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I'm not sure how viable they are for bosses after the nerf, as all the comments/boss kills I've seen with them were from pre-nerf, but it is something to consider. It's a shame, as I'm also not that big of a fan of the Rex being the go-to for bosses and the Theris being the herbivore equivalent was amazing.
Tek Stego's are the same as Stego's for as far as i know, i dont consider them viable for boss fights at all, they seem to be more usefull for PvP then PvE purposes in general. A Tek Stego would be the easier way to get skewed stats, but thats about it same kinda thing as the Tek Rex.
Herbivores are supposed to have a fire damage resistance, so I was thinking those might actually be better than rexes vs the dragon, but I'm not really sure on that.
I've never really used mammoths for fighting before, but I think I'll test them out later today in singleplayer too.
Theris were my first guess for non-rex dinos to bring in. Not really sure how they'll do, but they'll probably be my first test too.
I think I'll try allos too. I know their bleed doesn't work on the boss, but they might still be ok regardless.
I would love to dive into the why not, but discussions about stats and max possible stats on steam tend to end in endless discussions filled with false information due to bad calculations.
So im sticking with the easier to get decent stats on part of my reply :)
I spawned in allos at level 150 through gmsummon, this gives me a perfect tame of 225, I then gave them 39 extra levels for me to spend into hp and damage, and gave them all 100% imprint and 80 armor saddles.
The allos' stats were pumped to 12k hp, and then the rest of the points were put into damage, giving me a range of 380% - 530%, with most of them being close to 450%
8 of the allos are listed as pack leaders, this seems screwy to me since I thought their packs had to be at least 3, but if there are 8 pack leaders, that means 2-3 allos per pack... 8 of them definitely have the pack leader glow though.
As a side note, does anyone know of a command to copy dinos? It takes a while to set them all up like this and it would be much faster if I could just copy one.
Anyway, here's how the fight was:
The allos dealt with that pretty well, then the correct beta monkey was waiting for us up where it should be. The allos were couraged the entire fight, and not one of them died. Their hp range was from 2k - 8k remaining and they actually killed 1.5 beta monkeys there without healing in between.
Also, upon teleporting to the boss, their pack leader status corrected and went down to 2 instead of 8.
I'll see how it goes against the alpha monkey after they heal up.
The Alpha fight didn't go very well. No monkey at the start this time, but, 18 allos plus the yuty died, and I was left on foot to shoot at it. The monkey did die, but the last remaining allo had 66 hp left.
I'll try therizinos next.
And to clarify, I am on singleplayer, but I am not using the singleplayer settings, so the stats they have are all attainable in official settings. You could actually probably get better stats through breeding.
They old yuty died, but I did the same thing for the new one, giving him 20k hp and ~400% damage. I'm waiting on them to heal to full before sending them against the beta monkey.
The beta fight went super well. Not a single theri died, and they only went through a couple cakes. The gorilla seems to have been targeting my yuty with its boulders though, so it lost 10k hp and only had 10k left at the end of the fight. The beta fight went really well overall.
The alpha fight went well too. The theris made it through only using 5 of their 10 cakes. I avoided the fight on my yuty this time because of how much damage it too, but he still ended up taking 7k damage. All in all it was pretty good.
I figure that since they did so well here, I should put them up against the other 2 bosses aswell and see how they do.
They all died vs the alpha broodmother. Some of them still had cakes, some didn't. The broodmother was left with about half hp.
Aberrant megalos suffer the same issues as normal megalos when they are transferred to other Arks. They have the usual night/day shtick.
Thats disapointing.
Next up will be megatheriums, starting with the broodmother this time. I'll get them the same 80 armor saddles the others had and will post there stats when I make them all.
After megatheriums, I'll try out the megalocerous(is there a large difference between aberrant and normal?) The megalo fight will be at night ofcourse.
I obviously replaced any dead megatheris before the group had another fight.
The beta broodmother fight didn't go so well actually. 2 Megatheris died, the rest were ranging anywhere from 2k to 10k hp. My guess is that they're not all able to kill some spiders and get their bug killer buff, so the ones that did were able to make it out with plenty of hp to spare, while the ones that didn't got near death or died.
The Alpha broodmother fight went better than I expected, and was actually a success. 10/19 megatheris died. Of the surviving ones, most had around 1k hp while a couple had 4k.
The beta gorilla fight actually went better than the beta broodmother fight, even though megatheriums are supposed to be good vs the broodmother. The monkey killed 0 megatheris. Most of the remaining ones were at 4k/13k hp, with the highest being 7k. Considering their remaining hp, they'll probably die vs the alpha monkey.
The Alpha gorilla fight was surprisingly a success. 6 Megatheris died in the fight, and most of the others were left with just a sliver(<1000) of hp left. Oddly, one of them had 7k hp at the end.
I'd say that if you want to use them vs the broodmother, they should not be your main force, it should just be a few player-controlled megatheris so that you can make sure they kill a spider every now and then, because without the insect killer buff, they die pretty quickly. If the get the buff, they do just fine though.
The others that I still currently plan to test are:
After this, I'll try out and see what works vs the dragon.
But the effort needed to get them all lined up on the obi teleport pad, and the cluster bomb that returns after the fight, that is the challenge in my opinion so anything slightly smaller but nearly as good is very much welcome tbh.
Wonder how the rest of the tests turn out, so far i think megath are a good addition to my army for farming element, but im also intrested to see how the Mammoth fairs.
PS: for healing you can use the command "RefillStats" if i recall correctly that works on dinos if your riding them, might help a little bit with all the waiting for healing etc ;)
But yea I thought it'd be hell trying to get all my dinos piled up at the boss portal, but I've been pleasantly surprised so far that the groups I've tried all fit in nicely with lots of space left to spare :D
I thought about just using "infinitestats" twice to insta-fill their hp after fights, but I don't want to risk accidently missing one and muddying the results(the allo survived alone with 66 hp, if I were to have missed one there all allos would have died)
The daeodon conviniently has a big green sign whenever dinos are healing, so I just wait for that to go away just to be certain. I am glad to know that 'refillstats' exists though... I thought the closest thing to that was 'infinitestats' twice.
I'm also adding spinos to my list, although I'm not sure how easy it'll be to fit 19 of those... The reason being I saw some water in the broodmother fight and was reminded of the spino's buff. I get the feeling it'll be hard to keep all spinos buffed though.
Anyway, to the meglos!