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Sorry man I cant imagine how frustrating it must be
Yeah i'll try to reinstall thanks for your reply
Yeah that works out great for me bro im using mobile internet and have 120gb a month :(
a few of them report that it was a gpu driver issue
most times a pc is shipped with w/e is stable and current when it was built, these can be months or even a year+ old by the time its delivered and sells to the public, its always a good idea to upgrade gpu drivers on a new system
so maybe upgrade your graphics driver, or roll it back if its new? may not help but may be worth a try
<install drive>:\Steam\steamapps\common\ARK\ShooterGame\Saved\Logs
open the newest file with the ".crashstack" ending, you can open them in the notepad, copy and paste here.
And you should check your Manual for the Motherboard about the RAM Sticks, Side by side sounds utterly wrong
edit: quick check it is utterly wrong, they belong into Slot DDR4_1 and DDR4_2. So if looking from the CPU Socket towards the Ram that's:
empty, RAM, empty, RAM, edge of mainboard.
For the sake of clarity, go to the steam help menu, click "system information" and the copy paste all that information here so we can see what -Steam- is detecting for your rig and any potential discrepancies.
Out side of that, it seems your rig itself is having issues and not due to Ark.
Computer Information:
Manufacturer: Gigabyte Technology Co., Ltd.
Model: B450 AORUS ELITE
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 5 3600 6-Core Processor
CPU Family: 0x17
CPU Model: 0x71
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 3593 Mhz
12 logical processors
6 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: AMD Radeon RX 5700 XT
DirectX Driver Name: aticfx32.dll
Driver Version: 26.20.15029.27016
DirectX Driver Version: 26.20.15029.27016
Driver Date: 4 21 2020
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 144 Hz
DirectX Card: AMD Radeon RX 5700 XT
VendorID: 0x1002
DeviceID: 0x731f
Revision: 0xc1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 27.48" x 15.47" (31.54" diag)
69.8cm x 39.3cm (80.1cm diag)
Primary Bus Type Not Detected
Primary VRAM Not Detected
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Realtek HD Audio 2nd output (Re
Memory:
RAM: 16332 Mb
VR Hardware:
VR Headset: None detected
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 953223 Mb
Largest Free Hard Disk Block: 639619 Mb
OS Install Date: Jan 01 1970
Game Controller: None detected
MAC Address hash: 195d84a3198dce6fa38f372383133e20d5935620
Disk serial number hash: 1c58d55e
Hey thanks for helping
Hey i think this is the latest crash log, it crashed today but there was none for the 31st of today
VERSION: 310.111
KERNELBASE.dll!UnknownFunction (0x00007ff8aa94a799) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff668805fb5) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff668bd9940) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff668bd9b4c) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff668bc9433) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff668bc91d7) + 24 bytes [f:\build\live310jenkins\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff669df0e9e) + 23 bytes [f:\build\live310jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:710]
ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff669dcd044) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:1224]
ShooterGame.exe!OcclusionCull() (0x00007ff669dcd423) + 19 bytes [f:\build\live310jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:1286]
ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff669dd32ca) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:2973]
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff669dd409b) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\renderer\private\scenevisibility.cpp:3234]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff669ce5465) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:666]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff669dcb06f) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\renderer\private\scenerendering.cpp:1164]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff669de2be2) + 12 bytes [f:\build\live310jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff668774c38) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff668773ded) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff668c47259) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff668c47650) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff668856c06) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff668856ac8) + 8 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff8abc07bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8acd6ce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8acd6ce51) + 0 bytes [UnknownFile:0]