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Stats:
15.9k Health
462% Damage
60.6 Armor
https://steamcommunity.com/sharedfiles/filedetails/?id=2288568160
Beta Gorilla
All Clear!
As expected, the rexes did pretty well. Most had around 10k hp left. The time on the clock was 16:50 when the fight ended. The lowest health any rex had was about 6k.
https://www.youtube.com/watch?v=_mGMe6g4qoo
Alpha Gorilla
All Clear!
Surprisingly, one of them actually died. The rest had anywhere from 300 to 4k health left. Overall, a bit worse than I expected.
The time on the clock was 16:08 at the end.
https://www.youtube.com/watch?v=L9IPI_uANyY
Beta Lysrix Round 1
Wipeout!
The boss had 12% of her health left, and the last rex died at 11:57
https://www.youtube.com/watch?v=eAq_3ep5uNQ&t
Since rexes are the go to tame, I think I'm going to take this a step further and figure out which stats are needed in order to win. This way, anyone that wants to go the cookie cutter route knows what they need.
Beta Lysrix Round 2
Stats:
-20k Health
-530% damage
-60 armor
All Clear!
The boss died at 11:49 and there were 8 dead rexes at the end. I'm gonna go up another 5k health and 100% damage and I expect that will be a win with no losses
https://www.youtube.com/watch?v=DuD7Nen6ZE4&t
The lowest stats that were able to consistently beat beta Lysrix without losses were 20k health, 700% damage, and 60 armor saddles.
Another thing I wanted to point out is that the rexes in the back consistently took much more damage than the rexes in the front and on the sides. The ones on the back would frequently be missing more than 8k health by the end of the fight than the other ones were. This seems to be due to the araneos that get spawned behind Lysrix, if you could consistently kill all those without changing the targets of the rexes fighting Lysrix, the fight could be done with significantly weaker stats without losses.
Thing is, whenever I attack the araneos, the rexes all want to help me if I have them on attack my target, and if they're on neutral or aggressive, they like to automatically target the araneos anyway, massively lowering the dps on Lysrix herself, I'm not really sure how to deal with this particular issue honestly.
Now that I have what it took for rexes to beat it, I'll level up the feroxes by the same amount of points instead of my original plan of just adding some xp. This way, it'll be easier to compare how well they did vs rexes of the same upbringing.
These work a bit differently than other dinos, and I suspect you won't want an entire boss fighting force to be made up of just these, simply because it can be difficult to control them all since you'd have to manage all of their element levels.
For purposes of my tests, they'll all be at minimal addiction levels. If you have your ferox at a higher addiction level, it'll be stronger, you just have to feed it element more often to keep it transformed. I won't be able to properly manage 19 different element timers mid-battle, so I won't be attempting to.
The other strange part about them is their armor; they don't wear saddles. Instead, you can put a helmet on them. What's notable about this is that a helmet on a dino provides the same amount of defense as if it were a saddle with that same armor value. What this means is that a primitive flak helmet is as strong as a 100 armor saddle. A dino with a helmet that has an armor value of just 225 has twice the protection that a dino with a saddle that has an armor value of 100. Helmets, until they break, are much stronger than saddles.
So with all that out of the way, let's get into it!
Stats:
Health: 16016.1
Damage: 527.4%
Helmet Armor: 306.4
Helmet Durability: 501
Beta Gorilla
Wipeout!
They actually lost here. They were doing well up until the helmets broke and they started taking full damage. The last one died at 15:27 on the clock. I'm going to make an attempt at running them at a higher addiction level.
Also worth noting, do not feed element to a ferox while you're teleporting. If they begin transforming, then teleport before they finish, they will die when they finish.
Beta Gorilla at 100% Addiction
All Clear!
Victory with no losses! They killed the boss at 14:27, but it took me until 17:00 just to get them all ready, so the actual fight was less than 3 minutes. All their helmets broke except for one, which had its helmet at full durability despite missing some health, which is strange. The others should take a lesson on how to care for their armor from it.
https://www.youtube.com/watch?v=4HsipPrFBcY&t
Beta Lysrix at 100% Addiction
Wipeout!
And getting them all ready before opening the portal was HARD. More than 100 element just to fail. The last ferox died at 11:53 and the boss had 24% of its health left.
The helmets just break too quickly for the ferox to be viable like this, there's no way for them to realistically serve as filler dinos for a boss fighting group, but I do want to check if they're a suitable mount for someone to ride one, so I will do one more test with them to check.
https://www.youtube.com/watch?v=HIJHYdEi_Ec
Beta Gorilla vs 1 Ferox
Wipeout!
The single ferox died at 13:18 and the boss had 28% of its health left. I swapped helmets 13 times throughout the fight. Since the boss had less than 50% of its health left, two players could have killed it with just two feroxes, and that's not even mentioning the mate boost.
Anyway, the conclusion here is that a well managed (ridden) ferox is more powerful than a rex, making the ferox a suitable mount as long as you have at least two feroxes for the mate boost.
For comparison purposes, a rex with a similar stat distribution only brings the Beta Gorilla down to about 86% of its health before it dies, so the ferox isn't just a bit stronger, it's significantly better.
https://www.youtube.com/watch?v=wrj4eGCp-T8&t
Next up is the Magmasaur.
https://steamcommunity.com/sharedfiles/filedetails/?id=2289251004
This means that obviously, magmasaurs should not be a primary fighting force as you won't be able to bring enough of them.
