ARK: Survival Evolved

ARK: Survival Evolved

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S+ Not Snapping
I just started building a new base and none of my S+ structures are snapping, did they change something in this new update?

The base game structures still snap.....

Please help if anyone has the same problem, and if so if they solved this!?

Thanks
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Showing 1-15 of 58 comments
Scrapper-Lock Mar 6, 2019 @ 6:55pm 
It's a known bug. WildCard claims they are "working on it."

I'm not holding my breath. I'll be playing EU4 or something for a while until they get their act together.
unhinged takes Mar 6, 2019 @ 6:56pm 
Originally posted by ☠EVIL_STYX☠:
I just started building a new base and none of my S+ structures are snapping, did they change something in this new update?

The base game structures still snap.....

Please help if anyone has the same problem, and if so if they solved this!?

Thanks
its been like this since the last update with only a "we know the issue is a thing and are working to fix it"
☠EVIL_STYX☠ Mar 6, 2019 @ 7:08pm 
yeah ok guys thanks for the answers... o7
☠EVIL_STYX☠ Mar 6, 2019 @ 7:13pm 
This is unacceptable for a full release game that costs what this one does...

That is ok behavior for a Early Access product.

It however is NOT acceptable behavior for a full release product.

I may change my review...

They didn't even test this ♥♥♥♥... That much is obvious!
Last edited by ☠EVIL_STYX☠; Mar 6, 2019 @ 7:18pm
unhinged takes Mar 6, 2019 @ 7:24pm 
Originally posted by ☠EVIL_STYX☠:
This is unacceptable for a full release game that costs what this one does...

That is ok behavior for a Early Access product.

It however is NOT acceptable behavior for a full release product.

I may change my review...

They didn't even test this ♥♥♥♥... That much is obvious!
yeah you, I, and the rest of the unoffical server/single players that use s+ think that but at the same time they are known for this.
☠EVIL_STYX☠ Mar 6, 2019 @ 7:36pm 
They are known for this, but had a excuse and cover... which was early access... this is what they claim to be full release and was not properly tested.

( Lets not go into the fact we all know, that this game isn't polished enough to be release in the first place ).

Trust me I know what they are known for with 2k hours in.

Not trying to be rude, just stating a fact that they NO LONGER have that excuse...

Not to mention the fact they have known about this issue for days now with no fix. How long could it possibly take to fix a mod that worked in the first place?

Not to mention another fact that it's simple snap points...

Unacceptable in every way... especially for those wanting to play and build on my server that can't because they didn't properly test a patch.

Lets not even start with the major stutters, freezes and spikes in this patch... no excuse...
Last edited by ☠EVIL_STYX☠; Mar 6, 2019 @ 8:10pm
hoffe es wird schnell gefixt habe meine base auf metall gebaut und durch das nicht ansnapen kann ich die nicht weiterbauen und die möglichkeit fundamente übereinander zu bauen ist auch weg. WIR BRAUCHEN EIN SCHNELLES FIXEN DIESES FEHLERS
Well...they drained a lot of the programming and testing resources for Atlas work. Hang in there guys....
☠EVIL_STYX☠ Mar 6, 2019 @ 8:14pm 
Originally posted by Papabear:
Well...they drained a lot of the programming and testing resources for Atlas work. Hang in there guys....

Hardly mine or any of our problem, and again absolutely not even close to being a excuse either.

What you're saying is they just shovel ♥♥♥♥ out the door because they hopped on another EA Title and it's our problem...?

If it wasn't ready don't shovel it out the door... Pretty straight forward.
Last edited by ☠EVIL_STYX☠; Mar 6, 2019 @ 8:17pm
Lasst Atlas raus das bringt nichts in ark
Ripp Savage Mar 6, 2019 @ 8:58pm 
Originally posted by Papabear:
Well...they drained a lot of the programming and testing resources for Atlas work. Hang in there guys....
Excuse me? This kind of crap has been going on for years. The last thing this company or the gaming industry needs is more enablers like yourself.
Vin. Mar 6, 2019 @ 9:58pm 
♥♥♥ this
RobbEJay Mar 6, 2019 @ 10:17pm 
Originally posted by ☠EVIL_STYX☠:
They are known for this, but had a excuse and cover... which was early access... this is what they claim to be full release and was not properly tested.

( Lets not go into the fact we all know, that this game isn't polished enough to be release in the first place ).

