Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://ark.fandom.com/wiki/Dino_Leash_(Extinction)
unless you have an auto engram mod you may have to unlock it on extinction. or do what others in your situation do and just spawn one in.
Hmm id move to extinction for bit with avatar
As for tek engrams, most of those are unlocked by beating bosses on each respective map, but certain tek tools are specific to a designated map. The dino leash doesn't actually require tek tier though, nor do you need element to make it if/when you have the ability to do so. If playing on a map that enables the dino leash you only need to be level 22 to unlock the engram for it, and crafting it would cost 5 polymer, 20 metal ingots, and 1 electronics...so you do at least need fabricator to actually make it yourself (though it doesn't have to be crafted in specifically the fabricator, you do tend to need fabricator to get the electronics). Also worth noting that like many other features in ark, leashes come with bugs. A known annoyance being that sometimes wandering dinos will get stuck on the borders of the leash range and stop moving, defeating the purpose of the wander in the first place unless the wander was for breeding, but nowadays you don't need them to wander for that option and the hitching post works for that purpose as well.
I build walls around my base (behemoth gate sized) more to keep my dinos in, rather than keep wild dinos out. But I never put my dinos on wander, unless leashed or penned (mostly achatina and beetles, so small enough to pen within my house, so are penned in three ways - the pen within my house, the pen formed by my house, the pen formed to keep my yard dinos from chasing after a wild dino). I also use the S+ mod, so leashing is available to me whether or not I've gone to Extinction with a new toon. But I don't use it pretty much, since obviously I'm really anal about the walls.
Are you saying that dinos on wander go through walls if not leashed? Just curious.
It's an old issue that apparently never got fixed. Dinos render before buildings so a dino on wander can walk right out of the buildings before they actually load in if someone happens to be at the right distance from the base. The server I used to play on had an explosion of escaped yuty's because of exactly this issue back when dinos had to be on wander to breed.
i'ts not something i've ever done and ever seen done on all the servers i've played on.
Can't speak for the OP's reasons, but I know it was pretty rare on the servers I played as well and I was one of few who would do it. Some critters will passively collect resources if left to wander in an area with appropriate nodes. Doed will gather stone, theriz tends to gather fiber and berries, stuff like that. Other dinos require being on wander to produce something, like the dung beetle for example (but tossing those into a wooden cage is generally pretty effective). I think oviraptor is another that wants to be on wander to work properly but wander also still counts if they are set to do so but too fat to actually move so I normally just had my oviraptors hold on to the doed's rocks. So if you need wander to make the dino work, but don't need it actually wandering away, weighing them down is also a valid option.