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If you want to save space, manage your owned DLC's, and uncheck anything your not expecting to play. Or look into compressing files if you have a CPU that is powerful enough to not make it a performance impact.
Ark with all DLC and no modsi s ~300gig
You cannot delete the seekfreecontent folder anymore (used to be able to).. but it will only break and repopulate after you verify your game to fix it.... its what the game uses when you play online.
Compress it, it'll cut the footprint in half.
So yeah, the game is essentially comprised of two duplicate copies of the game assets: Content is loose, compressed copies needed for mod and TC support and is required and SeekFree is the standard uncompressed archives needed to keep I/O latency low. That's why using mods makes the game load slower and more and more mods (that require more and more real-time decompression of more and more compressed assets in the Content folder) make the game load progressively slower.
Neither part is optional (even if you don't use mods), so ARK is just a disk space hog and there will likely never be any kind of push to address that. This forum has been full of complaints about it since 2016 and I'm sure you realize that precisely zero has been done about it, dating back to when 100+GB was "big" or "significant". Their idea of optimizing the game is to ignore the problems so long that the RTX 4080Ti and 4TB+ NVMe SSDs become standard so that you can finally brute force the game to run at 4K/Epic/60 FPS and not care that it takes up half a TB in premium disk space to actually keep it installed with all the optional maps, your chosen mods and all of their DLCs.
If you love the game, the demands are worth it. That's why ARK has been such a success. If it's not going to dominate your playtime and be your primary game that is more than worth the abnormally high hardware demands and extraordinary disk space requirements, well... it's not a good game to try and dabble in. You either need to be balls deep and not care about how badly it runs or how much space it takes up or just move along because it would be tough for the average gamer to have both ARK and a full collection of current gen games, just due to the sheer size requirements. I have over 40TB of storage in my primary gaming rig, so I don't care, but I realize that is about 36-38TB above average, especially when budget and laptop builds are considered.
Thanks.
Though I think it's also fair to give credit to G4M5T3R for the shout out of CompactGUI.
That is also a very fair and intelligent answer to the game's size issues. The file sizes are only big because UE4's compression algorithm, at least the old one still used for ARK's UE4 version is borderline-trash.
I was late to suggest it, but I also suggest using Win 10's compact.exe too, and CompactGUI or CompactGUI 2 are merely front ends for that commandline W10 executable we've all had access to since something like Windows 10 v 1607 or so (I can't remember correctly when it got it's tie-in and can't be arsed to look it up on what is my night off). But, more or less, so long as the files will stay in the same folder tree location on the same drive (which is what makes this an "in-place" compression), you can use it to reduce the size on disk of basically every game, app, etc.
XPRESS8K and XPRESS16K are amazing compression algorithms.
I would not use either on things like valuable Word docs or valuable, cherished PSDs you intend to keep for the duration. Nor things like 3DS, MAX, OBJ, FBX or many other working files that you might assign personal or professional value to... even though the XPRESS8K and XPRESS16K compression algos are quite safe... They're almost just always going to feel too good to be true to the older of us because they are that good at doing what they do, and so I tend to still practice standard file safety redundance for my working files that I require security for.
But for what is essentially copy trash like a Steam game install (it's trash in that you don't really ever require redundant backups because you can always just re-download the source from Steam again). For that kind of install there's no need to avoid compression algorithms or other possibly questionable methods and XPRESS16K is one of the best we've ever seen implemented since LZMA and it's soooo much faster in terms of CPU time needed for decompression.
There's basically no downside to using it if you have a 4c or better CPU and all it can do is make slower drives more access friendly (i.e do you think a 100GB game cache or a 270GB game cache would load faster?)
Well, if the folder has been XPRESS16K compressed to get it down to 100-150GB or so vs a 270+GB game cache, every file system is going to handle it better than it could the 40% larger (size on disk) 270GB game cache. The only caveat is that you must have a modern 4-core CPU and 1-4% free utilization on that CPU to make the compression work in such a way that it is an advantage.