ARK: Survival Evolved

ARK: Survival Evolved

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Snaky Jul 4, 2018 @ 3:22am
ARTHROPLUERA INSANE DAMAGE ON STRUCTURES
Title says enough. Please devs take this out, are you guys crazy ? 500 damage on a stone foundation per hit with 300% dmg on the ARTHROPLUERA itself. It can damage just everything aswell so it doesnt only affect me as a primitive player but everyone else that plays your game. This has too go seriously, its the more overpowered than anything i ever seen on this game.
Last edited by Snaky; Jul 4, 2018 @ 3:25am
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Showing 1-6 of 6 comments
Dolomite83 Jul 4, 2018 @ 4:36am 
/grabbing popcorn
Yaka Jul 4, 2018 @ 4:50am 
*eating popcorn*
In return the Arthropluera has a significantly increased damage it takes from explosives and turrets etc.
So increase your defenses I guess.
Lordbufu Jul 4, 2018 @ 4:55am 
*grabs a soda*
How much dmg does a Giga do to stone foundations ?
123 Jul 4, 2018 @ 5:37am 
prim servers are dead first of all second of all arthros on tek servers are useless apart from maybe clearing spam or something like on abb where u dont have titans and u dont want to waste c4 just get some parasaurs put them in turret towers and put a theri thats follow it on neutral if someone wants to raid u offline they will do it no matter how good yr defences are or maybe even better encoumber brontos and leave them on agressive or something arthros wouldnt even be able to come close to bases as for droping them on roof again agressive overweight brontos and roof is then clear
Puri Jul 4, 2018 @ 6:15am 
It's really a very strange decision. It makes alpha- or stronger tribes even stronger and in turn makes progressing on any established server even harder.

Having a small metal base was usually the first step, and no one would try to spend C4 to raid such a base with probably a very low or even negative effort/reward ratio.
But that changes obviously now.
Leslie Jul 4, 2018 @ 7:02am 
Arthroplurea can clear pillar spam??? Not likely... can't attack on a PVE server.

So, two more dinos needed, or modify two of the existing dinos. First: an untameable "Pillar Eater". An active surface dino that can and will attack structures without being agroed first. Very low HP so minor base defenses can keep them at bay around bases, but they naturally over time clear the pillar spam, left over spikes, odd campfires and torches, etc out in the wild.

Second: a "Pillar Protector". Either a tameable dino that eats the "Pillar Eaters" but doesn't attack humans or tames, or some resource such as bug repellent that decays but can be scattered on the ground to repell the Pillar Eaters.

You want to pillar to protect resources?... tame some of the second dinos and keep them around your pillars at the resources. or scatter the reppellent in the area. Got to put in the effort to protect those pillars, so get up there and feed/tend/replace the Pillar Protectors. Because of the work involved it will limit the areas tribes are willing to pillar. And if someone does pillar an area, it can be naturally cleared over time.

Nature (game mechanics) solves the problem. Now instead of the pillar tribe just doing a flyby to keep the pillars active, other players can just do a flyby to render in the Pillar Eaters.

Design the game to fix game problems.
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Date Posted: Jul 4, 2018 @ 3:22am
Posts: 6