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The actual level is kinda irrelevant since a lower level creature with a lot of points in health or melee is better than a higher level creature that got a completely average distribution of points or most points in food/oxygen. You just want each stat to be as high as possible so it can be passed on to its baby.
So a 140 rex is not useless because you have a 150 rex, since the 140 might have a better stat distribution.
When you breed then the baby will have the same amount of stat points your creature has after it got tamed but before you put any levels in manually, although it picks randomly between the 2 parents so if you are unlucky you get the parent with the lower stat.
Since the amount of stat points is random a extreme example (not sure if technically possible or if there is some limit) a level 224 creature could have had 223 points in health, although most likely it probably have something like 35 points.
So since it is random you want to find one with as many points in health as possible and one with as many points in melee as possible etc.
And then breed them together to get one with the good stats of both.
When you breed there is also a small chance that the baby gets a mutation which gives an additional stat point in one of the stats so with mutations they can get higher stats than the parents.
There is a limit of max 20 mutations from each parents but I think as long as you have less than 20 mutations on one of the parents you can keep getting mutations, so I think you could have 60 mutations on one side and 15 on other and keep getting mutations. (I have never tried breeding them so much that I got above 20 mutations so not 100% sure if true)
One thing you can do is tame a lvl ~130-150 and then tame a level ~10 or whatever you find (on story maps it is much more likely a low level creatures spawn than a high level), then you can breed the high level with the low level and hope you get the health and melee from the high level.
This allow you to not risk losing your high level creature while also giving you the benefit of the imprinting bonus (30% damage and 30% resistance while riding it).
You can't really breed much better stats if you do it like this but it is good when you can't find enough high level creatures.
Those do count.
so extremely lopsided stats from high level mom and dad will eventually yield best results..
you can only breed so many times before you need to bring another dino into the line.. but breeding mutations are another topic altogether ;o)
Imprint bonus does not get inherited to baby. Only base stats or in case of wild tames stats after its tamed.
I haven't done a lot of high level breeds yet as I'm still looking for high levels even after setting difficulty to 1 and ticking the max levels 150 on all maps then using "destroywilddinos" command still only getting 15-80 level dinos spawning most of the time. rarely I see some higher but I have experimented with a lot of breeding and though I didn't take note of everything I've only had 1 fluke where I don't understand what happened where a baby somehow ended up with health higher than both it's parent dinos.
taming speed 50
mating interval 0.01
egg hatch speed 20
baby mature speed 10
I haven't messed with cuddle settings or imprinting settings yet. that's actually what I logged in here to research because they hatch and mature really fast it doesn't take hours for them to mature and they always mature before imprinting beyond the innitial claim imprint is triggered.
I'm wanting to find out how to tweek the settings so I can get at least 1 imprint off before it matures completely and get 100% imprinting
with that said
in every case other than that 1 enigma the baby always had the same stat as either it's mother or father after tamed including tamed levels. so wild stats don't matter as much as tamed stats as long as you don't put any points in it manually those will be the stats you will end up getting. not the wild stats and not any stats you added afterwards manually.
as for babies and imprinting do to the fast mature speeds I can't confirm or counter weather or not baby imprinted stat bonuses matter I've heard both ways but the rider bonus does NOT carry over as for any other bonuses I don't know because my babies mature too fast to find out at this time.
basically I agree it's based on the stats of the tamed dinos after taming is complete not wild stats but also not including any stats manually added.
I don't understand this much, but I had a breed which had its melee damage higher than its parents aswell, I belive its was because of a mutation, not sure
you can check if it was a mutation by checking it's lineage but I checked and I had 0 mutations on both sides that's what confused me but only had this happen 1 time and with my settings the way it is I breeds dozens if not 100s of dinos in the time most people breed up 1 I literally have tons of dinos so many I have to unlcaim and kill them.
wish I could see their stats without needing to do the initial imprint first. but it is what it is. there might be a way and I just don't know maybe the magnifying glass or something. maybe I'll try that later when I get back on.
You need to set babycuddleinterval to less to be able to imprint them before they are adults. And trust me on the stats inherited. I have bred and raised thousands of dinos on official. :)
thanks. I'll do that.