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Where do you put it?
How to fix it?
The exact address depends on the version of your game. But since one of the last updates botched the version numbers as well, you ADDITIONALLY need the binary version before the update. (=This is very hard to do if you are not familiar with reverse-engineering)
I cannot tell if this will trip the anti cheat measures. Although this modification is entirely harmless and far from being a cheat, the binary has been modified nevertheless.
I was hoping for the devs to fix this, since it seem REALLY to be trivial, hence all this information.
explains why i am not understanding your address position, and unfortunately i get this information after i had accidentally wiped my last install.
this is what i see from the wxhexeditor in plain text. using Character Encoding "Windows CP1250"
in ghex offset is 0x49F745F thats the start of GRHIVendorId
Sorry if this was misleading; a simple hex editor won't get you far. What you are looking at is the strings region, which contains a bunch of text from all over the application crammed together. You would need some reverse engineering framework like radare2 or Ghidra to efficiently locate the jump instruction that leads to the assertion error.
Not to be discouraging, but I think you would end up spending lots of hours getting used to these tools, at least that's how I felt when patching binaries for the first time.
As Jatheish, a developer of the game mentioned, there seems to be a patch in progress. I would recommend waiting for that instead. If you are playing on a server without BattlEye, you can use the Steam Proton Compatibility Layer.
To disable BattlEye on your own server you can add the flag -NoBattlEye to the launch options. Finally, for singleplayer, Proton should work without any issues.
I tried to report this error in a support ticket on survivetheark.com, both times support was completely useless and said the error was on my end and that I should get a computer specialist to look at my PC and they never mentioned that they forwarded the crash info to the Dev team.
The survivetheark.com tech support staff is completely useless if they won't at least forward the crash info.
Could be related to this?
https://answers.unrealengine.com/questions/725849/view.html
Yes it is related. That's precisely the integer that causes the assertion to fail. Know we just need to find the handle of an Ark dev to bypass community managers / marketing and get the word straight to the developers.