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Another thing you can do is adjust their damage and resistance down. Mine are at .5 for both, and they are not dangerous to an armored character, and even a nekked beach bob can kill them with a spear.
Which is how they should have been in the first place imo.
I suppose, but in the time I'm lining up my bola throw I could line up a pistol headshot.
If you want to get rid of the dinos that "Steal" put these lines in your Game.ini file:
[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="Ichthyornis_Character_BP_C", ToClassName="Dimorph_Character_BP_C")
NPCReplacements=(FromClassName="Pegomastax_Character_BP_C", ToClassName="Sheep_Character_BP_C")
DinoSpawnWeightMultipliers=(DinoNameTag=Ichthyornis,SpawnWeightMultiplier=0.01,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0.01)
DinoSpawnWeightMultipliers=(DinoNameTag=Pegomastax,SpawnWeightMultiplier=0.01,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0.01)
NPCReplacement doesn't always work so as a backup I set their Spawn Weight very low. Reguardless I have yet to see Seagulls or Pego's in any of my games.
Merlin
Merlin
I agree! I'm very glad that they weren't around when I was just getting started. And it seems like there are so many of them.