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Well, I'd argue it depends on the will of the developers. I'm a LInux gamer and I have no troubles playing every natively supported game for Linux I've tried so far, such as Valve games as well as heavier ones like War Thunder, Dawn of War 2 and many others.
For most of my other windows only game, Lutris & Wine do the trick.
Now, ARK is officially natively supported for Linux, meaning it should run flawlessly and shouldn't require wine, which it doesn't. But if it's only to have an unplayable product, then I just do not see the point to make this a marketing point.
I'm glad to have been refunded.
I let it run for like 5 minutes and my computer froze.
Also, I can't even change the settings unless theres a way to do that before hitting the play button in steam.
Does it freeze in the main menue itself, or when you try to load a save file? Cause the latter happens to me if the game remains on the menu too long. I have to set the settings then manually exit the game and relaunch it to avoid it. As long as you don't touch start its ok in my experience.
I think you may be right about it being a memory leak. I've noticed that when Ark crashes normally in-game my ram usage is always around 80-90%, so something is causing a spike in memory usage, possibly the way Ark loads manages memory. If so its not an OS issue, albiet perhaps its worse on the Linux version.
At the same time my ram starts to get used like crazy.
If I don't force quit it out, the game will freeze my computer.
Are you using a SSD ?
Because on Ubuntu ARK starts caching a lot data after like 20 s, seems to freeze,
but becomes responsive once multiple gb are cached in RAM..
.. i m asking about SSD because i m using one and i could imagine it takes much longer without it.
If you monitor your RAM for example with conky,
you can check when data in RAM stops increasing = ARK should become responsive again.
Google "Wine + Linux", read up on it on their Wiki/website, and decide which version you want. Stable or staging.
The game worked fine nativly on Linux for a long time. But for some reason this year, it just stopped. Like there was some bug in the code and the devs just don't care, or can't figure out what's wrong and won't say any thing about it.