ARK: Survival Evolved

ARK: Survival Evolved

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MeSSeD Jul 7, 2020 @ 11:36pm
Crafting Element in S+ Replicator
having trouble changing the crafting cost of element in the s+ tek replicator, have tried multiple different codes with no luck, works fine with other structures ect just not element, only way around it is to use the tek bench at current, anyone could shed light on the situation would be great cheeers

eg for one of the codes i have tried

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Element_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
Originally posted by Vesuvius:
try this

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Element_US_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_US_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) [/quote]
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Showing 1-8 of 8 comments
𝔇ave Jul 7, 2020 @ 11:45pm 
So you want to craft 1 element from 1 thatch?

might as well just spawn the element in..
MeSSeD Jul 7, 2020 @ 11:47pm 
na thats just an example it will be metal black pearl ect, tryna make it easy on you guys so u can pick me stuff up
Vesuvius Jul 8, 2020 @ 1:49am 
are you using a stack mod?
MeSSeD Jul 8, 2020 @ 2:02am 
Originally posted by Vesuvius:
are you using a stack mod?

yeah im using ultra stacks at the moment, can this be part of the issue?
Vesuvius Jul 8, 2020 @ 2:16am 
Originally posted by MeSSeD:
Originally posted by Vesuvius:
are you using a stack mod?

yeah im using ultra stacks at the moment, can this be part of the issue?
if it has its own remapped resource then yeah
MeSSeD Jul 8, 2020 @ 2:17am 
kk will test and report back cheers
The author of this thread has indicated that this post answers the original topic.
Vesuvius Jul 8, 2020 @ 2:21am 
try this

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Element_US_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_US_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) [/quote]
Last edited by Vesuvius; Jul 8, 2020 @ 2:21am
MeSSeD Jul 8, 2020 @ 2:47am 
Originally posted by Vesuvius:
try this

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Element_US_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_US_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
[/quote]


Worked perfectly thanks a heap Versuvius, fyi my initial code worked also when the ultra stacks mod was removed, solid!! Cheers mate!
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Date Posted: Jul 7, 2020 @ 11:36pm
Posts: 8