ARK: Survival Evolved

ARK: Survival Evolved

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Rommell8 May 11, 2021 @ 4:14pm
WTF?? Server Buffer Overflow??
I have been on 1/2 dozen servers over the years and never seen this before.

The server I joined ,the moderator refused to help me figure out what's the problem. Personally I think they have to many players>since I never seen this message before.

Anyone actually know how to troubleshoot this,or should I just try another PVE server?
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Showing 1-15 of 31 comments
skyguard May 11, 2021 @ 4:35pm 
Are you talking about the reliable outgoing buffer overflow message ?
Last edited by skyguard; May 11, 2021 @ 4:56pm
Rommell8 May 11, 2021 @ 4:39pm 
yes...

Last server they had to kill me to get me to login...but I have never seen that in other servers.
That admin told me to just try a diff server...sheesh another 14 hours wasted
skyguard May 11, 2021 @ 4:49pm 
There is a long winded explanation That was posted by Lethal regarding this a little while back and will post it here for you to read.

Originally posted by Lethal:
So for clients there is a buffer, kind of like memory, where it holds data waiting to be processed by the client. This could be anything that replicates to your client and everything in effect contributes to this buffer. It could be polygons and tri's from rendering, animations, number of engrams learned, items on you (cryopods have the biggest impact since it's holding dino data in a tiny item), dinos, structures (dynamic changing ones have the biggest impact), and every time you open an inventory holding Ark Data then all three tabs of data get replicated to you, and there's more. Everything that your client actually has to process goes towards this. When the buffer limit is reached then "unreliable" events (or those set to not be absolutely mandatory in firing) will cease to fire, but events set as "reliable" have that mandatory flag and if it can't execute then it causes a hard failure. It's hard to define what is set as reliable but we can imagine that events tied to a player connecting would be considered reliable whereas throwing an item on the ground to trigger the respective animation would be unreliable. Thus, when this client data reaches it's limit and you trigger a reliable event... this is how you get: Reliable Outgoing Buffer Overflow.

In short, your client/game is processing too much data. Lowering graphics or learning less engrams or anything to reduce your data to process will help. Also, the faster your storage device (SSDs win here), the faster it can process this data which helps it from overflowing. The faster it processes out, the less chance of it reaching the limit.

try not to have to many items on you, try not to upload to much to the Data tab in an Obelisk or Transmitter, and try not to learn each and every engrams.
Our players have been able to clear that problem by mind wiping and than only learning the engrams they need.

Hope it helps.
Rommell8 May 11, 2021 @ 4:55pm 
ty
Rommell8 May 11, 2021 @ 4:59pm 
It is weird,cause I was on a server a few months ago,with well over 100 dino's, massive base and tons of cryopods. Never had any problem there.
skyguard May 11, 2021 @ 5:29pm 
The problem is when you have too much on you (or all that you mentioned on you), too much uploaded to the Data tab and/or when you have all engrams learnt and it is worse when you start adding all the mods engrams.
It can happen when first loading in but mostly when travelling from one map to another.
Rommell8 May 11, 2021 @ 6:36pm 
Originally posted by skyguard:
The problem is when you have too much on you (or all that you mentioned on you), too much uploaded to the Data tab and/or when you have all engrams learnt and it is worse when you start adding all the mods engrams.
It can happen when first loading in but mostly when travelling from one map to another.
thats really weird,cause I definitely do not have more than 1/4 of the engrams on that character,and no where's near a large inventory.

I am thinking that server's 20 MOD's are the culprit..i doubt the other servers I played on had more than 12-14 MOD's ... they had all the eco ones,and I've heard from others those are pretty taxing to a server to load.
zerassar May 11, 2021 @ 8:27pm 
It's normally happens when you have too many items in your inventory during sever transfers or too many learned engrams
Rommell8 May 11, 2021 @ 8:50pm 
Originally posted by zerassar:
It's normally happens when you have too many items in your inventory during sever transfers or too many learned engrams
yes..but i don't have either of those problems and this problem only happened on this 1 server so far;trying different servers again is next
Last edited by Rommell8; May 11, 2021 @ 8:50pm
Samadhi May 11, 2021 @ 9:43pm 
Originally posted by Rommell8:
Originally posted by skyguard:
The problem is when you have too much on you (or all that you mentioned on you), too much uploaded to the Data tab and/or when you have all engrams learnt and it is worse when you start adding all the mods engrams.
It can happen when first loading in but mostly when travelling from one map to another.
thats really weird,cause I definitely do not have more than 1/4 of the engrams on that character,and no where's near a large inventory.

