Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Walking/dino riding is real pain because of map design...you really want flyer...but the map has some really nice places and its quite big...so big i added titan spawn (on places where ovis spawn) and it fits perfectly; big map - big dino :)
To that end if you feel its too easy as other have said, you can always make it more challenging via settings or even mods(since not all mods are meant to make things easier).
Best is of course subjective. I simply was explaining the map's intent as a whole and how choices were available to satisfy such subjectivity. Reticence over mods though is a shame. Ark is afterall pretty focused on custom game play and modded content of course(else you'd not have Rag afterall hehe).
Anyway, to further address things, your original comparrison to the experience on the Island map also has to be couched with the actual intent of that map and the progressive history of it. Rag is a much bigger map -intentionally- and various areas also intentionally are meant to be less dangerous and less concentrated in those regards. Of course there are other areas that offer that on the map, but its overall meant to function as a map that allows more folks to build more bases creatively upon and with resource distributions to match those wants. The island is again intended to work differently.
So because your wants, due to experiences with the island, are different that you're having to thus adjust things to bring about challenges that satisfy you, because again those wants are a mismatch from the rag map's intent. I think the evidence is more compelling to say that the map intends its dungeons and its dungeon bosses(since the island doesnt have dungeon bosses) are intented to be where the guys who made the map shift the challenges to(among other things).
Also perhaps another way I can more succinctly put this is that Rag is a builder's map, arguably more than any other current Wildcard maintained map, rather than being presented as map meant to be emphasizing strong survival challenges overall.
about the mods: i want to enjoy the game in vanilla as much as i can, like i did with the elder scrolls, fallout and gta san andreas, then install a lot of mods