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1. Verify your game.
2. Update your display driver.
If none of them worked, we need more information regarding your game crash in order to help.
1. Go to ...\Steam\steamapps\common\ARK\ShooterGame\Saved\Logs, open a crashstack file with notepad and post everything shown.
2. Should you have any mod used, give out a list of them.
Also we still need more information from you to be able to help, go to steam Help menu, select system information and post everything shown.
solo host
ShooterGame.exe---Create a desktop shortcut
Destination: after "
-sm4 -d3d10 -lowmemory -nomansky -noaafonts
---------------------------------------------------
online multiplayer BattlEye
ShooterGame_BE.exe---Create a desktop shortcut
Destination: after "
-sm4 -d3d10 -lowmemory -nomansky -noaafonts
You've essentially provided really no accurate or detailed information to help you.
1. Go to the steam help menu, click system information, then copy paste all that here so we can see what steam detects for your rig and any potential discrepancies.
2. Post a FULL copy of your crash report, not the simple first line that gives no details.
3. If you are using modded content, list all mods being used by name and in their load order.
4. Is the error occurring in single player/non dedicated, on an unofficial server, or an official server?
Start with those and lets see from there.
LowLevelFatalError [File:E:\build\Live326\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096
VERSION: 327.10
KERNELBASE.dll!UnknownFunction (0x00007ffd39294b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6fa72ed56) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff6faf59b25) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:518]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6faf59c57) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:1399]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff6faf4d43d) + 57 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:1528]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff6fadf02cf) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\datachannel.cpp:1232]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff6faf5743e) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:1782]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff6faf57c08) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff6fbb6ab9e) + 0 bytes [e:\build\live326\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff6faf9f997) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\pendingnetgame.cpp:554]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff6fb100ebd) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\unrealengine.cpp:9106]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6fae91235) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6f89de038) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6f89d8efc) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6f89d8f4a) + 5 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6f89de96c) + 17 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6fbf0652d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd3b0c7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd3b882651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd3b882651) + 0 bytes [UnknownFile:0]
don't hijack another thread, make your own
Bad name index 29501376/9264
VERSION: 327.10
KERNELBASE.dll!UnknownFunction (0x000007fefcbebded) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x0000000141c6ed56) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000141ccb120) + 34 bytes [e:\build\live326\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3920]
ShooterGame.exe!FStreamedAudioPlatformData::Serialize() (0x00000001422a94b3) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\audioderiveddata.cpp:611]
ShooterGame.exe!USoundWave::SerializeCookedPlatformData() (0x00000001422a96f1) + 21 bytes [e:\build\live326\engine\source\runtime\engine\private\audioderiveddata.cpp:960]
ShooterGame.exe!USoundWave::Serialize() (0x00000001425d08fe) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\soundwave.cpp:236]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000141ced6ee) + 0 bytes [e:\build\live326\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!EndLoad() (0x0000000141d2e5b4) + 0 bytes [e:\build\live326\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1088]
ShooterGame.exe!LoadPackage() (0x0000000141d3435f) + 0 bytes [e:\build\live326\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:848]
ShooterGame.exe!UEngine::LoadMap() (0x000000014262d870) + 44 bytes [e:\build\live326\engine\source\runtime\engine\private\unrealengine.cpp:10060]
ShooterGame.exe!UEngine::TickWorldTravel() (0x0000000142641ecf) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\unrealengine.cpp:9332]
ShooterGame.exe!UGameEngine::Tick() (0x00000001423d1235) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013ff1e038) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x000000013ff18efc) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013ff18f4a) + 5 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013ff1e96c) + 17 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x000000014344652d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076f159cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007707385d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007707385d) + 0 bytes [UnknownFile:0]
Crash in runnable thread SlateLoadingThread