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Yeah that's normal on the formatted size. OSes use base 2 math and consider a KB to be 1024 bytes (they really use gibibytes or GiB/TiB and not GB/TB even though they don't explain it that way) and HDD/SSD manufacturers use base 10 math and consider a KB to be 1000 bytes (they use gigabytes or GB/TB). The difference is about 7%, which is why 240 GB = 223.5 GiB, 500 GB = 465.6 GiB, 1 TB = 931.3 GiB and on the far end 8 TB = 7450.5 GiB.
No, I doubt it will be big enough, especially considering you need quite a bit of free space on an SSD (at least 10% on drives that are 120, 240, 480 as they already have some unallocated space reserved for this, but 25% on 500GB/1TB, etc. drives to maintain write speed and endurance) and that's worth observing because you need to leave quite a bit of free space beyond the raw size of the game for the unpacking of ARK updates anyway.
These are the sizes of the existing maps:
The Island - 18.45 GB
Scorched Earth - 10.09 GB
Aberration - 16.29 GB
Extinction - 18.73 GB
The Center - 11.57 GB
Ragnarok - 25.88 GB
Valguero - 21.37 GB
I would assume the two new maps will be around or at least as big as Extinction. And that's just the map files themselves, not all the other additional assets for the expansions that will be added to the base game on release (dinos and gear, etc.). I would plan on them being somewhere in the range of 25-40 GB each all said and done and I imagine there will be at least one more free map released by then as well so I would plan for another 20 GB for that or 40 GB + if there are two.
I would have gotten at least a 500GB drive for ARK. Formatted, it will only be 465.6 GiB. Leaving 25% free space will mean leaving 116.4 GiB free, or only 349.2 GiB usable and that should be close to being enough for a dedicated ARK drive, assuming the game will end up being 250-280 GB after Season 2 and leaves you a hefty 70-100 GB free for mods/future free maps.
Yeah, that's a good idea. Windows 10 and a good amount of applications should still be comfy on a 240 GB.
Compression is what's known as a trade off... You gain extra storage at the cost of CPU cycles and extra RAM utilisation.
So if there were to be issues, the places I would anticipate seeing them would include patching/updates. Initial loading of the game and servers. As well as when travelling to new regions or caves as the level information is read from disk.
By memory Compact GUI does use the Win10 internal compression items... Just adds a GUI for users who can't be bothered reading how to use the cmd line tools directly.