoE's executable in a text editor and saw there were many variables, functions and what not that were named the same as those in Ark's code.
It does NOT mean that person used Ark's code in MoE, it just implies it was and warrants an investigation .. hence the lawsuit. From what info is publicly available atm, it does NOT look like Wildcard / Snail are pursuing the lawsuit for nefarious reasons.
I play both games, they're both good. The steam forums for both games are full of people spewing stuff that they have absolutely no clue about (as expected i guess lol). Everyone just needs to sit and wait until the investigation is done. If MoE did use some of Ark's code then hopefully they'll be allowed to re-write the code for those sections.
Studio's are as dumb as people in this thread. No one, even these studio's, can for a fact know who is in the right and who is wrong. The only thing to do is wait.
Since when is Steam the only place you can buy games? I could care less about MOE, but if I can buy a game directly from the publishers, GoG, or some other source than Steam, I will.
Although in this instance, I respect Steam's decision.
Edited Note: and I do think that all this crying is caused by MOE's marketing efforts, and so I will never touch it.