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报告翻译问题
And there is the point, changing it would simply have a to big impact on the eco system they allowed to build, because they opted to not change it for so long. Your picking apart a specific example, while failing to see the bigger picture, its not just the 'muh breeding market' with a few 'asshats' in it.
I fully agree with the first part though, even the second part up to a certain extend, just as i would not oppose a config option to allow for it be applied to bred dino's.
To you, and a decent portion of unofficial players, yes that is mostly true. But there is more to Ark then just us, so expecting it to have that much impact on others, seems a bit unreasonable to me.
And tbh; Despite being frustrating to get, i actually find my pocket Gigas very much worth it, heaps of fun on some maps.
The best and most popular breeding app, basically a big library to store you tame information, and helps mix and match stats (plus a bunch of other stuff).
Yeah the Gen 1 Brutes are rough, but not impossible, for farming just like the other bosses yes that is a different story.
First off, ARK is build around official. So the 450 level cap applies. You are not gonna reach the stat cap easily anyway. And even with all others stats at 0 you will reach one stat and the other at 200. which is inadvisable beacause stamina is a thing and weight to a degree.
The purpose of Mutagen is 2 things.
Increasing the base stats by 5 points per major stat before mutating.
Does not seem much. Until you realise that finding wild dinos with very high numbers is extremely rare.
It is quicker to farm the mutagen to boost a 45 melee dino to 50 melee. then to find that 50 melee. Even more so if you boost 50 melee to 55.
No worth it if you have a rex line 20+ mutations in already of course. but splendid if you wanna try mutating any of the new creatures.
Second. Boosting stats of unbreedables. Rockdrakes, Reapers can now get a nice boost from this.
So it is hardly useless, your expectations are to high/unrealistic
This is not a valid reason to decide not to do something to benefit the majority. The fact that a minority engage in an activity doesn't mean the devs should decide not to benefit the majority. If anything this is why the official servers have been a cancer on the game since day 1.
Why should it be far stronger?
Why should somebody who farms mutagen for a few days or lets say even a week be able to boost a freshly tamed dino it's stats beyond what somebody else took months if not years to breed in?
Mutagen not being usefull for the heavily stacked mutation lines is not an indicator of the mutagen being ineffective, but the payoff off those mutated lines.
Because the breeding system is a stupid slog. And regardless, people who've invested in making good lines not only have already gotten their effort's worth back 100 times over already, but they're still going to be getting business. Mutagen is hard to farm, it'll still be 1000000000x easier to just trade for lines on official
No, mutagen is ineffective. They had the perfect opportunity to marry resource farming with breeding grind and they biffed it as hard as they possibly could. If Mutagen was super powerful the only thing that would change is some tribes that are well-off on Official would be able to breed their own lines. That's it.
So far i'm still seeing more people who actually like the addition, apart from actually farming it, then people up in arms about it being next to useless 🤷♂️
Before you can understand my issue with mutagen you need to understand that the number generator is broken. 2/3's of the time it works right with an even enough spread of results and you get your mutation within 500 eggs hatched, then the results get clumped and what I like to call 'ruts' occur. These ruts are easily identified when you start getting 1 mutation per 100 eggs, and I'm not saying the mutation you want, I mean any mutation, speed, oxygem, nothing. The ruts usually last 2k eggs the longest I recorded is 6k, it's always been an extreme jump from within 500 eggs to needing to go through thousands. I spent a lot of time spinning my wheels trying to figure out why these ruts occur, figure out their nature, a way to work around them like cycling which mutation to work on etc., but confirmation bias being a thing I honestly have no clue what is wrong with the number generator itself.
Mutagen is a disappointment because it looks like its original design was for breeding then they nerfed it into near uselessness, just my impression based on what it does and its lore. Either way it could have replaced the hideous and broken RNG aspect of breeding. You also need to understand that once you know about the ruts and ramp up your operation to compensate it means 1-2k breeders, which also means ♥♥♥♥♥♥ framerate and bringing a server to its knees, i.e. poor performance.
I demonstrated in that video that I have broken through that RNG wall and that I know what I'm talking about and what it takes. If mutagen could be used once every generation, even if the grind for it was doubled and its effects were halved I'd still take consistent results over the current broken system we have. You still have the 'idle clicker' style waiting on timers for raising babies, gestation/hatching etc., this would just allow players to achieve consistent results with a single pair of breeders each generation instead of 1-2k and ♥♥♥♥♥♥ game performance. It would also greatly close the gap between mammals and egg layers. Bear in mind even with our server settings, consistent results, and learning from my trial and error my tribemate still needed a full year to finish his yuty line, which would be about 15-20 years at base settings, so if you wanna go 'ya just want an "I win" button' pull your head out of your ass and go F yourself.
Side note:
Since theres already a wall of text I'll point out that breeding is horrible imbalanced when you look at egg timers, growth timers, and stat gains, only outliers like gigas, rex's, quetzels etc. stand out, the rest have fairly similar timers. For example allo's and carno's have the exact same timers, raptors and dilos are similar to both, and velonasaurs have better timers than raptors. My guess is they just set long lengths for immersion sake and never considered power, usefulness, or anything else for anything they didn't expect to be used on bosses. Breeding seems like something the devs put in the game then hoped no one would actually do it, hence waiting a week or so to fully raise some dinos on default settings and needing to go without sleep or work the full duration (until cryopods gave people a workaround).