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If you press 'C' the Alpha of the pack makes a noise and the rest of the Raptors respond. All members recieve a pack bonus.
Right Click Pounces on targets. When pinned, targets are as good as dead unless someone can help them. This is a good reason to have a pack so if you pin a lone rider and the dino they were riding attacks you, the other raptors can take out the mount whilst you kill the rider.
They run fast, attack fast, and are everything fast.
They can be nice for early game players as well as later players. Tribes that want to send raids on groups of travellers would do well to send a pack of good level Raptors. A early game player can use Raptors pretty well due to the fact that they aren't too hard to tame, get a pack bonus, can pin lone attackers and can take out unmounted and even mounted groups realitively easy. All you need is a pack of at least 5 Raptors and you could ride one of them. Then you make the battle call and charge in with your raptors. Use the one you are riding to dismount enemies and use the rest of the pack to attack them before they get back on their mount. I'm not even talking about dismounting them and killing them whilst held down, I'm talking, knocking em off, then jumping off immideatly and attacking someone else. Perhaps larger groups than five would work better, but yeah.
Wheres this 45 levels thing coming in at, becuase while i did get a level 175 tek rex, most i find are level 4-6
Possibly he is playing with a higher taming speed, that creates a slighty bigger level gap. On a official setting the gap between a regular and tek variant (max level perfect tame) is 43 levels post tame.
Most tek dino's i see are also low to medium levels, but if you start mass murdering everything in the area, you will start seeing higher levels pop-up, it just takes for ever and a day.
Everyone breeeds for a max level stated dinos... Its very obvious you dont do any sort of high end breeding and therefore are completely missing what they attempted to do here. Which was just make a skinned dino with 40 levels started into the end breed. In the end the tek raptor is no more powerful than the non tek version once its been through the breeding farm.
You also somehow clearly missed raptor utility...
So to end this. I'm just going to say cry more about stuff you clearly dont understand.
I've yet to see a starving child in Africa. But there are indeed starving children in Africa. Your arguement is moot.
This entire argument is pointless btw
Obviously, once you breed for stats, it becomes less important.
The tek dinos can start off better, there's no guarantee that they'll have a higher than normal max level. If they do, there's slightly increased chance of them having more levels in health, stamina, or damage (the three most important stats)
While the tek dinos start off better, dedicated breeders who like to min/max their dinos have likely already gotten better stats on their normal dinos than they'd find on the tek dinos.
For anyone getting started in breeding, the tek dinos get a head start in stats, so it makes sense that you'd breed those instead.
Although, I don't really breed like this, nor do I know much about breeding aside from the basics, so could you explain the difference between birth level mutations and stat mutations? I only knew of stat and color mutations, and skimming the wiki didn't show me anything about this. Is there some way to increase the stats without getting a mutation?
Occasionally you can get a level mutation (Where the birthed dino has a higher level than both parents). Level mutations are passive mutations that do not count towards the mutation counter. They do not give any extra stats or anything.
But a 380 Rex with 90 base Attack will hit a hell of alot harder than a 280 rex with the same base attack.
Stat mutations are well stat mutations a stat gets extra in it and it counts towards the mat/pat mutations. You are limited to 20/20. Most stat mutations also come with a color mutation. These mutations are covered the most in guides as they are the ones everyone are really after.
Now on official you want your stat mutations before your passive ones. This is due to the level cap of 450 (378 birth) so its hard to get your stat mutations in before that level cap if you accepted the passive mutations. On unofficial I dont think this cap applies so in theory you can accept these passive mutations while hunting your stat ones.
If you havent before I highly suggest starting up a dodo farm on a local host dedicated server and setting the maturation, breeding, and hatching up through the roof and start exploring the process.
I thought I noticed something like this a few times before, where a stat seemed slightly higher than the parents' but it didn't have a mutation count, but I figured I was just being stupid at the time.
And yea, I keep meaning to play around with it a bit on singleplayer, but I just never get around to it.
I mostly play alone or with just a few other people though, so pulling the maximum strength out of my dinos has never really been necessary, which is probably why I still haven't had a good look into it.
Thank you for that.
A lot of misunderstanded information here... There's not such a thing as a "level mutation", what you might be referring to is when you breed two dinos whith the same level but the offspring comes with a higher level. That happens because it passes on the high stats from the parents, so the points invisted in those stats count towards the level of the baby. This isn't a mutation, it's just basic knowledge for breeding and the actual level of the dino doesn't matter for the amount of "damage" that it will do, the only thing that matters is the amount of points invested on his attack (and of course mating boost and imprinting also makes a big difference).
Also, if you are going for mutations, you actually want them to happen AFTER you pass trought the process of getting the babies with the higher stats from the parents because the baby might come with a mutation on melee but it ends up being the lower melee rather than the higher one from one of the parents.
No. If both Rex's have 90 Points in the Attack stat, and both have been bred, they will hit for exactly the same damage.
With one mutation you get 2 more points to a stat and a colour.
However, the stat and colour mutations happen before the game decides which parent's stat will be inherited. So the fathers damage stat may be mutated (increased by 2 points), but the baby gets the mothers damage stat. In this case you will only see a colour mutation and no stat mutation. The inverse is also possible where you get the stat mutation but not the colour mutation. furthermore you can also get the mutation counter with no colour or stat mutation if nether were selected.
Mutation are not limited as long as one parent has 19 or less total mutations. This is because parents can mutate each others stats. The best method is to have a Male with all the mutations on it, and many females with 19 or less total mutations. The females can just be level 1 for all we care. The resulting baby will inherit the fathers stats with 20+ mutations on the paternal side and get the mother side to mutated the fathers stats with her mutation counter. This new baby is then either a male or bred to get a male which then replaces the original male. The females never get replaced.
There are no "passive mutations". What you are talking about are stats you don't need. For example, your rex may have 50 points in food, weight, speed and oxygen. This gives you 200 points in stats you don't need. So you find a level 1 and breed it's 0 points in food, weight, speed and oxygen, into your rex. Now you can further increase your health, damage, and stamina.