ARK: Survival Evolved

ARK: Survival Evolved

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All Dino's/Engrams on any map In-depth HOW TO: Xbox/PC/PS4
I've spent the better part of two days looking for information on how to fine tune my Xbox Nitrado ARK server, and only found complicated explanations to simple questions, so I am writing this. I am going to impart my compiled knowledge on to whoever is reading this! (And actually explain things so that THIS is your one stop shop and you don't have 100 tabs open). This first half will deal with adding New Dinos (because I've totally nailed that) and the second half will deal with automatically adding all engrams to any map (I use Ragnarok as an example throughout this post) and adjusting the recipes so that they are all attainable (almost nailed the application). Ill finish off this post with just some personal setting preferences removing the obnoxious time consuming grind in a way that keeps ARK challenging for veteran players.

1. I am going to assume you have a Nitrado Server before we proceed any further, we're going to start this tutorial with opening Nitrado web interface in a new tab.

2 a) On the left side menu, scroll until you find Settings. Click Engine Settings. Scroll all the way to the bottom to where it reads "Custom Game.ini Settings" This is where we are going to shove our custom code. Copy and paste the below code into the black box.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland",NPCSpawnEntries=((AnEntryName="Ravager1Spawner",EntryWeight=0.14,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.14)))

2 b) The above code will add Ravagers to Monster Island. You can see on the second line it reads DinoSpawnEntriesMonsterIsland in quotations. You can change the spawn location by keeping the quotations and changing DinoSpawnEntriesMonsterIsland to something on this list https://ark.gamepedia.com/Spawn_Entries

2 c) On the third line you can see Ravager1Spawner between quotations, this is an entry name and you can change it to whatever you want, its for personal identification uses. Keep the quotations!

2 d) Beside EntryName input, it reads EntryWeight=0.14. This is what controls your spawning, its very important. I chose to put Ravagers in the same spot you could find Sabertooth (monster island) due to their similar make up. If you look at monster island there are 6 Dino's that can spawn in that area, plus the ravager we are adding makes 7. so I take 100/7 = 14.28. Entry weight is the percentage that the following Dino will be chosen to spawn for example: EntryWeight=1 would make it choose that Dino to spawn 100% of the time. So in order to have equal spawns I look at where I am placing the Dino, count all the Dino types that spawn in that area plus Dino's I am adding, add them all together and divide by 100, in this case its 14.28. In order to convey that information we type 0.14, to convey 25% we would put 0.25, 50% would be 0.5.

2 e) The fourth line is where we add what Dino is spawning in X area. Between the quotations that reads CaveWolf_Character_BP_C you can replace this with any Dino entity ID, a list of which is right here https://ark.gamepedia.com/Creature_IDs#Creatures_of_Ragnarok

2 f) On the fifth line replace the CaveWolf_Character_BP_C to whatever you replaced it with on the fourth line. The last part of the code is asking what the maximum % of Dino's at that spawn can be this specific creature. To keep spawns equal I use the same number as entry weight meaning there is a 14% chance to choose a Ravager to spawn in this area and only ever 14% of the Dino's in this area will be Ravagers.

I hope it helped someone out there, me breaking down this code so you can understand and edit it however you want. You can use this to add any Dino to any map but my below code is set up for and spawns distributed for Ragnarok. I have an assembled code to add almost all the Dino's not present in Ragnarok with the exception of a few. Ill paste my code below but a word of warning before you proceed! Until I have the engrams portion of this guide worked out, there is no way to make saddles for the new Dinos unless you forcetame or spawn them in. I prefer individual commands for each dino instead of compiling them all into one spawn command. I will continue to update my dino spawn code for Ragnarok so check back on this thread over the next week or two and I'll have a final draft of my code that ill detail and you guys can just copy and paste!

Here's a sample code you can copy and paste. Spawn weight in this example is 0.2 or 20%, simply adjust the following parameters accordingly for whatever Dino's you want to add!

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SPAWNLOCATION",NPCSpawnEntries=((AnEntryName="NICKNAME",EntryWeight=0.2,NPCsToSpawnStrings=("DINOENTITYID"))),NPCSpawnLimits=((NPCClassString="DINOENTITYID",MaxPercentageOfDesiredNumToAllow=0.2)))