I am thinking that server's 20 MOD's are the culprit..i doubt the other servers I played on had more than 12-14 MOD's ... they had all the eco ones,and I've heard from others those are pretty taxing to a server to load.

You need to read the explanation again, its not a server side issue, its a client problem(aka your problem).
The mods may cause your game client buffer to overflow, but its caused by problems with the client settings, it has nothing to do with the server.

Do you have it installed on ssd?
Last edited by Samadhi; May 11, 2021 @ 9:44pm
Rommell8 May 16, 2021 @ 5:33pm 
Originally posted by Samadhi:
Originally posted by Rommell8:
thats really weird,cause I definitely do not have more than 1/4 of the engrams on that character,and no where's near a large inventory.

I am thinking that server's 20 MOD's are the culprit..i doubt the other servers I played on had more than 12-14 MOD's ... they had all the eco ones,and I've heard from others those are pretty taxing to a server to load.

You need to read the explanation again, its not a server side issue, its a client problem(aka your problem).
The mods may cause your game client buffer to overflow, but its caused by problems with the client settings, it has nothing to do with the server.

Do you have it installed on ssd?
interesting..but it still only happens on that 1 server, for me.... ive tried a couple different ones since(just to find I dont like their base settings,& engrams available)and no buffer whateverload.
Samadhi May 16, 2021 @ 5:39pm 
Originally posted by Rommell8:
Originally posted by Samadhi:

You need to read the explanation again, its not a server side issue, its a client problem(aka your problem).
The mods may cause your game client buffer to overflow, but its caused by problems with the client settings, it has nothing to do with the server.

Do you have it installed on ssd?
interesting..but it still only happens on that 1 server, for me.... ive tried a couple different ones since(just to find I dont like their base settings,& engrams available)and no buffer whateverload.

Its definitely unusual that its only affecting you on only one server.
Rommell8 May 16, 2021 @ 5:49pm 
Originally posted by Samadhi:
Originally posted by Rommell8:
interesting..but it still only happens on that 1 server, for me.... ive tried a couple different ones since(just to find I dont like their base settings,& engrams available)and no buffer whateverload.

Its definitely unusual that its only affecting you on only one server.
well,it may be kinda common on that server;there was a post in their help/faq section,and buffer overlfow was at the top of the list... i have played for years (changing maps sometimes with lots inventory and dinos in soul traps)and that was 1st server i have seen that problem pop up for me. Funny thing is my character was new ,so I could not have to many engrams,nor to much inventory,there.

Anyway..thx everyone for the info...I am not to worried bout it anymore-though if Mod's can be a cause,I'd love more insight on why/how to fix that for future reference .
van Grunz May 19, 2021 @ 4:19am 
https://steamcommunity.com/app/346110/discussions/0/3113655160532005764/#c3113655160533643972

The advice given by Lethal, one should buy an SSD to circumvent this obvious programming error is a programmer's declaration of bankruptcy. If the devs know about this error and also do know that there's a (simple?) timing issue then there's a simple solution: extend the time window. Also, the buffer must be increased, obviously. It's a no-go for a game which lives from mods that additional engrams in your list lead to such errors. But there're a lot of other character inconsistencies as I stated in my post, linked above, which have to taken care of.

It seems that also the amount of mods on the server is playing a big role whether this error impacts or not. My servers have > 30 mods and I get this error every travel.

But that's only my opinion. :>
Last edited by van Grunz; May 19, 2021 @ 4:20am
Rommell8 May 22, 2021 @ 2:29pm 
interesting stuff going on

>i had a buffer overflow message on last server i tried
>Rather than give up,or do the famous "kill my character to allow login", I logged in from ark server list ,instead of the direct link or steam server list.
>bingo.loaded fast as heck..no problem


*buffer overflow may be a problem related to direct link logins? we'll see

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Date Posted: May 11, 2021 @ 4:14pm
Posts: 31