ARK: Survival Evolved

ARK: Survival Evolved

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Advice on getting control of mutations please
So we have a Tek Stego line that has mutated twice now, once in hp and once in damage. We decided to keep both, but how have an issue that seems to be runaway mutation counters. The first mutation was hp on a female, then her son gained the damage mutation and he now has a mutation on both sides. We bred them together again to try to stabilize the line, and now their offspring has two partrilineal mutations and a matrilinial mutation despite the fact that only two stat bonuses have occurred. We're concerned now that we'd be limiting the ability to get beneficial mutations on the line if we keep inbreeding because the next generation should have 3 mutations on one side an 1 on the other if this trend continues.

I've looked at a few youtube videos and they all seem to recommend having a clean breeding pair and then only allowing mutations from one side of the line, so my question is, should we back up to before the mutations started and get a clean breeding pair first before allowing any mutations, or is it possible to salvage the line from where we are now? Also if the way I've described this doesn't make any sense, please let me know how I can clarify it because its all pretty confusing to me still and that leads me to have difficulty explaining it effectively.

Thank you.
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Showing 1-9 of 9 comments
KitsuneShiro Aug 14, 2018 @ 5:09pm 
I usually breed for stat perfection...then breed for mutations.
Originally posted by KitsuneShiro:
I usually breed for stat perfection...then breed for mutations.

So you cull any mutations prior to getting a matching pair even if they are in target stats?
KitsuneShiro Aug 14, 2018 @ 5:12pm 
Originally posted by Excessive Paranoia:
Originally posted by KitsuneShiro:
I usually breed for stat perfection...then breed for mutations.

So you cull any mutations prior to getting a matching pair even if they are in target stats?

I do remove them from the breeding plan. I save cool colors or trade them.
Originally posted by KitsuneShiro:
Originally posted by Excessive Paranoia:

So you cull any mutations prior to getting a matching pair even if they are in target stats?

I do remove them from the breeding plan. I save cool colors or trade them.

Would you recommend going back to the zero mutation point in the line then and starting over from there, or is it possible to get a handle on these mutations in some way so they don't limit the overall potential of the line?
KitsuneShiro Aug 14, 2018 @ 5:16pm 
Originally posted by Excessive Paranoia:
Originally posted by KitsuneShiro:

I do remove them from the breeding plan. I save cool colors or trade them.

Would you recommend going back to the zero mutation point in the line then and starting over from there, or is it possible to get a handle on these mutations in some way so they don't limit the overall potential of the line?

You have to eliminate anything that doesn't improve the breeding line.

If you weren't done getting all your highest stats into a breeding pair, I would go back and make this happen.
Originally posted by KitsuneShiro:
Originally posted by Excessive Paranoia:

Would you recommend going back to the zero mutation point in the line then and starting over from there, or is it possible to get a handle on these mutations in some way so they don't limit the overall potential of the line?

You have to eliminate anything that doesn't improve the breeding line.

If you weren't done getting all your highest stats into a breeding pair, I would go back and make this happen.

Therein lies the issue though. The HP mutation female has all of the best stats and would have been the new matriach of the line, plus it has the HP mutation. Then the damage mutation male has all of the best stats, plus it has the two mutations so it would have been the partriarch of the line. Basically, these two would have been the stable line generations, but then they both mutated. We could go back and breed again for the stable line without the mutations, but both mutations improved the line which is why we kept them. That said, we don't like the idea that two mutated stat boosts results in 3 mutation counter increases, so thats what we are concerned about. If the only solution to the mutation counter issue is to go back and retry for an unmutated, stable pair, then that's what we'll have to do, but we'd be losing the beneficial mutations we've already gotten.
retsam1 Aug 14, 2018 @ 6:56pm 
Did you not watch the video I gave you a link to concerning breeding and mutations a while back EP?
Originally posted by retsam1:
Did you not watch the video I gave you a link to concerning breeding and mutations a while back EP?

Oh, I did watch it several times, but like most youtubers who are not professionally trained educators, he left quite a bit of important information out and rambled without completing many important points. Based on what he said,I could breed the double mutated dino back with a 0/0 dino and it would put all of the mutations on one side, but then he immediately flipped that around and said that it would start running up the counter on both sides if you tried to flip the mutations like that. That all said, I think I'm just going to go back to the beginning and start with 0/0 dinos because I don't want to end up with some massive mutation counter without having some degree of control on it.
Cobretti Aug 15, 2018 @ 6:43pm 
Explained above but here is the process

Step 1: create 2 parents with identical stats, zero mutations.

Step 2: start breeding and kill every baby until you get a stat mutation you want

Step 3: breed that baby back into the zero mutation parent

Repeat 2 & 3 to infinity.
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Date Posted: Aug 14, 2018 @ 5:07pm
Posts: 9