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Here is where most people mess up when trying to breed mutations for stats. Now that we have a dino with a +1 stat in a desired area, the goal is to keep going to push that stat even higher. Lets get a 2nd mutation right? OK.. now breed your +1 Melee with your base dino of the opposite sex (0/0 Female in my case).
What happens if you get a mutation for HP? That is a stat you want to keep right? The stat is yes, but this is a Melee dino strain now so the ONLY stat bonus we want is more Melee Damage. Why does this matter? It matters because we want to boost our dino stats as high as they will go. If you keep the HP and the Melee Damage one one dino here, then you are taking up 2 of the potential 20 mutations this new parent will be able to pass on to it's children. We want to concentrate all of those mutations in one area as much as we can before our counter runs out on that one parent.
You will eventually reach that cap of 20 mutations from the one parent. We just want to be as efficient as possible until the counter hits that 20. The reason is that if you max out one parent's mutation counter, you will then not be able to add that parent's 2.5% chance to get a new mutation when breeding that dino. The base parent will be the only one providing a 2.5% chance to provide a new mutation. Yes, you can indefinitely increase stat points by always breeding with your 0/0 parent. However, it will GREATLY slow down how quickly you are able to breed those mutations in (instead of the normal 5% chance it is cut down to 2.5% since only the 0/0 parent can give a mutation) once one parent's counter is maxed out at 20 mutations. See the average number of eggs you can expect to go through below and then double that number once one parent's counter is at 20 for reference.
Instead, lets concentrate one just one stat at a time. In this way we can eventually get +20 melee from one mutation strain of dinos. When you are finished, you can then start over completely. Simply put that +20 Melee dino in the barn for now and go back to your base pair who both are at 0/0 and breed for Health. Simply repeat the process until you have a +20 Health dino. Then, you can combine the new Melee and Health dinos for a 'super' dino which has super high Health and super high Melee as a brand new baby.
THE LONG HAUL
This sounds really cool right? Well, lets do some math to show what you are in for and actually HOW to do this.
Back to my initial example, my first mutation was a level 233 dino with +1 Melee mutation. What do I do next?
I breed that dino with a base pair dino who is still at 0/0. That gives the following potential results:
lvl 231 dino (this is an unmutated dino that got the 'bad' stats from the 0/0 parent)
lvl 233 dino (this is either a mutated dino from the 'bad' stat 0/0 parent or an unmutated dino that got the 'good' stat from the new +1 dino)
*!@!@ BE CAREFUL HERE *!@!@
This is an extremely critical stage as you do not want to accidentally introduce a new mutation from the wrong stat into your breeding population. This will only happen at this first stage since both a desired result (copying the good stats from the +1 Melee parent) and a new mutation from the base parent share the same level number (233 in my case).
From here I am looking for just female dinos that share the new +1 Melee stat from the parent. I end up parking 4 of them beside one of my 0/0 males at two new breeding stations.
My end result looks like this:
+1 Melee male (squeezed in between the 4 females)
0/0 Female
0/0 Female
0/0 Female
0/0 Female
0/0 Male (squeezed in between the 4 females)
+1 Melee Female
+1 Melee Female
+1 Melee Female
+1 Melee Female
0/0 Male (squeezed in between the 4 females)
+1 Melee Female
+1 Melee Female
+1 Melee Female
+1 Melee Female
This equates to 12 dinos cranking out eggs. At this point I am ONLY looking for babies that come out to be level 235 and ignoring all the others. In this way I know that the new baby had done two things:
#1 Inherited the 'good' +1 Melee stat
#2 Gained a new mutation on top of that.
Every time I see a 235 I check to see if it gained a new Melee mutation. If that happens, I go through and "retire" all of the other +1 Melee dinos at all the stations and then slowly begin building the stations with the new iteration.
EGGS FOR DAYS OMG
Lets do a little math. With a full 5% chance to get a mutation on every new baby and 7 potential stats that can level up, Multiply that by two since you never know if the baby will be from the good stat parent or the base line and you are looking at 280 eggs on average to get a desired stat increase. If you plan on going all the way to +20 in one specific stat like Melee, then on average you will go through 5600 eggs.
Keep in mind that is average, so depending on your server settings you could be there for HOURS and on official, it will take months....and months. Just know what you are getting yourself into before starting this.
WHY USE 0/0 Dinos???
It should be apparent, but just in case it is not: Why are we always using the base pair of 0/0 parents along side the +1, +2, +3 and so on dinos we get that are mutated? That ensures that the baby dino has the bare minimum number of mutations since it inheriting zero mutations from the low level parent and that when you finally get to the +20 Melee dino, all those babies only have 20 mutations. Otherwise it cuts your chance in half of gaining new mutations.
MAX LEVEL DINO CONSIDERATION
Remember back when I said official servers had a special consideration to keep in mind? Well here it is. You will eventually get +20 melee on one dino. Then you will go back and work on Health. (I personally will probably stop initially at around +10 or +11 Health so I don't have too high HP rexes for my dragon army). When you breed those two stats together, the baby will have a rather high level due to the fact that it now has 20 levels in melee and +10 to +20 levels in Health (and anything else you level).
I did some reading and read that there was an incident on official servers where a dino was released accidentally which was super high level (apparently from one of the devs). This is hearsay but apparently there is a setting where any dinos over the level of I believe it is 450 are automatically destroyed by the server.
It is possible to continue to breed dinos with 0/0 base dinos in order to guarantee a 2.5% chance at a new mutation indefinitely. This could result (eventually) in dinos that reach into the 1000's if you could go through enough eggs without an overwhelming desire to gouge out your eyes. However, I think it is around level 379 that you need to be your max level a baby is born at in order to not have it level up too much through the course of play. (my math may be wrong there too but I think you get my point.. don't level a dino over 450 on official.
Hopefully someone finds this helpful. I got bored so thought I would post this. I just hope it is written well enough everyone can understand it. If I flubbed something, let me know. (not sure how long I have before I cannot edit but I will try)
"If you keep the HP and the Melee Damage one one dino here, then you are taking up 2 of the potential 20 mutations this new parent will be able to pass on to his children.
You will eventually reach that cap of 20 mutations from the one parent"
You can mutate infinately... as long as only mutate on the paternal OR the maternal side... (paternal being the most efficient)
If you have a female that's maxed on mutations, just breed her to your 0/0 mutation male. This is how you can keep going with mutations well after the limit is reached.
You can do the same thing with the male, just breed it back to the mother.
Always breed back.
Get a mutation? Breed it back to your original 0/0 mutation parents. This might mean it takes longer to get another mutation, but it'll save you a lot of backtracking later on.
I love the guide idea, I'd just recommend you heavily condense it and use bullet points etc. Another trick is to remove all meta notations; "I'm not going to spend much time here," etc.
TBH Veeshan, Apostolos is in a no-win situation here. They could have made it clinical with just bullet points, and then people would be asking their reasoning and for further explanation - or they add some personality with their first person experience and then they're asked to STFU and just get on with it.
This is presented as a guide to help people, and personally, I like it. If this was on YT, the same words would be spoken as written. I like a narrative. It makes it more human.