My compiled code below

Dino's Added to Ragnarok: Forest Wyvern, Pheonix, Gacha, Snow Owl, Mole Rat, Shinehorn, Seeker, Rock Drake, Reaper King, Karkinos, Glowbug, Featherlight, Bulbdog, Basilisk, Gasbag, Velonasaur, Ravager.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesWyvern",NPCSpawnEntries=((AnEntryName="ForestWyvernSpawn",EntryWeight=0.2,NPCsToSpawnStrings=("Wyvern_Character_BP_Fire_Minion_C"))),NPCSpawnLimits=((NPCClassString="Wyvern_Character_BP_Fire_Minion_C",MaxPercentageOfDesiredNumToAllow=0.2)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland",NPCSpawnEntries=((AnEntryName="PheonixSpawner",EntryWeight=0.12,NPCsToSpawnStrings=("Phoenix_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Phoenix_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.12)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSwamp",NPCSpawnEntries=((AnEntryName="GachaSpawner",EntryWeight=0.12,NPCsToSpawnStrings=("Gacha_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Gacha_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.12)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSnow",NPCSpawnEntries=((AnEntryName="SnowOwlSpawner",EntryWeight=0.07,NPCsToSpawnStrings=("Owl_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.07)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_SnowPlains",NPCSpawnEntries=((AnEntryName="SnowOwlSpawner",EntryWeight=0.25,NPCsToSpawnStrings=("Owl_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.25)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="MoleRatSpawner",EntryWeight=0.04,NPCsToSpawnStrings=("MoleRat_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.04)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_MonkeyIsland",NPCSpawnEntries=((AnEntryName="ShinehornSpawner",EntryWeight=0.2,NPCsToSpawnStrings=("LanternGoat_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.2)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesTinyCave",NPCSpawnEntries=((AnEntryName="SeekerSpawner",EntryWeight=0.25,NPCsToSpawnStrings=("Pteroteuthis_Char_BP_C"))),NPCSpawnLimits=((NPCClassString="Pteroteuthis_Char_BP_C",MaxPercentageOfDesiredNumToAllow=0.25)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesDunes",NPCSpawnEntries=((AnEntryName="RockDrakeSpawner",EntryWeight=0.11,NPCsToSpawnStrings=("RockDrake_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="RockDrake_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.11)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesWyvernTrench",NPCSpawnEntries=((AnEntryName="ReaperSpawner",EntryWeight=0.2,NPCsToSpawnStrings=("Xenomorph_Character_BP_Male_C"))),NPCSpawnLimits=((NPCClassString="Xenomorph_Character_BP_Male_C",MaxPercentageOfDesiredNumToAllow=0.2)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_DeepWater",NPCSpawnEntries=((AnEntryName="Crab1Spawner",EntryWeight=0.12,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.12)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach",NPCSpawnEntries=((AnEntryName="Crab2Spawner",EntryWeight=0.06,NPCsToSpawnStrings=("Crab_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.06)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach",NPCSpawnEntries=((AnEntryName="GlowbugSpawner",EntryWeight=0.06,NPCsToSpawnStrings=("Lightbug_Character_BaseBP_C"))),NPCSpawnLimits=((NPCClassString="Lightbug_Character_BaseBP_C",MaxPercentageOfDesiredNumToAllow=0.06)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_Jungle",NPCSpawnEntries=((AnEntryName="FeatherlightSpawner",EntryWeight=0.04,NPCsToSpawnStrings=("LanternBird_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.04)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntries_Ragnarok_MonkeyIsland",NPCSpawnEntries=((AnEntryName="BulbdogSpawner",EntryWeight=0.2,NPCsToSpawnStrings=("LanternPug_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.2)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="BasiliskSpawner",EntryWeight=0.04,NPCsToSpawnStrings=("Basilisk_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.04)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods",NPCSpawnEntries=((AnEntryName="GasBagSpawner",EntryWeight=0.04,NPCsToSpawnStrings=("GasBags_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="GasBags_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.4)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SE_DinoSpawnEntriesOasis",NPCSpawnEntries=((AnEntryName="VelonasaurSpawner",EntryWeight=0.07,NPCsToSpawnStrings=("Spindles_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Spindles_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.07)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland",NPCSpawnEntries=((AnEntryName="Ravager1Spawner",EntryWeight=0.12,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.12)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain",NPCSpawnEntries=((AnEntryName="Ravager2Spawner",EntryWeight=0.05,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.05)))
Last edited by diabolicherb; Apr 6, 2019 @ 2:43pm
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Showing 1-14 of 14 comments
tinytim474 Apr 6, 2019 @ 10:03am 
hi ya I have spent days and sleepless nights trying to get this to work could you please pleaseeeeeeeee check my codes for me I think im gonna cry lol:

