ARK: Survival Evolved

ARK: Survival Evolved

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Spirit3057 Apr 4, 2020 @ 9:03am
Megapithecus Boss fight
I thought the death from going off the path was fixed in the Megapithecus fight. Took 11 Dire Bears and 1 Yuty into the alpha megapithecus arena. Before the monkey even came out i lost 6 Dire Bears due to WC AI path finding. Come on WC, FIX YOUR GAME before you push new DLC's. That instant death bug in the megaoithecus fight was supposed to be fixed by now. Getting fed up with your money grabbing attitude. If you want any more money from this player you had best fix this game.
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Showing 1-7 of 7 comments
>bug
>fixed
You might as well call lava and the bottomless pits in the small snow cave bugs that need to fixed.
Do you have any reason at all to think that it's not intentional? It's a part of the boss fight. The enemies have high knockback and if you aren't careful, your tames will get killed by the fall.
Pathfinding is bad but that's another issue entirely.
If you led your bears into the pit, that's your own fault. You knew how the pathfinding worked and ignored the giant environmental hazard and lost six bears as a result.
Spirit3057 Apr 4, 2020 @ 9:49am 
Even take knockback damage when the big monkey is not even in view? Does its boulders go through the walls of it building? Does the boss have X-Ray vision? It is WC's screwed up AI path finding that should have been fixed.
Originally posted by Spirit3057:
Even take knockback damage when the big monkey is not even in view? Does its boulders go through the walls of it building? Does the boss have X-Ray vision? It is WC's screwed up AI path finding that should have been fixed.
The boss didn't knock your bears off the edge. You led them off. The boss had nothing to do with it. It was entirely you. Trying to blame something else will just stop you from changing to have better outcomes later on.
Again, pathfinding is bad, but it's an entirely different issue, and it's not something that can be solved just by putting more work into it. It's left as nothing more than just 'go in a straight line towards target location' because the cpu resources required to do any kind of advanced pathfinding for the 20,000+ creatures that exist on the island at a time would be ridiculous and would make the game unrunnable on all but the beefiest of computers.
All that said, maybe they'll figure something out later on that improves pathfinding and doesn't murder cpus, but for now, it is what it is. You know how it works, and you led them to the pit. It is ultimately your fault they died, not a bug.
Be prepared for genesis, my rexes and best reaper jumped of the map. Nothing died to the boss. Amazing
Veeshan Apr 4, 2020 @ 10:21am 
Been looking for a mod to block this area off.
Monsieur Vert Apr 4, 2020 @ 10:28am 
Just don't go after him, leave your creatures at the TP point and lure the ape to you so your creatures are fighting against the wall and have no chance of falling.
Veeshan Apr 4, 2020 @ 10:44am 
Originally posted by GladHippo:
Just don't go after him, leave your creatures at the TP point and lure the ape to you so your creatures are fighting against the wall and have no chance of falling.
Yeah, though I'd really like to go up into the arena as intended. Bit of a waste to stay out of it.
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Date Posted: Apr 4, 2020 @ 9:03am
Posts: 7