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Not to be mean, just honest advice. Yes, it's tempting to alter the game, but really you're just asking for frustration and wastes of time when instead you could be playing the game.
Wait... I could be playing right now... later dudes.
I searched about, and discovered the prevenhibernation is for the all world continue working even if you are not in that specific place.
I understand, but it's returns me a crash report, even if I remove all mods.
That is the resulting crash log.
Fatal error!
VERSION: 309.52
ShooterGame.exe!APrimalDinoCharacter::Stasis() (0x00007ff6e1d0f265) + 8 bytes [d:\arksvn-gen1development\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2574]
ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff6e3f7f540) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\world.cpp:6582]
ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff6e246cea1) + 2619 bytes [d:\arksvn-gen1development\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2416]
ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff6e243439c) + 0 bytes [d:\arksvn-gen1development\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1262]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff6e3f737ea) + 43 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\world.cpp:3216]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff6e3f49f05) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\unrealengine.cpp:10201]
ShooterGame.exe!UEngine::Browse() (0x00007ff6e3f448fd) + 46 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\unrealengine.cpp:8888]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff6e3f455f0) + 68 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\unrealengine.cpp:9060]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6e3c8fe93) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6e185fae1) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6e185a15c) + 0 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6e186105a) + 5 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6e18611a9) + 8 bytes [d:\arksvn-gen1development\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6e4f61bd1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffee3b27bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffee4beced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffee4beced1) + 0 bytes [UnknownFile:0]
Me too, I hate servers, the only time that I played in there, they killed my argentavis, and stole me while I was off
You need to activate them in the launch options, like this.
ActiveEvent=Easter
-opening world with -preventhibernation active
-entering the kill all wild dinos command
-immediately exiting the game after, before dinos respawned
-disabling/removing -preventhibernation
-loaded game back up fine!
The research that I did showed that trying to run a world that was last saved with -preventhibernation when it wasn't active while you're trying to open it is essentially too much for the game to handle, so killing all wild dinos THEN disabling preventhibernation eases the strain on the game, allowing it to load your save. Hope this helps!
I knew I was forgetting something.:P
oh my, you really saved my game , you're the guy, thank you <3
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╬═╬ Subí que te carreo
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