They also gain significantly lesss health and damage per level than most things, so their stats will appear fairly low, here they are:
Health: 14460.6
Damage: 299.4%
Saddle: 59.4
All things considered, I'm not hopeful...
Beta Gorilla
Wipeout!
This was kinda expected, although they actually performed worse than I imagined. A magmasaur being targeted by the Gorilla can not attack at all. The knockback stops the attacks that it's performing, and it takes so long to attack, that the gorilla attacks again before it gets a chance to hit the Gorilla, meaning it just sits there and takes hits until it dies. The smaller gorillas are also able to push the magmasaurs back considerably far, and with the magma's slow attack speed, it takes a long time to kill the small gorillas.
In other words, the fight was so bad it was hilarious.
https://www.youtube.com/watch?v=C1roQLCmus8&t
I have no hopes for them as a boss fighting group for anything really, but I do just want to know if they take damage from the dragon's fire breath, even if they wouldn't be able to kill it anyway.
And to conclude that, they are, in fact, immune to the fire debuff from the dragon. This does not, however, make them ok against that boss, because the dragon is also strong if you just consider its health and damage, and 8 magmasaurs can not kill it.
It's occured to me that it might be useful to link the previous two threads here, so here's the first and second Alternative Dinos threads, in order:
https://steamcommunity.com/app/346110/discussions/0/1759104780478847559/
https://steamcommunity.com/app/346110/discussions/0/3949028823320384108/
Which makes sense, because if you could get one in there, it would break the fight because you could just jump to a safe spot and fire away while someone tries to call PETA on you
I can make an attempt with them anyway, but keep in mind that the results of that test would be far worse than what you could manage if the velonas were ridden, for the simple fact that I'm not 10 people and can't ride 10 velonas at a time.
Just about every creature can clip into eachother but you mammoths actually have collision boxes that are bigger than your model. Do you have any idea how much of a pain that is to deal with? I've just been reminded why I never tame any of you.
https://steamcommunity.com/sharedfiles/filedetails/?id=2289439400
Anyway, here are the stats:
Health: 15045.8
Damage: 725.6
Saddle: 59.8
Beta Gorilla
All Clear!
There were no losses. A few of the mammoths have ~3k health remaining, but most of them were sitting happily near max.
They ate a total of 61 cakes. One of them ate 11 and one of them ate 10
I can't believe I'm about to organize them at the portal again
https://www.youtube.com/watch?v=GKNTRzSmVIs&t
Beta Lysrix
All Clear!
5 mammoths died, and Lysrix herself died at 11:27. The most cakes any one mammoth ate was 17, and plenty ate more than 10. They ate a total of 95. This doesn't count the ones that were eaten by dead mammoths, of course.
Alpha Gorilla
All Clear!
One mammoth died at the tail end of the fight, and the Gorilla died at 15:13. Most of the mammoths had near full health, but a few had health around 3k-6k.
The most cakes any of the survivors ate was 20, and in total they ate 127 cakes.
In all fights, the mammoths had a very hard time surrounding the boss. Against Lysrix, I even had to split them up mid fight to get them to attack properly. Keep this in mind if you ever plan on using them.
https://www.youtube.com/watch?v=nrZh7bPO3_w&t
Interesting. So if I bred some Mammoth properly up, I could easily crush the Gorilla with those. Nice 2 know. Thx for those testing
The mammoth tests are all wrapped up now, so stegos are next, then velonas, then I'll try some things at The Caverns of Lost Hope. If no one else has any requests for me to try after that, I think I'll run some tests against some of the brute dinos in Genesis missions.
The sharpened and heavy plates have no affect on the bosses, but the hardened plate does offer a 50% damage reduction, so I'll be using hardened plates throughout all fights.
Just a quick note, while you aren't on a stego, the visual affects of the backplate mode are disabled, but it still does receive the buff from it.
Stats:
Health: 12761.5
Damage: 706.8%
Saddle: 60.9
The last time I ran stegos, it went really well, so now that they have an innate 50% damage reduction, I expect they'll do even better.
Alpha Gorilla
Fail!
I know they could beat the beta gorilla before so I skipped straight to alpha with their new ability. They did not all die, but they were unable to kill the Gorilla in time. The knockback from both the boss and the minions was just too much for them.
Before they ran out of time, 6 died. Mostly to the minions.
If i had them ignore the minions and just target the boss, the minions would push the stegos very far away and kill them, but if I let them target freely to kill the minions as well, the dps against the boss drops massively and they aren't able to do enough damage.
Well, onto Lysrix then
https://www.youtube.com/watch?v=1pDtsqsS_RI
Beta Lysrix
Wipeout!
Lysrix had 13% of her health remaining and the final death was at 3:23.
A quirk of their new ai makes them try to impale one spider when there are 20 moving towards it, when it should be using a normal swing, so they took lots more damage than they should have from minions.
Overall though, they just don't have the damage for it. Even if they didn't all die there, they were almost out of time anyway.
https://www.youtube.com/watch?v=fOqyq3axocw
Due to the results of both of the tests, I think it's fairly clear that they would have won if they tried on a lower difficulty.