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So you cull any mutations prior to getting a matching pair even if they are in target stats?
I do remove them from the breeding plan. I save cool colors or trade them.
Would you recommend going back to the zero mutation point in the line then and starting over from there, or is it possible to get a handle on these mutations in some way so they don't limit the overall potential of the line?
You have to eliminate anything that doesn't improve the breeding line.
If you weren't done getting all your highest stats into a breeding pair, I would go back and make this happen.
Therein lies the issue though. The HP mutation female has all of the best stats and would have been the new matriach of the line, plus it has the HP mutation. Then the damage mutation male has all of the best stats, plus it has the two mutations so it would have been the partriarch of the line. Basically, these two would have been the stable line generations, but then they both mutated. We could go back and breed again for the stable line without the mutations, but both mutations improved the line which is why we kept them. That said, we don't like the idea that two mutated stat boosts results in 3 mutation counter increases, so thats what we are concerned about. If the only solution to the mutation counter issue is to go back and retry for an unmutated, stable pair, then that's what we'll have to do, but we'd be losing the beneficial mutations we've already gotten.
Oh, I did watch it several times, but like most youtubers who are not professionally trained educators, he left quite a bit of important information out and rambled without completing many important points. Based on what he said,I could breed the double mutated dino back with a 0/0 dino and it would put all of the mutations on one side, but then he immediately flipped that around and said that it would start running up the counter on both sides if you tried to flip the mutations like that. That all said, I think I'm just going to go back to the beginning and start with 0/0 dinos because I don't want to end up with some massive mutation counter without having some degree of control on it.
Step 1: create 2 parents with identical stats, zero mutations.
Step 2: start breeding and kill every baby until you get a stat mutation you want
Step 3: breed that baby back into the zero mutation parent
Repeat 2 & 3 to infinity.