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There's no reason for people to interact besides to kill each other, raid or pay tax/tribute to the alpha tribes. Is it any surprise people play it like savages?
If we have a trade system there are far more reasons to interact. Imagine those towns we always see in the trailers... The only reason people would build towns is for trade. Trade hubs, places people go to trade in safety. We could still have alphas ruling over it, police, security guards...
All of it and much more would appear naturally as players adjust to the new features.
Have it set up where the seller defines the trade item, and either set a specific amount or min bid with timer.
Example :
120 ingots for x amount of cementing paste where the paste = $$
Would remove risk of trading by dropping stuff from a chat agreement.
The price would be whatever people are willing to accept and pay.
It's great. You can specify what to take as currency and people can sell items for polymer, ingots, crystal, element, whatever. I've already started making some element by selling some of my best craftable weapons from blueprints
The other option would be mechanical booths/vending machines that people have to go up to to trade with. The owner stocks it and other players come along to buy from it with whatever the owner wants.
I think this is the only real way to get people to interact in non-hostile ways. Wars and raids etc. would still work but I'm sure people would work together to make towns where trade goes on, paying rent/tax/whatever to keep your stuff safe, that sort of thing.
I mean, this is basically what created civilisation in the first place.
People just spam breed bronto as bullet soakers and can wreck any base easy. Seriously it only takes like 5 bronto and most serious alpha tribes have over 100 just sitting around collecting dust.
I think a trade system would create more gameplay options, more choices and more reasons to interact with other players.
Think of the big games like Eve: Online, they have a trade system and many people play just for that (collecting resources and selling them or the products). At the same time they have absolutely massive battles... But there are places where you're not allowed to fight/kill and have to follow the rules set up by other players.
Apart from the bug that often causes stuff that's dropped to fall through the ground and be lost forever, actual trading between tribes is more a case of trust than barter. I drop what I am trading and I trust you to drop what you're trading. You can imagine that unscrupulous players are going to pick up your stuff and run. On a PVE server, there's not much you can do about it.
I believe who trade is something good at least to PvE servers.
Exactly, I'm suggesting we add trade to the game so it isn't just a war zone. There will still be wars, there will still be fighting but there could also be cities/towns and neutral areas. It'd naturally form in some areas the way it does in other games like Minecraft once mods are added for trading.