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Lowlevel fatal error,where can i find the crash log maybe someone might find it usefull,in the meantime ill verify the files.
Yesterday the download and unpacking was strange,at times it clear the drive then re write it,it happened 3 times before i went to bed and leave it doing it's things till now.
First crash i ever had with ark lol,im kinda excited.
Edit: maybe it was my fault?
Unsubbed from all mods,delete all mods and maps,just because i wanted to play vanilla,during the unpacking. ( and clear some space)
Bad name index -1641380927/1740
VERSION: 329.5
KERNELBASE.dll!UnknownFunction (0x00007ffdeb524b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff778bbe966) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff778c1aff0) + 34 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3920]
ShooterGame.exe!operator<<() (0x00007ff778f3e110) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\shadercore\private\shader.cpp:209]
ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff77931f5f5) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\shadercore\public\shader.h:1073]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff779781cef) + 18 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\materials\materialshader.cpp:1748]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff7797836fb) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\materials\materialshared.cpp:791]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff77974f179) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\materials\material.cpp:450]
ShooterGame.exe!UMaterial::Serialize() (0x00007ff77974e3d7) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\materials\material.cpp:2074]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff778c3d5ae) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff778c2273b) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff778c4dc2b) + 8 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff778c3eb0d) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1627]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff778c2b64c) + 28 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1435]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff7793a4429) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\levelstreaming.cpp:501]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff7795ded4c) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\world.cpp:2582]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff7795de4e3) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\world.cpp:2696]
ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff7792f99b1) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameviewportclient.cpp:901]
ShooterGame.exe!FViewport::Draw() (0x00007ff779572354) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\unrealclient.cpp:1147]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff779318451) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:597]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff779329064) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1270]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff776c83458) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGame.exe!GuardedMain() (0x00007ff776c7e4dc) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff776c7e52a) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff776c83dcc) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff77a3b129d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffded8b7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdedba2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdedba2651) + 0 bytes [UnknownFile:0]
Anyway let's wait and see how verifying your game goes, it sounds like either steam update was messed up or you may have accidentally deleted game files while you did to the mods.
The display drivers are up to date.
Steam detected 3 corrupted files that now im downloading but those don't have any size.
Just an eta.