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Same with the engrams, you won't have them until there is a mod allowing them on the other maps.
It’s all mostly done with game configs
https://www.youtube.com/watch?v=fCJsXnPqy_4
Webpage: http://www.bunn3hs-ark.com
Forum: http://www.bunn3hs-arkserver.com/
Discord: https://discord.gg/KkneQWD
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_C",NPCSpawnEntries=((AnEntryName="GriffSpawner",EntryWeight=.1,NPCsToSpawnStrings=("Griffin_Character_BP_C")),(AnEntryName="KarkSpawner",EntryWeight=.01,NPCsToSpawnStrings=("Crab_Character_BP_C")),(AnEntryName="RavagerSpawner",EntryWeight=1,NPCsToSpawnStrings=("CaveWolf_Character_BP_C")),(AnEntryName="MantisSpawner",EntryWeight=1,NPCsToSpawnStrings=("Mantis_Character_BP_C")),(AnEntryName="RockSpawner",EntryWeight=.1,NPCsToSpawnStrings=("RockGolem_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=.01),(NPCClassString="Crab_Character_BP_C",MaxPercentageOfDesiredNumToAllow=.01),(NPCClassString="CaveWolf_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString="Mantis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1),(NPCClassString="RockGolem_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))
you can either use cheat commands, mods, or modify the game.ini file as shown by Turbodog (but that last one implies to input one or more command (if you want to modify crafting requierements as well for ex.) for any dinos/item you want.)
The "robo" ones are Tek dinos. There are Tek versions of the Parasaur, Raptor, Rex, Stegosaurus, and Quetzal. The main difference between them and the regular versions is, the Tek ones spawn at a 20% higher level. That is, if the game decided to spawn a level 10 Parasaur AND decided to make it Tek, its actual level would be 12. The other difference is, when Tek dinos are killed, they drop different loot (Element dust, electronics, and scrap metal) instead of meat. The Tek dinos used to only appear for special events, but have been made a permanent part of the game now.
The "glow/stink look" effect (radiating off just the spine area) represents the "pack" game mechanic of certain species, like Direwolves, Allosaurs, and Hyenadons. In a pack, whichever individual has the highest level is designated the Pack Leader, and typically has sort of an reddish-orange aura above its spine. The Pack Leader will grant a combat boost to nearby members of the same species (either via a call/roar or by its mere presence). The boosted creatures are usually represented with more of a yellow aura.