ARK: Survival Evolved

ARK: Survival Evolved

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Hominin Nov 20, 2018 @ 8:31am
titan levels
just got killed by a forest titan lvl 1500 lol. no wonder the railgun wasn't doing anything to the nodes. is this normal? bosses are usually very low level, just have high starting stats?!
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Showing 1-9 of 9 comments
jacob99 Nov 20, 2018 @ 11:17pm 
they are meant to be level 1500, you do 1 amage only to the nodes because you need to destory all the nodes to tame it and the more damage you do while taming it, the worse the tame
Hominin Nov 21, 2018 @ 12:59am 
know of a way to keep them permenantly (sp)? finally managed to solo tame the forest titan :)
Jork Nov 21, 2018 @ 1:01am 
Originally posted by Hominin:
know of a way to keep them permenantly (sp)? finally managed to solo tame the forest titan :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1566577564

our only option right now. extinction dev kit isn't out so make sure you read the mod description very carefully. it's set up in a weird way as a result but it does work.

the "allowraiddinofeeding" doesn't apply to titans, only titanosaurs, so if anyone tries pitching that as a solution, don't waste your time trying it. i already confirmed it does nothing as did this mod author
Hominin Nov 21, 2018 @ 1:43am 
thanks. very disappointing that this is not just adjustable in settings and that they are tmp in the first place. makes no sense at all outside PvP especially considering the nerf that made it useless to use a tamed titan against a wild one..
Hominin Nov 21, 2018 @ 4:05am 
ffs, my lvl2000+ (after taming) alpha forest titan only had food at 860 so didn't last long at all. that ♥♥♥♥ has to be broken, that isn't enough time to even be useful as a raid dino :/ guess i'm just killing them for now
Jork Nov 21, 2018 @ 10:53am 
Originally posted by Hominin:
ffs, my lvl2000+ (after taming) alpha forest titan only had food at 860 so didn't last long at all. that ♥♥♥♥ has to be broken, that isn't enough time to even be useful as a raid dino :/ guess i'm just killing them for now
or just use the mod i posted

they are useless in pve though anyway, can't do OSDs or veins, can't use them to fight wild titans, so they're no good
Last edited by Jork; Nov 21, 2018 @ 10:53am
Hominin Nov 21, 2018 @ 10:43pm 
not a big fan of adding more mods, mainly for stability reasons. i only use classic flyers as without it, i couldn't play ark (a Rex faster than a predatory bird?!).

in this case, since they are useless for anything except PvP anyway, i can't see a point to it either, i worked out i got less time than others because i used a terminal to transmit it to my base and they get yet another time nerf for doing that.

there were only 2 things i wanted from these titans; titan vs titan fights and having a giant tree guarding my home base at the hidden lake on the island. WC made sure both are impossible, never underestimate their ability to ruin your fun :/
Jyandalf Nov 22, 2018 @ 12:05am 
Originally posted by Hominin:
thanks. very disappointing that this is not just adjustable in settings and that they are tmp in the first place. makes no sense at all outside PvP especially considering the nerf that made it useless to use a tamed titan against a wild one..
If you tame one titan, no other titans can spawn as long as the titan is alive, which is another check to making these titans temporary
Hominin Nov 22, 2018 @ 12:53am 
yep, they've gone to all the trouble of making some fun stuff and then gone to a lot of trouble again to make sure they are all limited use :/ best is the giant mek you can only have for 1 fight lol... why bother making him and not create more fun, common and permanent content or actually fix some bugs that've been annoying users for years?!
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Date Posted: Nov 20, 2018 @ 8:31am
Posts: 9