ARK: Survival Evolved

ARK: Survival Evolved

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The megalodon is Stupidly OP and broken
Megalodon are too OP now, can the devs please try both underwater caves on the island and see for themselves how broken its become?!

1: Underwater caves have become 3 times as difficult
2: any player with 8 freshly tamed megalodons around lvl 200 can kill an alpha tuso/ mosa lvl 100 in 5-10 seconds and these alpha predators do less than 20 damage with a PRIMITIVE SADDLE! on the megs.
3: my friend with 8 megalodon lvl 150-250 can kill my mateboosted basilo pair lvl 300 with 50kHP and 600 melee (HIS MEGS DO 700-1000 damage a piece) and the bleed makes me unable to run!

Pack boost needs to go or bleed needs to go.
id suggest:
Keep the bleed and decrease pack bonus by 50% for DEFENSE and 25% OFFENSE.
they are not meant to go from stupidly easy to kill to a beast that can take 300 hits before dying and killing alphas lvl 100+ in 5 seconds
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Showing 16-30 of 38 comments
captainnoodles Nov 10, 2020 @ 2:15pm 
Originally posted by W H O A M I:
Megalodon are too OP now, can the devs please try both underwater caves on the island and see for themselves how broken its become?!

1: Underwater caves have become 3 times as difficult
2: any player with 8 freshly tamed megalodons around lvl 200 can kill an alpha tuso/ mosa lvl 100 in 5-10 seconds and these alpha predators do less than 20 damage with a PRIMITIVE SADDLE! on the megs.
3: my friend with 8 megalodon lvl 150-250 can kill my mateboosted basilo pair lvl 300 with 50kHP and 600 melee (HIS MEGS DO 700-1000 damage a piece) and the bleed makes me unable to run!

Pack boost needs to go or bleed needs to go.
id suggest:
Keep the bleed and decrease pack bonus by 50% for DEFENSE and 25% OFFENSE.
they are not meant to go from stupidly easy to kill to a beast that can take 300 hits before dying and killing alphas lvl 100+ in 5 seconds
that's the point of megalodons though so i disagree
captainnoodles Nov 10, 2020 @ 2:16pm 
Originally posted by All Moght5:
My problem is that a single shark bite can be a death sentence now. As soon as they bite you, you bleed, and now your only option is to stay and fight cuz you can't run away anymore and he shark's not gonna stop biting you and refreshing the bleed so you have to kill it. But while you're killing it, every shark within a mile comes to join the party. The bleed is way too strong, mostly because it removes from play the option to simply leave the fight. Yes, it's cool that the megalodon is a legitimate threat now, but unless you are prepared to fight and kill every creature in your area, all at once, a single shark bite is death now.
if you eat food it gives you health so you could spam eat food and knock out a megalodon if you have tons of food.
Rotiart Nov 10, 2020 @ 9:59pm 
Originally posted by Lord_Eistee:
Originally posted by Duffmek:

in your definition then every dino / creature should make us bleed ... sometimes we have to balance things :)

And every Dino can bleed aswell. Isnt that on the game ''The Isle'' the standard way of killing things? Biting them a few times and stalling them out until they bleed out?
For some dinos, yes. For others, like the Rex, which deals next to no bleed, the strat is to simply rush down your target
All Moght5 Nov 11, 2020 @ 4:15am 
Originally posted by Icapnoodles:
Originally posted by All Moght5:
My problem is that a single shark bite can be a death sentence now. As soon as they bite you, you bleed, and now your only option is to stay and fight cuz you can't run away anymore and he shark's not gonna stop biting you and refreshing the bleed so you have to kill it. But while you're killing it, every shark within a mile comes to join the party. The bleed is way too strong, mostly because it removes from play the option to simply leave the fight. Yes, it's cool that the megalodon is a legitimate threat now, but unless you are prepared to fight and kill every creature in your area, all at once, a single shark bite is death now.
if you eat food it gives you health so you could spam eat food and knock out a megalodon if you have tons of food.

But thats the problem. Eating food takes time, and the longer you fight the single megalodon who got a bite of you, the more likely you are to end up drowning in other megalodons who passed by within a mile of you. To be honest, I'd be perfectly fine with making megalodons the big apex predator some of you clearly want it to be, but if youre gonna do it, you *have* to bring down their spawn rate to compensate. Fighting off/avoiding a single megalodon is still quite manageable, but not when theres 5 sharks/ft^3 of ocean just waiting for you to be forced to stand still for 10+ seconds. That was only okay before, even if still annoying, because the megalodons were easy to fight. If you want single megs to be hard to fight, then by all means do it, but don't also make me fight 50 of them at the same time for daring to move outside of my protected bay.
Marshall_maz Nov 11, 2020 @ 4:24am 
Originally posted by All Moght5:
Originally posted by Icapnoodles:
if you eat food it gives you health so you could spam eat food and knock out a megalodon if you have tons of food.

