ARK: Survival Evolved
Single Player Settings on a private server
So question for some people who play solo / single player on a private server and try to keep true to the game's original design. I am struggling with the idea of turning single player settings on, on my private server. I guess I am trying to see what other people are doing. I want the game to be challenging, but also something that is doable. I'd like to beat each map before genesis releases. Also does anyone know if single player setting effects the amount of engrams you get per level? I feel like with single player setting turned on my tames crush everything and makes it a bit too easy maybe.
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กำลังแสดง 1-9 จาก 9 ความเห็น
โพสต์ดั้งเดิมโดย HARK Skrubs*:
So question for some people who play solo / single player on a private server and try to keep true to the game's original design. I am struggling with the idea of turning single player settings on, on my private server. I guess I am trying to see what other people are doing. I want the game to be challenging, but also something that is doable. I'd like to beat each map before genesis releases. Also does anyone know if single player setting effects the amount of engrams you get per level? I feel like with single player setting turned on my tames crush everything and makes it a bit too easy maybe.


Just something to point out to you. Devs intend for players to play the game the way -players- want to play. "Keeping true to the game's original design" in your eyes means default settings used by official servers but in actuality that's that the "true" design by the devs.

After all, you'd not have the option choices, devkit designed for modders, devs paying modders stipends, 4 of the 7 dlc's plus the partial incorporation of S+ features and more were it not for flexibility and creativity and choice being paramount.

In other words, you want to play the game in the bare bones and with difficult settings is perfectly fine but do not mistake that as being some puristic "true original design". If you want to say as well original in the sense of what we had when the game first came out on EA, well dinos were much more powerful then, flyers had more, default exp rate was half that of the current official settings etc.

Keep in mind too there are different ways to make the game challenging as well via modded content instead of the opposite direction.

All that said though no engrams arent changed in the manner you're asking. Your tames being more powerful you can of course adjust singularly if you so choose at any time as you dont have to be stuck just with the option from the box ticking for single player setting.

But other people are doing all manner of a range of things. Some do not even play single player except to test out things(ie enabling creative mode etc.) Others its all the play and set things more difficult than you, dont use dinos in the triple digits, etc. And then there are those who make levels arbitrary because they focus on making settings op and able to use 1 dimorph to do millions in damage and with millions in health.

Its really does vary that much.
I'd say some single player settings are not suitable for private servers even if you play there alone. In local single player the server stops when you exit the game, but the private server will continue running, so you will have problems with things like food spoiling or babies dying.

In any case, I'd also like to know what is the best approach to this. I rented a small server in order to be able to play with a friend (playing alone most of the time due to schedule incompatibilities, though). So far, my settings are similar to single player (2x harvesting, 2x taming, 10x mating/hatching, 30x maturing). I don't have the 2x tamed dino health/melee stats increase which is probably the single player setting you noticed and so far I've had no issues, but that setting may be necessary in order to play against bosses. On the other hand, I have player XP at 0.75x since the default is way too fast IMO as technologies like wood become obsolete before you've had your chance to play with them, but I may need to change that for later levels.
โพสต์ดั้งเดิมโดย Darak:
I'd say some single player settings are not suitable for private servers even if you play there alone. In local single player the server stops when you exit the game, but the private server will continue running, so you will have problems with things like food spoiling or babies dying.

In any case, I'd also like to know what is the best approach to this. I rented a small server in order to be able to play with a friend (playing alone most of the time due to schedule incompatibilities, though). So far, my settings are similar to single player (2x harvesting, 2x taming, 10x mating/hatching, 30x maturing). I don't have the 2x tamed dino health/melee stats increase which is probably the single player setting you noticed and so far I've had no issues, but that setting may be necessary in order to play against bosses. On the other hand, I have player XP at 0.75x since the default is way too fast IMO as technologies like wood become obsolete before you've had your chance to play with them, but I may need to change that for later levels.

