ARK: Survival Evolved

ARK: Survival Evolved

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Player Damge effects Fall Damage and self Damage? WTF
Messing around with some server settings, wated my weapons to deal more damge specificaly the Tek Railgun ( i mean seriously a space age cutting edge weapon deals less damage than my ♥♥♥♥♥♥♥ Otter ) So i tried changing the player Damge to 3.0 5.0 30.0 and 50.0 to mess around only to find that not only does it raise the damage you deal but also the damage you recieve from fall damage and hitting things with your fist. Nothing beats staring a character, punching a tree to get som wood and dieing of suacide. Also a 2 step fall now insta kills me, what fun. Any one got some experience on these slider settings on how to increase weapon and tek damage and not die from a 20cm fall?
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Showing 1-14 of 14 comments
Yaka Dec 2, 2018 @ 3:09am 
Notoric Studio Wildcard fanbois (written wrong on purpose) would say: working as intended.
People like me, who put up lots of criticism and sees stings from a different more professional angle would say:
completely missed players demands
I do agree with you, there should be an option to deal more weapon damage apart from having higher weapon quality
[H]. GrimPanzer Dec 2, 2018 @ 3:20am 
True Dat. Starts game - howers over settings, sees Player Damge - Discription: increase the damage player deals - Oh goodie now my guns can do something more than a supersoaker. No longer will thous dodos get away after a Tek railgun shot to the head. - Changes value to 100 - Starts game - Punches Tree - DIES - Devs be like: Working as intended - Sniffs Glue
Last edited by [H]. GrimPanzer; Dec 2, 2018 @ 3:22am
Yaka Dec 2, 2018 @ 3:22am 
+1
:D
Vesuvius Dec 2, 2018 @ 3:38am 
i think you must be changing the damage resistance multiplier. the player damage multiplier effects melee weapons only (including bow)..... if you want kick ass weapons... add an upgrade mod to make your weapons kick ass......

i mean... no amount of muscles makes a rifle more powerful does it?
[H]. GrimPanzer Dec 2, 2018 @ 5:49am 
Writes - im changing and testing the playerDamageSetting -
Vesuvius - i think you must be changing the damage resistance multiplier -
- Boy you are some kind of genius -
No - changing the PlayerDamage Setting effects ALL your damage output correspondingly as i Tested it. Meaning a Tek railgun does 850 base dmg - change the setting from 1.0 to 10.0 and you get 8500 dmg. This also changes SELF damage. Fist - Punching tree does 1 dmg to you. Changing from 1.0 to 10.0 and punching a tree does 10 dmg to you. Change it to 100.0 and you deal 100 self damage and die. Also Fall damage is likewise effected as it ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ counts as the player doing damage to himself and is changed as sutch. If you change if from 1.0 to 10.0 you get 10X fall damge. I did test the seme fall hights for different settings and the damge is multillied corespondingly. So you see this is the "Working as intended" of Player Damage Setting - The discription says it effectsthe damge the player does - However ALL your attack get multiplied including SELF Damage ( as it counts the player as hurting or attacking himself )
Vesuvius Dec 2, 2018 @ 2:14pm 
Originally posted by H. GrimPanzer:
Writes - im changing and testing the playerDamageSetting -
Vesuvius - i think you must be changing the damage resistance multiplier -
- Boy you are some kind of genius -
No - changing the PlayerDamage Setting effects ALL your damage output correspondingly as i Tested it. Meaning a Tek railgun does 850 base dmg - change the setting from 1.0 to 10.0 and you get 8500 dmg. This also changes SELF damage. Fist - Punching tree does 1 dmg to you. Changing from 1.0 to 10.0 and punching a tree does 10 dmg to you. Change it to 100.0 and you deal 100 self damage and die. Also Fall damage is likewise effected as it ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ counts as the player doing damage to himself and is changed as sutch. If you change if from 1.0 to 10.0 you get 10X fall damge. I did test the seme fall hights for different settings and the damge is multillied corespondingly. So you see this is the "Working as intended" of Player Damage Setting - The discription says it effectsthe damge the player does - However ALL your attack get multiplied including SELF Damage ( as it counts the player as hurting or attacking himself )
So DONT alter it and use an upgrade mod. Or spam admin summons till you land a crazy spec weapon BP.

Or.... do cave runs as intended, deep sea loot crates.... till you land a good spec BP.... or use upgrade mod to turn a good spec weapon into a BP...

Pple do appear to be doing just fine with vanilla damage rates as is.
Lordbufu Dec 2, 2018 @ 2:31pm 
The problem isnt so much that the weapons dont do enough damage, but the dino's take a lot less from firearms (excluding a select few like headshots on pteradons). The firearms are mainly geared for PvP and not PvE (though you can make it work on PvE with good quality blueprints). Mainly as a incentive to use you tames, as that is what PvE is all about.

The only way i know around this only applies to turrets, all other options have downsides like increasing the overall player resistance or lowering the overall dino resistance much like increasing the playerdamage.