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="BulbdogBeach",EntryWeight=1.0,NPCsToSpawnStrings=("LanternPug_Character_BP_C")),(AnEntryName="ShinehornBeach",EntryWeight=1.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),(AnEntryName="JerboaBeach",EntryWeight=1.0,NPCsToSpawnStrings=("Jerboa_Character_BP_C")),(AnEntryName="RockGollumBeach",EntryWeight=1.0,NPCsToSpawnStrings=("RockGolem_Character_BP_C")),(AnEntryName="LanternbirdBeach",EntryWeight=1.0,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),(AnEntryName="GlowbugBeach",EntryWeight=1.0,NPCsToSpawnStrings=("Lightbug_Character_BaseBP_C")),(AnEntryName="LanternlizardBeach",EntryWeight=1.0,NPCsToSpawnStrings=("LanternLizard_Character_BP_C")),(AnEntryName="GasbagBeach",EntryWeight=1.0,NPCsToSpawnStrings=("GasBags_Character_BP_C")),(AnEntryName="MorellaBeach",EntryWeight=1.0,NPCsToSpawnStrings=("camelsaurus_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="LanternPug_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Jerboa_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Lightbug_Character_BaseBP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="GasBags_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="camelsaurus_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0)))ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSnow_C",NPCSpawnEntries=((AnEntryName="OwlSnow",EntryWeight=1.0,NPCsToSpawnStrings=("Owl_Character_BP_C")),(AnEntryName="GlowbugSnow",EntryWeight=1.0,NPCsToSpawnStrings=("Lightbug_Character_BaseBP_C"))),NPCSpawnLimits=((NPCClassString="Owl_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Lightbug_Character_BaseBP_C",MaxPercentageOfDesiredNumToAllow=1.0)))ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_C",NPCSpawnEntries=((AnEntryName="JugbugGreenland",EntryWeight=1.0,NPCsToSpawnStrings=("Jugbug_Character_BaseBP_C")),(AnEntryName="JugBugOilGreenland",EntryWeight=1.0,NPCsToSpawnStrings=("Jugbug_Oil_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Jugbug_Character_BaseBP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Jugbug_Oil_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0)))ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland_C",NPCSpawnEntries=((AnEntryName="Basilisk",EntryWeight=0.5,NPCsToSpawnStrings=("Basilisk_Character_BP_C")),(AnEntryName="VoltureMonster",EntryWeight=1.0,NPCsToSpawnStrings=("Vulture_Character_BP_C")),(AnEntryName="VeloMonster",EntryWeight=1.0,NPCsToSpawnStrings=("Spindles_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Basilisk_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.25),(NPCClassString="Vulture_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Spindles_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0)))ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesRedwoods_C",NPCSpawnEntries=((AnEntryName="ThornyRedwoods",EntryWeight=1.0,NPCsToSpawnStrings=("SpineyLizard_Character_BP_C")),(AnEntryName="GlowbugRedwoods",EntryWeight=1.0,NPCsToSpawnStrings=("Lightbug_Character_BaseBP_C")),(AnEntryName="RollRatRedwoods",EntryWeight=1.0,NPCsToSpawnStrings=("MoleRat_Character_BP_C")),(AnEntryName="ShinehornRedwoods",EntryWeight=1.0,NPCsToSpawnStrings=("LanternGoat_Character_BP_C")),(AnEntryName="GachaRedwoods",EntryWeight=1.0,NPCsToSpawnStrings=("Gacha_Character_BP_C")),(AnEntryName="LanternbirdBeach",EntryWeight=1.0,NPCsToSpawnStrings=("LanternBird_Character_BP_C")),NPCSpawnLimits=((NPCClassString="SpineyLizard_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Lightbug_Character_BaseBP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="MoleRat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternGoat_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="Gacha_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0),(NPCClassString="LanternBird_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0)))ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="Mountain",NPCSpawnEntries=((AnEntryName="Griffin",EntryWeight=1.0,NPCsToSpawnStrings=("Griffin_Character_BP_C")),NPCSpawnLimits=((NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=1.0)))
tinytim474 Apr 6, 2019 @ 10:05am 
im having problems with redwoods mainlyand monsterisland, thank you so much if you help
diabolicherb Apr 6, 2019 @ 12:19pm 
What problems are you having exactly? I see a lot of posts adding all the commands together but I personally find that doing each one individually almost guarantee that they work. I'll make my post more comprehensive shortly but this is what I would do if I were you.

copy the code below and count how many dinos you want to add to your map or just add more spawns of.
paste this code in a text file that many times so you should have the below code X amount of times.
I paste it all into a text file first and edit from there and I space them out like below so its just easier on the eyes while I adjust values.
Once im done I bring them together like the example below this one.
I would scrap the spawn portion of your code and rewrite each individual instance just like I have in the bottom example. It's tedious but it works 100% of the time, once you start the process the sooner you will being slaying it on a server with ALL the dlc dinos. Keep watching this thread I have a ton of information to pass on, next code batch I'll hopefully have all the dlc engrams seamlessly integrated into the ragnarok map. Ill post about my personal setting and reasons i choose them, I'm big into realism for what thats worth in a dinosaur game haha. WATCH THIS SPOT

