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Game.ini
under the Header [/script/shootergame.shootergamemode]
One liner to have stack of 5 large poop:
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_DinoPoopLarge_C",Quantity=(MaxItemQuantity=5, bIgnoreMultiplier=true))
Enjoy
https://steamcommunity.com/sharedfiles/filedetails/?id=768023924
First is by custom .ini. This is recommended as using mods could mean you losing everything if WC updates the game and the mod dev abandons the mod. You can customize every stack size that you can imagine and having that versatility is sick.
Second is by using mods. The lazy way if you rather just "get it quick". Plenty of them out there.
My previous post showed how to ajust on a per item basis.
You may also go all across the board by using the ItemStackSizeMultiplier config.
Adding this line to your GUS.ini will pump the stack by a tenfold:
ItemStackSizeMultiplier=10.00000
You may also use it in your startup line:
?ItemStackSizeMultiplier=10.00000
But, in that case, you'll have to blacklist any items that you don't want to pump by adding a line like my previous one - pay attention to the "bIgnoreMultiplier" bit)
Good luck
I tried this method for my single player, editing the GameUsersettings.ini to have the Stack Multiplier at 1000.00000 and saved the file. Upon reloading, I tried transferring some items from a box to my inventory, but they stayed as base stacks of 100 (wood was the transferred item). Did I do something wrong or is it a case of drop the item completely and pick it back up off the floor?
I use ASM to configure my servers, so I have a GUI to change my stacks, but I opened my .ini and these are the 3 lines ASM added to change the stack sizes on raw mutton, raw prime meat, and raw prime fish meat to 10:
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_C",Quantity=(MaxItemQuantity=10,bIgnoreMultiplier=True))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawMutton_C",Quantity=(MaxItemQuantity=10,bIgnoreMultiplier=True))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_Fish_C",Quantity=(MaxItemQuantity=10,bIgnoreMultiplier=True))
Also, make sure you're putting it in the game.ini, not the gamesettings.ini and make sure it's the "correct" game.ini. There is one that is a default and there's one that is actually used for your save files, which is located in the "Saved" directory, IIRC.
I don't want to change individual items stack sizes but increase all stack sizes to 1000x their originals. I tend to go long periods of time without playing, so if things can go into massive stacks it'll save on base space and less time I need to look for stuff.
All that being said, I tested your lines for the meats and it worked. Now to go through and do that for everything, including Wood, Stone, Flint, Salt, Preserving Salt, and so on... I'm gonna be editing a while...
I don't think there's a way to set everything to 1000 without mods, but you can change the global modifier which is set by default at 1. The stack size becomes multiplied by the modifier if I'm reading the page correctly.
You want to have a look at this page: https://ark.wiki.gg/wiki/Server_configuration
And search for ItemStackSizeMultiplier
I went to there but all of that makes absolutely no sense to a simpleton like me. Gonna just copy/paste and edit I think. I appreciate the help, though!