There is no "best" approach. Its really what you decide for yourself to subjectively be best. You for example say you have xp at .75x, because you think its way too fast for default yet those that know how to play and plan use of explorer notes to boost exp while crafting or killing can still fly through levels if they wish.

Ark is so flexible in -where- challenges can be placed without necessarily defaulting to the typical exp/levels gating. Some opt to make player and tamed dino damage less and or wild dinos stronger to where even at the higher level gear and weapons make little difference. Others make server no tame. Others add as I mentioned previously mods to create a longer experience how creatures are tamed, how things are crafted and resources garnered, Survival plus is a good example. Others use mods that add another layer of bosses and creatures that make the default ones look like playful kittens.

Dont box yourself in to only thinking one path exists in these regards is mainly what Im suggesting.
โพสต์ดั้งเดิมโดย retsam1:
There is no "best" approach. Its really what you decide for yourself to subjectively be best.

For me, the 'best' approach is one that is as close as possible to the developers' defaults, while still being fully playable and enjoyable in my particular case (dedicated server for a single player or a small group).

It's hard to make those decisions you mention yourself when you still know little about the game (which is my case). And listening to other players can easily lead to a boring or frustrating game. Not only the developers are way better at balancing their own game than any random player, in addition others' preferences may not align to your own despite their best intentions. During my first game I used some 'recommended' settings from a forum post and the resulting game was extremely unbalanced, with tamed dinos roflstomping everything, trees falling in a single hit, and still some brutal early encounters with very high level wild dinos. Since then I moved the settings to something closer to the default settings and I'm having a much better time.
I started out with official small tribes server settings and tweak as necessary.
Mostly changed the number of engram points around the later levels.
โพสต์ดั้งเดิมโดย Darak:
โพสต์ดั้งเดิมโดย retsam1:
There is no "best" approach. Its really what you decide for yourself to subjectively be best.

For me, the 'best' approach is one that is as close as possible to the developers' defaults, while still being fully playable and enjoyable in my particular case (dedicated server for a single player or a small group).

Single player or small group gameplay is already far removed from the realm of what the devs intended. So is PvE, really.

They intended for the game to require oodles of time investment, like a quasi-MMO, where there would be large 20+ player tribes working together for months or even years towards base building, resources and tames on their server. They intended for there to be people specializing and sharing their engrams with their tribe (i.e. you can't normally unlock them all solo so some people will be builders, others utility crafters, others focused on weapons and war, etc. and must work together to "have it all"). Lastly, they intended for those tribes to be attacking and defending against each other in PvP, which probably means massive losses of their accumulated base/resources/tames for one side who then starts over. That's another important aspect of the balancing: how fast can an established tribe rebuild after a total wipe? Too slow and a wipe would mean game over, too fast and there'd be little point to wiping them to begin with. When you play solo, small group or just PvE, there doesn't need to be balance to this, just preference really. The game really is balanced around PvP for so many of the factors you can change on a server that if you're not playing PvP, they just become a preference or don't really even matter anymore. The time gates like resource gathering and taming/breeding especially are only in place by default to preserve PvP balance. Take away the PvP and who cares? They could be 0.1X or 100X, it's up to you which you prefer.

I agree you shouldn't just copy someone else's settings. It's best to play and figure out the way you like to play because some people want to bypass certain aspects of the "intended" game and you have to find settings that do so to your tastes. Some people hate resource grind, so they make trees and rocks one-hit (and also increase weight stats per point to be able to move it all around). Some people hate the time gates for taming or breeding so they decrease / increase those rates. Some people want to be a one-man tribe, so they set up engrams so they can have them all at the same time. Some people like to have high custom player and dino levels, so the whole game's difficulty curve (and maybe exp gains) has to be rebalanced around the possibility of, say, level 450 players or level 600 or 800 dinos with "massively OP" potential stats at endgame. Some people don't like the gear chase for ascendant gear so they use mods like Upgrade Station so you can just funnel resources to make top-tier gear and saddles from crafted trash. Some people didn't like the PvP-based limiting of flyer speeds, so they use mods to fix that, etc. etc. etc.

