Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tamed lvl 75, easy. Glitched out when I had glider on so I freaked out on that but it worked fine after I removed the Glider.
To be honest 150 bloodstalker taking 1100~ (safe side) blood packs does seem a bit ridiculous considering that we for example play on private server of our own where maximum level of dinos is 450. Think about how many it would take to tame 400-450 level bloodstalker.
The taming multiplier should affect it and it doesn't which I do not understand why that is since it's still taming.
The only reason why I think they should make the taming faster by requiring less blood is because they are weak AF. You need at least two (male & female) to breed them so you dont need to worry about losing one.
Another thing I've been wondering: Why when flying from area to area in fast speed causes massive lags but when flying with the sling shot Bloodstalker, there is no lags what so ever?
I'd like to know this from Developers because I have ALWAYS suffered from lag spikes and fps drops when moving too fast because of my derpy computer.
Just wondering why they work on Blood so much better.