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People like me, who put up lots of criticism and sees stings from a different more professional angle would say:
completely missed players demands
I do agree with you, there should be an option to deal more weapon damage apart from having higher weapon quality
:D
i mean... no amount of muscles makes a rifle more powerful does it?
Vesuvius - i think you must be changing the damage resistance multiplier -
- Boy you are some kind of genius -
No - changing the PlayerDamage Setting effects ALL your damage output correspondingly as i Tested it. Meaning a Tek railgun does 850 base dmg - change the setting from 1.0 to 10.0 and you get 8500 dmg. This also changes SELF damage. Fist - Punching tree does 1 dmg to you. Changing from 1.0 to 10.0 and punching a tree does 10 dmg to you. Change it to 100.0 and you deal 100 self damage and die. Also Fall damage is likewise effected as it ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ counts as the player doing damage to himself and is changed as sutch. If you change if from 1.0 to 10.0 you get 10X fall damge. I did test the seme fall hights for different settings and the damge is multillied corespondingly. So you see this is the "Working as intended" of Player Damage Setting - The discription says it effectsthe damge the player does - However ALL your attack get multiplied including SELF Damage ( as it counts the player as hurting or attacking himself )
Or.... do cave runs as intended, deep sea loot crates.... till you land a good spec BP.... or use upgrade mod to turn a good spec weapon into a BP...
Pple do appear to be doing just fine with vanilla damage rates as is.
The only way i know around this only applies to turrets, all other options have downsides like increasing the overall player resistance or lowering the overall dino resistance much like increasing the playerdamage.
So yeah in a way its working as intended (call me a fanboy for that all you want), doesnt mean its good game design or that you cant alter it with using mods like upgrade station to get past the regular loot scaling limits.
Yeah i tend to forget about that one, also a valid option.
- If the Discusion topic was about weaponblueprints than you would be right.
- However the topic is the PlayerDamage Setting
You are missing the point here Boyo and barking up the wrong tree
The main issue is the working of the Setting
Description says " Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it." The FUN PART is that it increases SELF DAMAGE (by punching - that causes self damage ) and FALL DAMAGE ( counts as player hurting / attacking himself ). THAT is the JOKE of Working as intended - punch a tree or take tree steps down and you DIE. - sutch great design -
Posting here on steam will have precisely zero flow on effect.
Post @ survivetheark.com you will have better luck..... probably not to your satisfaction.
I know that, if you read my reply carefully i do kind of touch on it.