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The point of the 0/20 is that an animal at 20/20 or higher can't roll mutations for it's offspring. when both parents are 20/20 the offspring can't mutate.
having one mutasted parent and one clean parent also makes it easier to count and check mutations
As for your rexes, you shouldn't be able to get a mutation if both the parents have their mutation counters maxed. Are you saying you are breeding a dirty female with a dirty male, both with mutation counters past 20 and get an increase in one of their stats?
https://steamcommunity.com/app/346110/discussions/0/3581993633012349190/?tscn=1587685118
0/0
The side the mutations are on matters at the end of a clean chain, when you want to combine stats. Say you have a male with 20 actual mutations on Pat side and a female with 20 on Mat side.. you want to breed that female back to the clean base male until you have a new female with the mutations on the Pat side too so when you combine your two mutated dinos it stacks to 40/20 on one side.. that way you can combine with a different dino and get to 60/20.. that's actual mutations.
If a dino has millions on both sides but can still roll mutations that mean the ancestors were not clean, somewhere in the line babies got born with mutations on the counter inherited from a parent but no stat mutations, maybe they had a nice colour, or a single mutation and an inflated counter. Those add up fast when they are crossbred back and forth. You end up with a huge counter and an unknown amount of mutations unless you've been writing them down on a piece of paper.