ARK: Survival Evolved

ARK: Survival Evolved

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Primus Jun 30, 2018 @ 3:58am
Sloped Ceiling, and doorway workaround.
Is there any way to remove the collision or trick the collision of a sloped ceiling/ramp from blocking the doorway just above-below it?.

ex. When you put a doorway, and put a sloped ceiling on it, the extension of sloped ceiling is more than the corner they meet therefore its colliding with players head, making it unable for passage unless crouch.

There was a mod for this i suppose. I thought s+ did the trick, was wrong.
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Showing 1-7 of 7 comments
KitsuneShiro Jun 30, 2018 @ 4:31am 
It's all about snap points. If you get the wrong ones things don't work out.
Leslie Jun 30, 2018 @ 4:37am 
Ramps have two snap points on foundation edges, one is lower and closer to the edge, the other is slightly higher and farther into the foundation.... make certain your ramp is snapped to the lower outer snap point.

For ceilings, build temp walls in from your doorway, place a ceiling on top of these temp walls. place sloped walls on top of this ceiling, Place your desired sloped ceiling onto these sloped walls. Snap the rest of your sloped ceilings off this one and the row should be 1/2 thickness higher. Run them clear across the row to the outside walls to gain support before you delete the temp walls, ceiling and sloped walls. You can accomplish the same thing by building a second temp floor off the top snap point of a temporary pillar, snapping your sloped ceiling to that, finish the row and delete the temp components.

You know how a wall snapped to a ceiling on pillars is just a little higher than a wall snapped to a foundation? Well this accomplishes the same thing... about a half ceiling thickness difference.

This is a stupid work around that wastes resources - is very unstable and unsupported by the doorway wall - and will collapse into rubble if you try to make any changes - and must be done when you first start the building - but hey, you can enter your door.
Leslie Jun 30, 2018 @ 4:39am 
Its generally easier to just place a foundation or ceiling on pillar outside your doorway like a front porch, then ramp to that
Wolfe Jun 30, 2018 @ 4:55am 
Had many issues with this myself, I had to stop using a spiral staircase in my raft base as it would do the same as the topic creator, I'd go up the stairs then I'd hit my head and have to duck. I ended up just using ladders with ceiling hatch pieces instead with zero issues.

There's no way of fixing that either, that was 100% due to the staircase as I tried all sorts of configurations until just using ladders.

Incidentally, it's immensely frustrating that they allow the characters to be so big that they'll clip through a single height room with a celiing, even if they don't get impeded, it looks awful in third person view.

Game is great overall, but what a screwup that was to not scale the characters better with the enviromnent. The tallest character should be the max height of a single floor without it clipping and looking crap, which is around 7 feet so quite palusible, then scale down from that.
Primus Jun 30, 2018 @ 8:02am 
Originally posted by Leslie:
Ramps have two snap points on foundation edges, one is lower and closer to the edge, the other is slightly higher and farther into the foundation.... make certain your ramp is snapped to the lower outer snap point.

For ceilings, build temp walls in from your doorway, place a ceiling on top of these temp walls. place sloped walls on top of this ceiling, Place your desired sloped ceiling onto these sloped walls. Snap the rest of your sloped ceilings off this one and the row should be 1/2 thickness higher. Run them clear across the row to the outside walls to gain support before you delete the temp walls, ceiling and sloped walls. You can accomplish the same thing by building a second temp floor off the top snap point of a temporary pillar, snapping your sloped ceiling to that, finish the row and delete the temp components.

You know how a wall snapped to a ceiling on pillars is just a little higher than a wall snapped to a foundation? Well this accomplishes the same thing... about a half ceiling thickness difference.

This is a stupid work around that wastes resources - is very unstable and unsupported by the doorway wall - and will collapse into rubble if you try to make any changes - and must be done when you first start the building - but hey, you can enter your door.

hey, Ive tried to workaround but, somehow didnt work. Ill keep trying

hold on. I made it work. But It works with ramp, not with sloped.
Last edited by Primus; Jun 30, 2018 @ 8:04am
Leslie Jun 30, 2018 @ 8:48am 
If you have other sloped ceiling nearby, it won't work The preferred snap points are to the other nearby ceilings, not the slightly raised sloped walls. This has to be done at the beginning, Doesn't work for a fix to an existing building.... ie: you have to do the workaround before you know you need a workaround !!???!!
It's Ark Logic.
Primus Jun 30, 2018 @ 9:06am 
you have been most helpful thank you. Btw, one more question. Ive a platform, and below the foudnation ceiling there is ramps again, to make an aesthetic view. Everything works fine but, as I made the doorway walkable again, Ive noticed that because of the ramps below the doorway, I cannot climb into door way. The edge of the ramp below the doorway, doesnt let the character to move upwards. anything about this?
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Date Posted: Jun 30, 2018 @ 3:58am
Posts: 7