So yeah in a way its working as intended (call me a fanboy for that all you want), doesnt mean its good game design or that you cant alter it with using mods like upgrade station to get past the regular loot scaling limits.
Last edited by Lordbufu; Dec 2, 2018 @ 2:33pm
Vesuvius Dec 2, 2018 @ 2:37pm 
Originally posted by Lordbufu:
The problem isnt so much that the weapons dont do enough damage, but the dino's take a lot less from firearms (excluding a select few like headshots on pteradons). The firearms are mainly geared for PvP and not PvE (though you can make it work on PvE with good quality blueprints). Mainly as a incentive to use you tames, as that is what PvE is all about.

The only way i know around this only applies to turrets, all other options have downsides like increasing the overall player resistance or lowering the overall dino resistance much like increasing the playerdamage.

So yeah in a way its working as intended (call me a fanboy for that all you want), doesnt mean its good game design or that you cant alter it with using mods like upgrade station to get past the regular loot scaling limits.
Could also crank up the loot crate quality scaler.
Lordbufu Dec 2, 2018 @ 2:46pm 
Originally posted by Vesuvius:
Could also crank up the loot crate quality scaler.

Yeah i tend to forget about that one, also a valid option.
[H]. GrimPanzer Dec 2, 2018 @ 9:29pm 
Originally posted by Vesuvius:
Originally posted by H. GrimPanzer:
Writes - im changing and testing the playerDamageSetting -
Vesuvius - i think you must be changing the damage resistance multiplier -
- Boy you are some kind of genius -
No - changing the PlayerDamage Setting effects ALL your damage output correspondingly as i Tested it. Meaning a Tek railgun does 850 base dmg - change the setting from 1.0 to 10.0 and you get 8500 dmg. This also changes SELF damage. Fist - Punching tree does 1 dmg to you. Changing from 1.0 to 10.0 and punching a tree does 10 dmg to you. Change it to 100.0 and you deal 100 self damage and die. Also Fall damage is likewise effected as it ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ counts as the player doing damage to himself and is changed as sutch. If you change if from 1.0 to 10.0 you get 10X fall damge. I did test the seme fall hights for different settings and the damge is multillied corespondingly. So you see this is the "Working as intended" of Player Damage Setting - The discription says it effectsthe damge the player does - However ALL your attack get multiplied including SELF Damage ( as it counts the player as hurting or attacking himself )
So DONT alter it and use an upgrade mod. Or spam admin summons till you land a crazy spec weapon BP.

Or.... do cave runs as intended, deep sea loot crates.... till you land a good spec BP.... or use upgrade mod to turn a good spec weapon into a BP...

Pple do appear to be doing just fine with vanilla damage rates as is.

- If the Discusion topic was about weaponblueprints than you would be right.
- However the topic is the PlayerDamage Setting
You are missing the point here Boyo and barking up the wrong tree
[H]. GrimPanzer Dec 2, 2018 @ 9:34pm 
Originally posted by Lordbufu:
The problem isnt so much that the weapons dont do enough damage, but the dino's take a lot less from firearms (excluding a select few like headshots on pteradons). The firearms are mainly geared for PvP and not PvE (though you can make it work on PvE with good quality blueprints). Mainly as a incentive to use you tames, as that is what PvE is all about.

The only way i know around this only applies to turrets, all other options have downsides like increasing the overall player resistance or lowering the overall dino resistance much like increasing the playerdamage.

So yeah in a way its working as intended (call me a fanboy for that all you want), doesnt mean its good game design or that you cant alter it with using mods like upgrade station to get past the regular loot scaling limits.

The main issue is the working of the Setting
Description says " Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it." The FUN PART is that it increases SELF DAMAGE (by punching - that causes self damage ) and FALL DAMAGE ( counts as player hurting / attacking himself ). THAT is the JOKE of Working as intended - punch a tree or take tree steps down and you DIE. - sutch great design -
[H]. GrimPanzer Dec 2, 2018 @ 9:39pm 
Yes the Damage of all items in game is moustly setup on a PvP basis. Thats why it sometimes is funny how innafective the bullets, rockets and Tek Age Space Guns are compared to the mighty high lv Dodo.
Vesuvius Dec 3, 2018 @ 12:15am 
Originally posted by H. GrimPanzer:
Originally posted by Vesuvius:
So DONT alter it and use an upgrade mod. Or spam admin summons till you land a crazy spec weapon BP.

Or.... do cave runs as intended, deep sea loot crates.... till you land a good spec BP.... or use upgrade mod to turn a good spec weapon into a BP...

Pple do appear to be doing just fine with vanilla damage rates as is.

- If the Discusion topic was about weaponblueprints than you would be right.
- However the topic is the PlayerDamage Setting
You are missing the point here Boyo and barking up the wrong tree
In that case, so are you 😉

Posting here on steam will have precisely zero flow on effect.

Post @ survivetheark.com you will have better luck..... probably not to your satisfaction.
Lordbufu Dec 3, 2018 @ 1:30am 
Originally posted by H. GrimPanzer:
The main issue is the working of the Setting

I know that, if you read my reply carefully i do kind of touch on it.
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Date Posted: Dec 2, 2018 @ 3:04am
Posts: 14