ARK: Survival Evolved

ARK: Survival Evolved

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NN May 28, 2021 @ 11:06am
the ue4-shootergame game has crashed and will close
ARK: Survival Evolved
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Showing 1-8 of 8 comments
Stephen May 28, 2021 @ 12:36pm 
You could try to:
1. Verify your game.
2. Update your display driver.

If none of them worked, we need more information regarding your game crash in order to help.
1. Go to ...\Steam\steamapps\common\ARK\ShooterGame\Saved\Logs, open a crashstack file with notepad and post everything shown.
2. Should you have any mod used, give out a list of them.
NN May 28, 2021 @ 2:19pm 
I don't have crashstack file and I don't have any mod.İts have video?
Stephen May 28, 2021 @ 2:57pm 
Originally posted by AoT Eren Jaeger:
I don't have crashstack file and I don't have any mod.İts have video?
This is uncommon as game crash always gives an error log. I am not quite sure what you meant by the video, is that a record of the crash screen or otherwise please elaborate more.

Also we still need more information from you to be able to help, go to steam Help menu, select system information and post everything shown.
Proteus May 28, 2021 @ 4:01pm 
C:\Program Files (x86)\Steam\steamapps\common\ARK\ShooterGame\Binaries\Win64
solo host
ShooterGame.exe---Create a desktop shortcut
Destination: after "
-sm4 -d3d10 -lowmemory -nomansky -noaafonts
---------------------------------------------------
online multiplayer BattlEye
ShooterGame_BE.exe---Create a desktop shortcut
Destination: after "
-sm4 -d3d10 -lowmemory -nomansky -noaafonts
retsam1 May 28, 2021 @ 5:04pm 
Originally posted by AoT Eren Jaeger:
ARK: Survival Evolved

You've essentially provided really no accurate or detailed information to help you.

1. Go to the steam help menu, click system information, then copy paste all that here so we can see what steam detects for your rig and any potential discrepancies.

2. Post a FULL copy of your crash report, not the simple first line that gives no details.

3. If you are using modded content, list all mods being used by name and in their load order.

4. Is the error occurring in single player/non dedicated, on an unofficial server, or an official server?

Start with those and lets see from there.
VynNii May 29, 2021 @ 5:35am 
this happened for me too


LowLevelFatalError [File:E:\build\Live326\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096


VERSION: 327.10
KERNELBASE.dll!UnknownFunction (0x00007ffd39294b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6fa72ed56) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff6faf59b25) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:518]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6faf59c57) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:1399]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff6faf4d43d) + 57 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:1528]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff6fadf02cf) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\datachannel.cpp:1232]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff6faf5743e) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:1782]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff6faf57c08) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff6fbb6ab9e) + 0 bytes [e:\build\live326\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff6faf9f997) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\pendingnetgame.cpp:554]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff6fb100ebd) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\unrealengine.cpp:9106]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6fae91235) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6f89de038) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6f89d8efc) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6f89d8f4a) + 5 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6f89de96c) + 17 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6fbf0652d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd3b0c7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd3b882651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd3b882651) + 0 bytes [UnknownFile:0]
Lori37 May 29, 2021 @ 5:38am 
Originally posted by vinhliu143:
this happened for me too


LowLevelFatalError [File:E:\build\Live326\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096


VERSION: 327.10
KERNELBASE.dll!UnknownFunction (0x00007ffd39294b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6fa72ed56) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff6faf59b25) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:518]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6faf59c57) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:1399]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff6faf4d43d) + 57 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:1528]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff6fadf02cf) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\datachannel.cpp:1232]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff6faf5743e) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\netconnection.cpp:1782]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff6faf57c08) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff6fbb6ab9e) + 0 bytes [e:\build\live326\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff6faf9f997) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\pendingnetgame.cpp:554]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff6fb100ebd) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\unrealengine.cpp:9106]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6fae91235) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6f89de038) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6f89d8efc) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6f89d8f4a) + 5 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6f89de96c) + 17 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6fbf0652d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd3b0c7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd3b882651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd3b882651) + 0 bytes [UnknownFile:0]

don't hijack another thread, make your own
LowLevelFatalError [File:E:\build\Live326\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3920]
Bad name index 29501376/9264


VERSION: 327.10
KERNELBASE.dll!UnknownFunction (0x000007fefcbebded) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x0000000141c6ed56) + 0 bytes [e:\build\live326\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad::operator<<() (0x0000000141ccb120) + 34 bytes [e:\build\live326\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3920]
ShooterGame.exe!FStreamedAudioPlatformData::Serialize() (0x00000001422a94b3) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\audioderiveddata.cpp:611]
ShooterGame.exe!USoundWave::SerializeCookedPlatformData() (0x00000001422a96f1) + 21 bytes [e:\build\live326\engine\source\runtime\engine\private\audioderiveddata.cpp:960]
ShooterGame.exe!USoundWave::Serialize() (0x00000001425d08fe) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\soundwave.cpp:236]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000141ced6ee) + 0 bytes [e:\build\live326\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!EndLoad() (0x0000000141d2e5b4) + 0 bytes [e:\build\live326\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1088]
ShooterGame.exe!LoadPackage() (0x0000000141d3435f) + 0 bytes [e:\build\live326\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:848]
ShooterGame.exe!UEngine::LoadMap() (0x000000014262d870) + 44 bytes [e:\build\live326\engine\source\runtime\engine\private\unrealengine.cpp:10060]
ShooterGame.exe!UEngine::TickWorldTravel() (0x0000000142641ecf) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\unrealengine.cpp:9332]
ShooterGame.exe!UGameEngine::Tick() (0x00000001423d1235) + 0 bytes [e:\build\live326\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013ff1e038) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x000000013ff18efc) + 0 bytes [e:\build\live326\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013ff18f4a) + 5 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013ff1e96c) + 17 bytes [e:\build\live326\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x000000014344652d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076f159cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007707385d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007707385d) + 0 bytes [UnknownFile:0]

Crash in runnable thread SlateLoadingThread
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Date Posted: May 28, 2021 @ 11:06am
Posts: 8