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SPAWNLOCATION",NPCSpawnEntries=((AnEntryName="NICKNAME",EntryWeight=0.12,NPCsToSpawnStrings=("DINOENTITY"))),NPCSpawnLimits=((NPCClassString="DINOENTITY",MaxPercentageOfDesiredNumToAllow=0.12)))

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland",NPCSpawnEntries=((AnEntryName="Ravager1Spawner",EntryWeight=0.12,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.12)))
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ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="SPAWNLOCATION",NPCSpawnEntries=((AnEntryName="NICKNAME",EntryWeight=0.12,NPCsToSpawnStrings=("DINOENTITY"))),NPCSpawnLimits=((NPCClassString="DINOENTITY",MaxPercentageOfDesiredNumToAllow=0.12)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland",NPCSpawnEntries=((AnEntryName="Ravager1Spawner",EntryWeight=0.12,NPCsToSpawnStrings=("CaveWolf_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.12)))
TheJLUltimate Apr 6, 2019 @ 3:13pm 
Quick question here, it's not a problem I have, but I just want to know if it's possible.

Is there a way to have a dino to spawn in packs/herds? For example, I try to add in the Allo or the Direwolf to spawn on Monster Island. But I can't get them to spawn in a pack, they spawn solo.
Last edited by TheJLUltimate; Apr 6, 2019 @ 3:14pm
diabolicherb Apr 6, 2019 @ 4:34pm 
its a good question and I'll try to help as much as I can, I am not super familiar with the code but I believe you can replace dinos with other dinos as well, so like if you replaced something that already spawns in herds, the first example that comes to mind would be those bugs that spawn in groups in the swamp. The first thing I could think of when I read your question was WHAT IF you could add those bug spawns in place of say your Allo spawn and then replace use the replace dino to turn those bugs into allos. Catch is you would want to only replace the bugs in that one spot only and I dont think my idea would accomplish that. If I do run into answers to this question I'll write it into the original post.
TheJLUltimate Apr 6, 2019 @ 6:47pm 
Okay thank you! ^^

Oh I know what you're talking about with that NPC Replacement code, I tried that before. It never works out for me, and yes, I did type in the code correctly. It does completely remove the dino from spawning but the replacement creature never truly spawns in. I don't know if it's broken for me or I'm just doing that code wrong.
diabolicherb Apr 7, 2019 @ 8:04am 
it's code I'm definitely interested in tinkering with, once I play with it a bit through some trial and error i'll report my findings so we're all good to go! I'll probably start in the hour on that but ideally I'll try to tackle your question head on without the work around

Edit: I found this, I'm not sure if it will work but its worth a shot, let me know if it does

(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland",NPCSpawnEntries=(
(AnEntryName="Dilo 1-3",EntryWeight=1.0,NPCsToSpawnStrings=(
(NPCToSpawn="Dilo_Character_BP_C",SpawnChance=1.0,SpawnOffset=(0,0,0),(NPCToSpawn="Dilo_Character_BP_C",SpawnChance=0.5,SpawnOffset=(0,200,0),(NPCToSpawn="Dilo_Character_BP_C",SpawnChance=0.25,SpawnOffset=(0,-200,0)))))
Last edited by diabolicherb; Apr 7, 2019 @ 8:15am
TheJLUltimate Apr 8, 2019 @ 9:08am 
Ooh, I never known of that code!
Tigrah2K May 30, 2019 @ 2:09pm 
This is very interesting. How much different is it, to try and do this for a single player game without a server?
KitsuneShiro May 30, 2019 @ 3:38pm 
Originally posted by JERBAILI:
This is very interesting. How much different is it, to try and do this for a single player game without a server?
Single player has ini files that can be edited on the Steam version. Don't think consoles have this.
Tigrah2K Jun 2, 2019 @ 11:47am 
Originally posted by KitsuneShiro:
Originally posted by JERBAILI:
This is very interesting. How much different is it, to try and do this for a single player game without a server?
Single player has ini files that can be edited on the Steam version. Don't think consoles have this.

Guess it's time to go hunting for those files lol Thank you.
SmightyCreep Jun 3, 2020 @ 5:54pm 
Is there a way to get the fertilized eggs of rock drakes to spawn in as well?
ponder Jan 11, 2021 @ 12:29pm 
can you combine primitive plus with the base game?
Galgali (Alpaca) May 18, 2022 @ 7:57am 
anyone know how to add phoenix to other maps cause i tried the code but the phoenix not spawning
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Date Posted: Apr 6, 2019 @ 8:07am
Posts: 14