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I've seen it. He tames level 100+ mobs on the beach in the newbie area. I've watched quite a few episodes of his series on Ark. It took me a little while, but it's not too difficult to recognize when someone's vids are of a game that I am not currently playing. :) (Entertaining, though, but non-informative.)
He may not be running any mods. (I wouldn't be able to know that for now.) But, his settings are definitely not close to "vanilla."
That's one of the biggest problems for a new player trying to get information about how "new playing" should be for Ark - I don't think anyone plays with default settings at all or, perhaps, if ever. :)
The issue?
Low-level dinos are not high-level dinos. They die quickly, they're slow, they have much weaker attacks, they can not harvest resources like higher-level dinos can, etc, etc... IOW - Dinosaurs are "the game." They do everything and they're needed to basically do anything worth doing. Once you push the limits on that player capability, the game is no longer weighted the same.
Do I have to do that? (Legit question)
In order to really "play" the game, do I have to make sure I have immediate access to Level 100 Dinos on Day 1 at the beach so I can at least get a super-fast low-flying Trike to harvest berries for me? :)
PS - I didn't mean to be so harsh on him. The issue is that while his vids really do demonstrate a lot of the mechanics of the game and do give some great tips, it's only the mechanics that are really applicable and not the results that he gets in his playthrough. I can't tame a Level 3 dino and expect it to be Super Dino like one of his tames and I also can't expect to it to have the life-changing effects on my game that it does in his demonstration. I'm going to have to level it up... and that will take some time.
^-- This is a PITA. I'm "not too far" from that area, but I don't know how "too far" translates in ARK. :)
Every darn day it's "You're hot" and, milliseconds later, "You're Cold." It's friggin' stoopid. Seriously - No game (That I have played) with such wide swings in temperature management has ever managed to keep it i the game. There have been attempts, but they always get scaled back to being "inconsequential" until the player reaches certain regions where the temperature management is actually a critical part of the gameplay for that region. The devs made that a "critical gameplay mechanic" for the entire gamespace and that is... just bad. (There are tons of reasons why, but they all end up pointing to "unnecessary and unrewarding gameplay mechanics that penalize the player for playing the game." :)
Points into fort. helps, always keep a torch around, get into hide armor asap, I generally have 50 points in Fort by the time i am max level.
Survival does and always will have temperature concerns, ARK might be a bit more "basic" in its implementation, but it is easily countered in game.
Expecting to know everything about ARK without putting in the effort to either learn as you go, or learn how to use Google properly, is not the games failing, it is sadly on yer end of the spectrum.
ARK provides you the tools to counter almost every adversity in the game, you need to learn about it as you play, its part of the enjoyment of ARK actually.
Yes, I've been doing that.
It's not "easily countered." You can counter some of its effects. But, there are times when it is certainly not easily countered in the early game. By that, I mean that if you can't go outside of your hut due to being low-level and/or it being an extreme weather event, you can't "counter" it. That's simply "I will not play in the game, just sit here until the day passes.) And, if you don't have pipes coming in to provide you with water? Maybe you can make it to the water's edge before you pass out... or not.
Get out of here with that nonsense talk. WTF? I'm asking questions and I have already stated that I have, indeed, done my homework, necessary "Googling" and, relative to that, wish to make sure I have updated, relevant, answers. If you can't provide them or at least can't bother holding a discussion without bringing in "git gud at google" nonsense, don't bother replying.
...
You're sure you're in the right thread? I'm simply asking some questions. That's it. You can, of course, disdain people who ask questions about the game they're playing but it'd be appreciated if you did that in another thread.
Yes i am in the right thread, guess the PITA comment you made was kind of an annoyance to me so i might have come across as d-bag, sorry. Starting out in ARK can be exceptionally daunting if you do not know what to do.
Phillinger Phoo is the absolute best way to learn ARK other than getting in the game and doing it yerself. Start with his oldest episodes where he first starts doing ARK, not his more recent ones.
If you are on vanilla settings waiting out the night is not that long, as the day/night cycle go quickly. Get clothed asap, keep a torch out at night, upgrade hut from thatch to wood asap, Place a camp fire near the waters edge, i place them in strategic areas for night time gathering.
At night i also gather berries and fiber, i avoid using a tool at nights till i have more fort. and better clothing.
Slowly you will build up and get further and further in the game, stay along the coastline until you have learned more about it.
A few other things....
`Tame a Dilo squad, they can help keep you alive when raptors start roaming nearby.
`Get a Trike asap, they are one of the best tames to start with, can even help you kill an Alpha Raptor.
`Learn to make taming traps/pens.
`Rafts are a great way to explore, but hug the coastline or you will lose the raft to the giant tuna.
So as i said, sorry if i came across negatively, ask away with your questions, maybe not discount them out of hand though.
Good Luck out there, and have fun.
He has like 5 seasons. Plus soloing the ark on the free DLCs.
Watching older seasons is good, but things will have changed with TLCs and nerfs.
Agreed, but his more informative Videos of the basics are back in the beginning, he has moved away from the simple basics new players struggle with.