I could go on and on here, but the point is, you have to figure out what parts of the game you like and leave those alone, while removing or lessening the ones you don't. I or anyone else can only tell you what they like. Only you can decide what's best for you or your group of players. That's easy to do in an SP world, but becomes more challenging as you add more people. Even duo'ing with a buddy of mine I often found that we disagreed on what should be what, so you have to fine tune things to yours and your other player's liking to make the game fun for you.
I play on official settings single player. I doubt there is any chance whatsoever that you'll be able to beat even one map before Genesis releases without significant boosts.

I swear I'm not just trying to pimp my channel but in my let's play of single player at official settings I go over this exact topic fairly extensively. https://youtu.be/Gwnbly_c5Bs Okay fine I am trying to pimp my channel.

However I don't cover the engram issue you asked about. The main reason is because it isn't an issue. It turns out when you're playing singleplayer, PVP is not a concern (obv). This eliminates an enormous amount of engrams, rendering them irrelevant. You end up with plenty of points to put wherever you need. Also mindwipe tonic are fairly easy to get.

However the issue of owned dinosaurs thoroughly dominating Wild Ones is still problematic. This appears to be a design intent. Apparently this was noticed early on, and the addition of alpha dinosaurs was the response. You won't be roaming the wild without fear until you're doing so with a team that can kill high-level Alpha rexes.
โพสต์ดั้งเดิมโดย Darak:
I'd say some single player settings are not suitable for private servers even if you play there alone. In local single player the server stops when you exit the game, but the private server will continue running, so you will have problems with things like food spoiling or babies dying.

In any case, I'd also like to know what is the best approach to this. I rented a small server in order to be able to play with a friend (playing alone most of the time due to schedule incompatibilities, though). So far, my settings are similar to single player (2x harvesting, 2x taming, 10x mating/hatching, 30x maturing). I don't have the 2x tamed dino health/melee stats increase which is probably the single player setting you noticed and so far I've had no issues, but that setting may be necessary in order to play against bosses. On the other hand, I have player XP at 0.75x since the default is way too fast IMO as technologies like wood become obsolete before you've had your chance to play with them, but I may need to change that for later levels.

Quick side note, renting a server is Thoroughly unnecessary for single player, unless you just don't want to leave your computer on. And even then you could just speed up time for the amount of time you had the server off.

I just hosted the Island map for three players all in different areas of the map and in different states irl on a crappy little laptop at 2.6 gigahertz. It only has one drive and it isn't an SSD. It does have 16 gigabytes of RAM though.

The session was literally utterly flawless. Latency was phenomenal, and I swear I'm not lying, the CPU usage never went above 5% (when I was watching). It took more CPU to bring the laptop out of screen saver than to run the server. We even went caving. It's nuts.

*my bad missed where your friend was playing too.
แก้ไขล่าสุดโดย Veeshan; 6 ม.ค. 2020 @ 12: 43pm
If you are talking about beating each map as if it were in storymode, you would start on the Island and stay there until you ascend. Then jump over to Scorched Earth, naked but with your ascended character....then you would beat the boss there...but there is no ascending off Scorched Earth so it is pretty-much broken at that point. Then you magically teleport yourself to Aberration and beat the boss there and ascend to Extinction. Beat the little titans there and then the final King titan.

Regarding the game settings, I don't play single player but if I did, I would add the override difficulty option in the .ini file so that the lowest dino is level 5 and highest normal dino is 150. I would also turn on the advanced option to show the hit points when doing/receiving damage. And since Genesis "might" be released this month, you will definitely want to increase the XP/Tame/Breeding rate from 1.0 to something higher.

I do know that in singleplayer, the bosses are much less tough than on a dedicated server since singleplayer means a tribe of 1....dedicated server assumes you will be bringing friends to the fight and makes it much more difficult.
แก้ไขล่าสุดโดย LHammonds; 6 ม.ค. 2020 @ 2: 47pm
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