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I tried with ?bRawSockets= false and true but didn't change anything
After the update, no players from my server could not join a server, no loading of mods, just a message with "connection failed". After that, I disabled the "ForcedRawSocket" option, I restarted my 10 instances and people were able to join again, except for one map which is the first map I could create on this dedicated server. I also have a new error which is present at each restart but does not prevent me from finding the server "SteamSocketsOpenSource: gethostname failed ()".
For those who host the server with Windows 10:
Since the start of my servers (3 months) my players use an original method to be able to show my servers in their list:
1- Add the ip address of my server (without any port) as a new server on steam. After that, they will see The Island (which is my very first server) appear.
2- Add the ip of the map of their choice. When it adds it, steam will display that the server cannot be found.
3- Start the game> favorites
They will only see The Island in the list, just refresh once and all the other servers will appear. and they have to do this every day.
My firewall is deactivated, I don't know exactly where it comes from, but I have the impression that my players must "register" by entering the ip without the ports to be accepted by the server to see the maps. (sorry i'm using google trad if it's a little weird)
I thought that the problem could come from this server, later I took a subscription for one more server and still the same problem, my players must do the above steps.
so now i think it comes from my Windows 10 ^^
I was having the same problem.
Then i checked in my mods folder, for my game there was a folder called crystal isle.
the mods folder for my server DIDN'T have that folder. a quick copy across and now the server is running crystal isle just fine.
The issue is not tied to the map. Thanks, though.
*EDIT: And my server had this folder.