Accepted. And, my reaction was suitably... negative as well. Now, we can move forward. :)
Phillinger Phoo is the absolute best way to learn ARK other than getting in the game and doing it ye
I've watched many of his vids. It doesnt' hurt that he's entertaining. To prove I've watched them...
"NAILEDDITWRONGBUTTONSUCKIT!"
That pretty much sums up his dialogue quirks. :) People who haven't watched his vids wouldn't know this. ;)
Done, done, and done. I've got a good handle on basic survival. I could play where I'm at for another seventy years or so IRL without an issue. But, that's not "the game." Base built, several dinos, working on more... But:
As in Phoo's vids, it has to be made clear that a Leveled Dino is a game changer. Everything in this game points to dino tames as being "enablers" for all the game's mechanics and gameplay, more or less. One can survive without them, but one can't thrive without them. (At least one can't thrive without them if one doesn't wish to leave a trail of corpses to from every significant resource region in the game.)
The game mechanics illustrated in those vids are what is important for new players. There are tons of great tips and a very large helping of extended, mid to late, game mechanics to be found. The "gameplay" however isn't what a new player on basic/default settings should expect. That's because a level 100 Trike with stacked up movespeed and weight farms a whole map of berries in a minute. My little level thirty-something has a way to go, there.
That whole "Dino Leveling" mechanic is the "killer app" in ARK. Either you have good, high-level, dinos suited for the task at hand or you don't. That's part of the game's "chase" in gameplay. (I do understand that, of course. It's just that Phoo's vids, while being wonderfully informative, demonstrate the signifiance of server settings when it comes down to gameplay experience.)
I'm working on my Dilo Squad. I only have one in his 30's, but he tears the crap out of anything he aggros on in this region. Very nice and I want more. I also have a good spot to hunt them, but I frequently run afoul of Ischy's... They're madenling difficult to Bola on an XBox with the controller. (On Mouse and Keyboard it would be a non-issue.) So, I spend a great deal of time combing the vegetation-laden ground for snatched inventory and weapons in that area. :)
The Ichy's also killed my first two tames, too. A Moschamp and a Lyss... RIP. Once I got the Para, they were kept away from my newer small tames. (Which is why I immediately ran out and grabbed a Para.)
That's a topic - Rafts. I assumed I'd end up getting a raft swamped by big-bad-water-breathing-nasties before I was ready for such encounters. I also assume that Ichy's are a PITA when you're on a raft, due to their tendency of being coastal pests... I guess a good tactic would be to have chests to store your important items and minimal gear equipped on your person while on a Raft? 'Cause Ichys?
Understood and I apologize for my harsh rebuttal, in turn. That's the kind of thing people do when coming together to overcome misunderstandings or mistakes of the moment - We identify them, correct them, then move forward! :)
This is a good point - What do you feel should be adjusted for a good, reasonable, "Noobie" gameplay experience that still gives the player a feeling of progression in game elements that are there to support that?
For instance - One player recommends just unlocking the whole Engram tree. That would make for a bad game experience, IMO. Why? One goal of gameplay is to level up and spend one's points wisely in order to learn very important things that literally "unlock" new gameplay options. It's a bad idea to take whatever fifty-eleven hours the devs put into balancing that tree and making the experience of gaining new crafts and abilities (saddles, weapons, etc) trivialized.
So, once I read that portion of the person's "guide" I didn't give their "guide" much more notice - It wasn't a guide to show me how to fine-tune the game; It was a guide to show me what kind of game they liked to play. :)
Any good tips? I've been thinking about adjusting any penalties on the sliders to zero, increasing the harvest yield, increasing the Temp/Fortitude resistance (Tired of the notifications every second, though I expect they are not dynamic and are coded to trigger on baseline stats, regardless.) I'm hesitant to adjust any player Exp outside of setting it to "1." I get enough, I feel, as it is right now. (38)
Quick question for anyone:
I've been applying my points to Runspeed, Weight, and Fortitude with a couple in "Melee Damage." From what I could find, common hallmarks for Runspeed would be around 120 or higher? Weight as close to 400 as one wishes? Melee is situational, but any tip on Fortitude would be appreciated!
Thanks, all.
This is my advice: go into solo. Enable admin. Build a box with something tastey. Then test out defenses. :D
I do this all the time when I need to figure something out. Throw those boas at your box. Look at what works and what falls flat. Or what works a little bit. You could find something that works a lot better than these suggestions.
As for weapons.. I mostly get by with a good bola, and a high craft bow or crossbow until late game. Mostly cuz of surprise raptors. Especially after that pounce update. .___.
I hope I helped even a little bit. If you want to try some things out together you can visit me in Valhalla 24/7 boosted cluster. But I warn you. Thr boss likes it boosted. Lol
Breeding I make much quicker.
The auto engram unlock is just one line of code. Before this setting was introduced, more people increased engrams per level. If you play with mods, you might want to consider more engrams per level. Also the unlimited mindwipes don't work properly, so you might be stuck with glitches compared to collecting blueprints and resetting your engrams.