Trust me I know what they are known for with 2k hours in.

Not trying to be rude, just stating a fact that they NO LONGER have that excuse...

Not to mention the fact they have known about this issue for days now with no fix. How long could it possibly take to fix a mod that worked in the first place?

Not to mention another fact that it's simple snap points...

Unacceptable in every way... especially for those wanting to play and build on my server that can't because they didn't properly test a patch.

Lets not even start with the major stutters, freezes and spikes in this patch... no excuse...

This isn't an issue of not properly testing, its an issue of deadlines and how deceptively complicated even small fixes can be. There comes a point where the devs have to stop making changes and release what they have, while continuing to work on fixing things behind the scenes.

As for "how hard could it be" well, first off they have to figure out what the other guy did and how it works. On top of that, besides figuring out how to fix the targeted issue, any changes they make in doing so may wind up breaking other things due to interfering with how they work.

That's why a lot of times bugs don't get fixed or take a long time, they're hesitant to go down a potentially costly and time consuming rabbit hole if it isn't seriously game breaking.
☠EVIL_STYX☠ Mar 6, 2019 @ 11:45pm 
Originally posted by Zombie_Barioth:
Originally posted by ☠EVIL_STYX☠:

This isn't an issue of not properly testing, its an issue of deadlines and how deceptively complicated even small fixes can be. There comes a point where the devs have to stop making changes and release what they have, while continuing to work on fixing things behind the scenes.

As for "how hard could it be" well, first off they have to figure out what the other guy did and how it works. On top of that, besides figuring out how to fix the targeted issue, any changes they make in doing so may wind up breaking other things due to interfering with how they work.

That's why a lot of times bugs don't get fixed or take a long time, they're hesitant to go down a potentially costly and time consuming rabbit hole if it isn't seriously game breaking.


You are kidding me right!?

Sorry m8 Zombie_Barioth what you just said makes absolutly no sense at all... that big post you just wrote, only proves and states basically yourself that it is a Testing issue sir. Read what you wrote please... lmao. It's called tesing and testing and testing until it's right, BEFORE YOU RELEASE IT.

Don't talk to me like I don't know how things are done...

They had no dead line, everybody and their mom uses S+ mods and worked fine... NOBODY was jumping up and down asking for them to implement it right this second..... They shoveled this patch KNEW WAS BROKE IN BETA TESTING IN JANUARY AND DIDN'T FIX......... Oh yes, in the beta testing notes and logs, was logged as a issue in January.

I am not yelling at you just making a point and you sir are the one who doesn't know how this works... It is game breaking when you can't build in the game that is dependent upon building sir... OR you have to build with regular blocks that KIND OF DEFEATS THE ENTIRE PURPOSE OF IMPLEMENTING S+ MOD WHEN YOU CAN'T USE IT! That would also be the reason that every forum from here to reddit is on fire about this issue right now to huh? It's not game breaking you say?

I seriously don't know how or what someone was thinking by screwing this up so badly on their FEATURE patch and update... I mean seriously what is on your brain and then you want people to buy your next game Atlas when you cut your own throat like this...!?

Sabotage your own product...

It was simple, If it's not working properly don't release a patch you know full well is a issue and say oops... Not like it's a small issue either that is hard to find it takes 2 seconds to figure out S+ foundations don't snap... Your premier mod implementation doesn't work... small bug my ass!

Please don't post again, go make excuses elsewhere... I ask again, how do you screw up a Mod that WORKS Perfectly fine FOR YEARS when you "implement" it in your game? Yes, Zombie_Barioth this would be a straight forward adoption sir... not much to it when the MOD worked just fine to begin with... Had it's issues but ARK is FAR from a Polished game itself.

No Excuse at all for this, there is absolutely, positively NO excuse for this what so ever.

We seem to have got derailed from my OP anyways... Thanks to those that gave me quick answer that started me taking my time to dig on this issue instead of playing with what free time I get. I found out several things and yes, has been known issues since January...

Thanks again to those gave their time to reply to my OP.
Last edited by ☠EVIL_STYX☠; Mar 6, 2019 @ 11:56pm
Atz3np3ng Mar 7, 2019 @ 12:09am 
come on kiddys fix this ♥♥♥♥!!!
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Date Posted: Mar 6, 2019 @ 6:46pm
Posts: 58