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For ceilings, build temp walls in from your doorway, place a ceiling on top of these temp walls. place sloped walls on top of this ceiling, Place your desired sloped ceiling onto these sloped walls. Snap the rest of your sloped ceilings off this one and the row should be 1/2 thickness higher. Run them clear across the row to the outside walls to gain support before you delete the temp walls, ceiling and sloped walls. You can accomplish the same thing by building a second temp floor off the top snap point of a temporary pillar, snapping your sloped ceiling to that, finish the row and delete the temp components.
You know how a wall snapped to a ceiling on pillars is just a little higher than a wall snapped to a foundation? Well this accomplishes the same thing... about a half ceiling thickness difference.
This is a stupid work around that wastes resources - is very unstable and unsupported by the doorway wall - and will collapse into rubble if you try to make any changes - and must be done when you first start the building - but hey, you can enter your door.
There's no way of fixing that either, that was 100% due to the staircase as I tried all sorts of configurations until just using ladders.
Incidentally, it's immensely frustrating that they allow the characters to be so big that they'll clip through a single height room with a celiing, even if they don't get impeded, it looks awful in third person view.
Game is great overall, but what a screwup that was to not scale the characters better with the enviromnent. The tallest character should be the max height of a single floor without it clipping and looking crap, which is around 7 feet so quite palusible, then scale down from that.
hey, Ive tried to workaround but, somehow didnt work. Ill keep trying
hold on. I made it work. But It works with ramp, not with sloped.
It's Ark Logic.