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How would this be better? I'd much rather deal with evading a raptor's pounce than a torpor attack. I remember when troodons would knock you out then derp out around your body, pretty much trolling you as they attack just enough to replenish your torpor until finally getting bored and disappearing.
While I agree that being unable to do anything while pinned is bull, other than that the pounce isn't broken, you insulting or otherwise attempting to discredit those who offer legitimate advice doesn't change that.
Raptors won't pounce until right up in your face, so you have plenty of time to bola them unless you let them get the drop in you. Get the drop in them and you can climb a rock and pick them off with ranges weapons.
Or you can sick your tames on them, even a simple turtle provides a good distraction while you attack from behind.
If all else fails, tame a parasaur. Their roar scares off small carnivores, its pretty much made to counter the raptor.
Oh let's just use the sleep animation! Because we don't actually want to make the game better, complete or more fun, just annoying!
There are several ways to go about making this work. For instance, make wild creatures consume stamina and struggling against it drains them depending on your melee skill and/or carry weight, perhaps calculated against theirs. Once drained, they ragdoll and can't try again until getting their stamina back to a certain level.
Another way could be "Strength checks" Maybe every few seconds get an opportunity to try and break out with the attack button, gaining immunity to further pounces or grabs afterwards for a brief amount of time to keep it from immediately grabbing you again. This could also give a counter to people who'd just grab you with a flyer and drop you from a high location, and would make melee have utility later in the game when firearms, lasers, and giant dinos are a thing, it'd also give more high-level play value to smaller creatures who can pounce or stun and allow other playstyles along with giving newer players some chance against rooted tribes.
Or maybe just let your toon use melee weapons while pounced.
Yes at higher level getting stunned might not immediately kill you and can be merely annoying, ..or it can happen at the wrong moment and you can get destroyed by a passing group of Allos or get knocked off your mount and fall from a cliff.. Personally I also disagree with turning off bloom and fog so when the sun shines in my eyes, if the situation is just right I can fail to see a raptor charging at me, or I can stumble right into a rex when the fog is so thick I can't see the tree next to me.
It just happened yesterday, my maxed out character was doing a quick recon of Valguero, had no items other than some carrots to eat, running around naked.. randomly found a 150 unicorn and tamed it up. Awesome I thought and suddenly I was surrounded by four arcocanthosaurus. I ran blindly for the red obelisk to upload us home. When I arrived I was confronted by a viciously designed spawn of microraptors and pegos right on the terminal platform, needless to say 6 deaths later I finally found my still alive by pure luck unicorn and managed to leave.. it was harrowing, and that's the kind of thing you lose when you take away those annoying mechanics.
It's like, your character anticipates a pounce, so he lies on the ground for the raptor to begin the pouncing, then a few seconds later, the raptor pounces. Completely broken choreography. If the raptor wants to pounce, it should at least have to land it; not just mind-control me into laying on the ground prior to ever touching me.
The raptor should begin pouncing, and I should be given the opportunity to dodge it, and if it misses, or hasn't touched me, I should be unhindered to keep strafing around like a boss like I do with Rex's and other much bigger, meaner dinos.
You can dodge it, I just so happened to get ambushed on my last wood gathering trip so I took the opportunity to test it. You hit jump while the raptor is in the air and your character does a sort of dash, sort of like the tek suit one. Its certainly not the smoothest dodge mechanics in the world.but I was still able pull it off pretty consistently before ultimately being pulled off my roll rat. They shredded my armor, the roll rat shredded them.:P
The animations are bit janky true, but then that's because they're trying to animate 3rd-person action stuff in 1st-person. You wouldn't normally be able to see anything beside your camera flipping around and your arms flailing to begin with. Animating a proper roll in 1st-person would look and feel weird. The only 'solution' would be getting rid of or limiting one of the camera modes.