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It's sucks and I hope the devs find a way to alter the situation and find a middle ground, but right now every tribe that sleeps or has jobs to go to could be very quickly wiped without any warning or chance to defend themselves.
At least before you knew what the risks were in the server because you could track development. Now it could happen with no knowledge anyone was even coming.
Regards.
Blocking player spawn points is a banneable offense, but restraining access to obelisks/beacons is not on official PvP servers.
Besides, the strong and intelligent survives while the dumb and weak dies. If big tribes are coming here to cry about smaller tribes blocking obelisks/beacons, maybe they should reevaluate their strategy for raiding.
Regards.
Only very specific servers are flagged with the ORP. Most of the officials are not.
As for game breaking act. I simply think that's a cleaver solution and most likely the ONLY way you can prevent massive invasions from entitled childs that feel the need to destroy months of work for the lol.
Offline raiding, massive tribes vs small ones, cowards that are exploiting, cheating and hacking does not constitute PvP in my book.
As for the multiplayer aspect, blocking obelisks/beacons do indeed prevent access to blueprints (who could care less about crop plots and compass blueprints anyways...) and quality items, but on the flip side of the coin, it allows us to create a safe shelter where cummunities of smaller tribes can grow (and PvP if they wish) without the fear of losing it all during the night to a massive tribe using shady tactics.
On a side note, having limited to no blueprints force players to actually cooperate with each others and trade in order to obtain items, etc.
Once again, that is my humble opinion based on previous experiences.
Agreed.
Problem is we had the exact same problem with transfers last year and it turned out into a mess rather quickly. Tribes porting thousands of grenades & explosives from server-to-server....
I doubt we'll see Wildcard changing the transfer system anytime soon, as it's (at least was) the main selling point of the DLC.
Personnaly, transfers should be limited to characters only with no items/dinosaurs but that won't happen, so our best course of action is to bring up solutions/ideas to counter the problem of massive tribes, such as tribe size limitations, cooldown on XYZ amount of tribemates transfered, etc.
The weaker been good sports and have been assisting im that strat but it sucks we've had to resort to that scorched earth policy to protect not only ourselves but the weaker tribes as well, as I'd rather they be able to access content without fear of allowing some murderous tribe or hackers onto the server.