But thats the problem. Eating food takes time, and the longer you fight the single megalodon who got a bite of you, the more likely you are to end up drowning in other megalodons who passed by within a mile of you. To be honest, I'd be perfectly fine with making megalodons the big apex predator some of you clearly want it to be, but if youre gonna do it, you *have* to bring down their spawn rate to compensate. Fighting off/avoiding a single megalodon is still quite manageable, but not when theres 5 sharks/ft^3 of ocean just waiting for you to be forced to stand still for 10+ seconds. That was only okay before, even if still annoying, because the megalodons were easy to fight. If you want single megs to be hard to fight, then by all means do it, but don't also make me fight 50 of them at the same time for daring to move outside of my protected bay.

This is a good point for me. I also think the spawn rate should be adjusted now.
Winslow Nov 11, 2020 @ 5:13am 
Keep the pack bonus, but reduce it to 5 or 6. The last few really push it over the top, especially in the caves. The bleed should do damage, or slow you, not both.
Arlo Khan Nov 11, 2020 @ 11:06am 
The new Meg Debuffs have turned the seas into a nm. At least get rid of the slow, so escape may be possible.
Winslow Nov 11, 2020 @ 11:35am 
I ran some tests on SP with a variety of wild tames and imprinted dinos. They all pretty much failed at survival against a moderate sized pack and none of them were able to survive either of the water caves on the Island except for one.

This included:
Baryonyx with ascended saddle, tamed to 224. Dead from 5 megalodons in under 60 seconds. The AOE stun helped but ultimately got body blocked and crippled by the bleed.
Mosasaur with ascended saddle. Baby, imprinted 100%, ascended saddle. Survived one pack of 5 megalodons, died from bleed and additional megas that joined in.
Basi, tamed to 224 with ascended saddle. Dead from 5 megalodons in 60 seconds.
Pack of 5 megalodons, tamed between 150-200, with a variety of saddles. Made it about 1/4 through the Western water cave before needing to take a food break to heal up. Wiped right after that when 2 alpha megs +6 sharks.
Ichty, wild 120. Ascended saddle, speed run to artifact. Ichty can easily dodge sharks, eels, jellies, etc in open water but with spawning in the mesh.. eh well good luck.

The only hope for the caves is to bring your own pack of sharks, which is a problem because they end up body blocking you and each other, or to go in with a manta or ichty and just speed run it.

I imagine you could go slow with a water platform saddle, several sharks, and stop and drop a daeodon from cryo for AOE healing. You would probably want to lead on a Basi because of the jelly/eel immunity.

All in all, it's a total nightmare under the sea :thehook::steamsalty:
ALPHA7EVEN Nov 14, 2020 @ 11:09pm 
the only thing got going for the megalodon before the tlc was its tek saddle. now it's actually good. in pvp, it may even be too good.
Last edited by ALPHA7EVEN; Nov 14, 2020 @ 11:11pm
ALPHA7EVEN Nov 14, 2020 @ 11:14pm 
Originally posted by Rotiart:
Originally posted by Lord_Eistee:

And every Dino can bleed aswell. Isnt that on the game ''The Isle'' the standard way of killing things? Biting them a few times and stalling them out until they bleed out?
For some dinos, yes. For others, like the Rex, which deals next to no bleed, the strat is to simply rush down your target
a t rex would bleed anything irl. its jaws are still covered in teeth regardless if its not designed to cut.
Rotiart Nov 14, 2020 @ 11:49pm 
Originally posted by ALPHA7EVEN:
Originally posted by Rotiart:
For some dinos, yes. For others, like the Rex, which deals next to no bleed, the strat is to simply rush down your target
a t rex would bleed anything irl. its jaws are still covered in teeth regardless if its not designed to cut.
Well we're not talking about real life, are we?
zerassar Nov 15, 2020 @ 12:05am 
Maybe that means the end game caves can now be treated with a bit more respect? Like previously it was kinda comical how easily they could be farmed if you were even moderately prepared.

I went there the first time and was like WTH.... This is it? Ok then that was anti-climatic...
Rotiart Nov 15, 2020 @ 12:40am 
Originally posted by zerassar:
Maybe that means the end game caves can now be treated with a bit more respect? Like previously it was kinda comical how easily they could be farmed if you were even moderately prepared.

I went there the first time and was like WTH.... This is it? Ok then that was anti-climatic...
Lost hope was always a pain in the ass? Are you talking about lost faith?
zerassar Nov 15, 2020 @ 12:45am 
Originally posted by Rotiart:
Originally posted by zerassar:
Maybe that means the end game caves can now be treated with a bit more respect? Like previously it was kinda comical how easily they could be farmed if you were even moderately prepared.

I went there the first time and was like WTH.... This is it? Ok then that was anti-climatic...
Lost hope was always a pain in the ass? Are you talking about lost faith?
I didn't explicitly refer to either one. But i found both to be a bit of a let down.
Had heard so much about the mythical Sea Caves and was like meh, this is it?
Rotiart Nov 15, 2020 @ 1:01am 
Originally posted by zerassar:
Originally posted by Rotiart:
Lost hope was always a pain in the ass? Are you talking about lost faith?
I didn't explicitly refer to either one. But i found both to be a bit of a let down.
Had heard so much about the mythical Sea Caves and was like meh, this is it?
I've always considered Lost Hope to be a massive challenge. It just spams powerful mobs at you. I remember I lost a good Tuso just poking at the entrance to see what kind've challenge is in there
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Date Posted: Nov 9, 2020 @ 4:38pm
Posts: 38