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you say this "Larkator" app works even with hibernation enabled? are you playing on a SP world?
amusingly enough, literally 2 hours after i created this Discussion i found 2 lvl 145 lady Rexes, :-P
Yes, I play single player and I've never turned hibernation off.
They were when we started the server, after some research we added -preventhibernation to steam launch as well as disabling single player settings and it fixed it for us.
Also most ppl complain about tether, just set it to 99 manually, u can move pretty much whole map away from the host, caves u must do with a host though.
Once hibernation is turned off, stasis is turned on, there both essentially the same as they put creature outside a certain radius in a "sleep" state. Hibernation simply has a much much smaller radius then stasis, saving both CPU and RAM when compared to stasis (the reason why aggressive creatures seem to die faster with it turned off). Though in most cases CPU and RAM should not be an issue to begin with, considering the requirements to play ark somewhat smoothly, so in turn the effect is has when turned off on your PC performance depends on your machine more then anything else.
Hibernation can be a great feature, but as BluEclipse mentioned its a bit broken sadly enough, and generally causes more harm then it has benefits. That being said if you know the radius and adjust your gameplay, it can be used to cheese finding and taming dino's, as it's easier to put certain area's of the map into said sleep mode (bugs asside, this is the main reason why i dislike it personally, with it turned off maps tend to feel more alive in general).
with how old my machine is, even turning off hibernation would probably be too much for it to handle, just playing ARK is a balancing act.
i constantly have to fiddle with the graphical settings (specifically those related to texture, render distance, and lighting) in order to maintain a decent framerate,
Aberration has been a nightmare in that regard, i've had to do far ore fiddling than i ever did on Rag, he Island, or Scorched. but i should be getting a new motherboard and CPU, GPU, and more RAM this Christmas (of course, i'll probably end up paying for a lot of it myself)
so hopefully it'll no longer be an issue
Actually there are differences.
Stasis derenders things outside of a radius, but keeps their data *alive* So they can still die or grow or wander, they just won't *exist* unless you come near enough.
Hibernation doesn't just *turn things to sleep* It basically pauses that area of the game while you are away.
This is most noticable when having a baby dino grow up at your base and you are away farming resources, as long as you are not near enough the base they won't grow an inch.
With stasis they do, even if you are inside a cave or at the other end of the map.
There are indeed minor differences, mostly technical differences though, and non gameplay related once have ever been really proven for as far as i know (so mostly hear say). Although i could be wrong about the latter, to many video's on youtube to figure that out alone.
To start with, servers dont render anything at all, they just store and relay data to and from game clients, so your client knows what to render and where it should be. And the server knows where you are and can relay that to other players so they can see you. So no neither stasis or hibernation has anything todo with rendering at all. All rendering and derendering is related to your clients render distance setting nothing else. In terms of SP you are running both a client and server, hench why its more demanding then MP or Solo LAN on a spare rig.
Stasis range is also a lot larger then render distance (for obvious reasons), so having things only derender on stasis would be very very stupid for game performance reasons.
Sleep = Pause ... for example hibernation mode on windows is basiclly a sleep mode, where the computer turns itself off (goes to sleep) untill you press a button. You can also call it pause, but in the end its effectivly the same. Its resumes its normal processes when brought out of stasis, much like creatures in Ark.
"-StasisKeepControllers : AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. For servers with a lot of RAM, they can now optionally gain performance by running with this to keep the AI's in memory."
In other words, by default Stasis does not keep the AI controllers (aka there data) either, you can tell it to store there data with that command line if you desire so. Even if you store said data, they dont actually wander or die, thats very easy to confirm with any dino finder/tracker mod (S+ transmitter for example). They are simply a sleep (paused) untill you get into range again, and then they resume with what was store in memory before you moved them into stasis, the time in between has 0 effect on what happens to wild dino's (excluding dino's being tagged as being tamed, you can starve them out both in stasis and hibernation for as far as my knowledge goes).
The baby example seems a bit weird, i never actually got to a point where i was able to raise something in SP with hibernation. My breeding experience mostly comes from a Solo LAN Server with stasis, as SP is to broken for me to even endure it for that long to get into breeding.
It does have me intrested in trying somethings later today or this week, because it sounds more like an oversight/bug then a intended feature. Because even with boosted breeding settings (like 40/50x maturation and hatching) a giga would take 4 to 6 hour i think to raise to adult ... give or take an hour ... seems like a lot of time to be bound to your base unable to do anything but look at it grow (considering the rather short hibernation radius).
One of the rumored difference between stasis and hibernation, is that you can store tamed dino's in hibernation, and prevent them from straving/consuming food. But much like your baby example, that makes little to no sense from programming perspective hench why i said "rumored difference". Though i have never actually checked if stasis is any different in that regard (or ever seen any hard prove on the difference, much like the baby example), my caving dino's that i had stored in stasis (before crypods where a thing), never straved to death so i might do an experiment on them today and do the baby thing later this week.
Essentially what it comes down to, is that the idea/concept behind both stasis and hibernation is the same. There both intended to save PC/Server resources like CPU and RAM, they both put things to sleep (or pause if you will), and they even share the same resource/dino respawn bugs (mostly SP related). Although for several technical reasons, this is less of a problem with statis mainly because of its range and on servers its totally different for what ever reason i have yet to figure out, but i have had it happen extreemly rarely on my Dedicated LAN Server aswell (like maybe once or twice in all the time i spend on my LAN Server (the majority of my time played), never saw it on unofficial or official though).
Im willing to even say, that any differnces that are actually noticeably (from a gameplay perspective) there, beside the activation range (considering its default settings, so no AI-controllers being saved), are most likely un-intended features better known as bugs (or maybe even code artifacting, an old term for unexpected results from a line of code). I have yet to see any actual prove of any rumored differneces between the 2 being true (and yes that is rather sceptical, but also true).
Stay away from Singleplayer/Non-Dedicated.