ARK: Survival Evolved

ARK: Survival Evolved

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JoshTGW Jul 22, 2018 @ 5:33pm
Anyone think Gigantopithecus are worth tamng at this point?
With the Therizino and Megatherium in the game, is there really a good reason to tame it since both creatures can outshine it in PvP and PvE, considering how easy it is to tame them, and how reliable their stats are versus the Gigantopithecus? Sure it has some abilities, however, they aren't worth mentioning. I honestly don't think the TLC update for the creature has done it enough justice.
Last edited by JoshTGW; Jul 22, 2018 @ 5:34pm
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Showing 1-15 of 22 comments
Tommy Jul 22, 2018 @ 6:14pm 
Agree, I think the novelty of it is all it has left. Although you can set to wander and it’ll farm for you, but if you need for some reason thousands of fiber there are other ways to obtain that. Sure is fun riding it’s shoulders though...
Elliebird Jul 22, 2018 @ 6:22pm 
I think it depends on the map. Or more specifically, it depends if you're playing Aberration or not haha.
Last edited by Elliebird; Jul 23, 2018 @ 6:41pm
hennelface Jul 22, 2018 @ 6:26pm 
I have never used a Migantopithecus. I usually just tame a Mosschop or whatever their name is. There is a lot of Power inflation with dinos and some are being left behind. Ark could use a dino stat/tame rebalance for all dinos.
Lordbufu Jul 22, 2018 @ 7:27pm 
It all a matter of personal taste, i can seem them shine in certain caves if you have zip-line anchors.
But tbh even dodo's are worthless if you dont need there egss anymore, and that kind off happens to most dino's as you move true the games progression.
Not every dino in this is going to be/stay usefull for ever.
JoshTGW Jul 22, 2018 @ 10:06pm 
Originally posted by Lordbufu:
It all a matter of personal taste, i can seem them shine in certain caves if you have zip-line anchors.
But tbh even dodo's are worthless if you dont need there egss anymore, and that kind off happens to most dino's as you move true the games progression.
Not every dino in this is going to be/stay usefull for ever.
The problem is not that it becomes useless, it's just straight up useless in my opinion since it doesn't have much to offer with creatures in the game that can do it's job better and are far easier to tame..

I came up with an idea to give it an interesting ability that might make it more viable during PvP and this ability I call "Shake-Up". What it can do is essentialy grab players or any creature of relative size and Shake them up doing a slight bit of damage, and if it grabs a player, it can shake items out of their inventory except armor (since it wouldn't make sense for your clothes to fall off from being shooken up). This ability will last 7 seconds and can shake 1 random item out of the player's inventory every 1.25 sec. It will also have a 1 minute cooldown so the ability can't be spammed or too heavily depended on.
Last edited by JoshTGW; Jul 22, 2018 @ 10:08pm
=Sarsante= Jul 22, 2018 @ 10:09pm 
They're useless like most dinos tbh
Say Drake Jul 22, 2018 @ 11:20pm 
i still want to see compy packs that can attach to players/tames and only way to remove it is to have another player hold e for a few seconds
Elliebird Jul 22, 2018 @ 11:46pm 
Originally posted by JoshTGW:
Originally posted by Lordbufu:
It all a matter of personal taste, i can seem them shine in certain caves if you have zip-line anchors.
But tbh even dodo's are worthless if you dont need there egss anymore, and that kind off happens to most dino's as you move true the games progression.
Not every dino in this is going to be/stay usefull for ever.
The problem is not that it becomes useless, it's just straight up useless in my opinion since it doesn't have much to offer with creatures in the game that can do it's job better and are far easier to tame..

I came up with an idea to give it an interesting ability that might make it more viable during PvP and this ability I call "Shake-Up". What it can do is essentialy grab players or any creature of relative size and Shake them up doing a slight bit of damage, and if it grabs a player, it can shake items out of their inventory except armor (since it wouldn't make sense for your clothes to fall off from being shooken up). This ability will last 7 seconds and can shake 1 random item out of the player's inventory every 1.25 sec. It will also have a 1 minute cooldown so the ability can't be spammed or too heavily depended on.

I would argue that it's not straight up useless. I personally prefer to use them over Ravagers in Abberation, unless I am specifically on a resource run. Pack animals are annoying to navigate around with due to the pathing and AI, especially on a map where cliffs and sudden drops are the norm. The apes have better base damage, a knockback, can use ziplines like the Ravagers can, can wear a helmet, and they can carry a shoulder pet. I feel much safer on a Gigantopithecus than I do on the ravagers.

Their use is very situational, I can't think of them as terribly great outside of Aberration, but on that map they're definitely high on the list for me.
Last edited by Elliebird; Jul 23, 2018 @ 6:41pm
Say Drake Jul 23, 2018 @ 12:00am 
Except that ravagers can wear saddles....lololoool
JoshTGW Jul 23, 2018 @ 12:50am 
Originally posted by Elenwei:
Originally posted by JoshTGW:
The problem is not that it becomes useless, it's just straight up useless in my opinion since it doesn't have much to offer with creatures in the game that can do it's job better and are far easier to tame..

I came up with an idea to give it an interesting ability that might make it more viable during PvP and this ability I call "Shake-Up". What it can do is essentialy grab players or any creature of relative size and Shake them up doing a slight bit of damage, and if it grabs a player, it can shake items out of their inventory except armor (since it wouldn't make sense for your clothes to fall off from being shooken up). This ability will last 7 seconds and can shake 1 random item out of the player's inventory every 1.25 sec. It will also have a 1 minute cooldown so the ability can't be spammed or too heavily depended on.

I would argue that it's not straight up useless. I personally prefer to use them over Ravagers in Abberation, unless I am specifically on a resource run. Pack animals are annoying to navigate around with due to the pathing and AI, especially on a map where cliffs and sudden drops are the norm. The apes have better base damage, a knockback, can use ziplines like the Ravagers can, can wear a helmet, and they can carry a shoulder pet. I feel much safer on a Gigantopithecus than I do on the ravagers.

Their use is very situational, I can't think of them as terribly great outside of Abberation, but on that map they're definitely high on the list for me.
The fact that you're bringing up they're usefulness only on Abberation suggests they are still fairly if not completely useless. If they're only useful on Abberation, then that extremely limits the creature and that I don't see being the best solution for which direction they should be taken. In any game, if something is over-used, or under-used for some reason that affects them being an Overpowered or Underpowered reason, then it would suggest that something would need to change to properly balance it out, otherwise, it becomes a liability to the game itself. I think the Gigantopithecus is a creature that needs to be revisited so it can be viewed as something viable on all maps. However, how to solve this "issue" is not clear as it could be the creature's abilities, or the design/layout of the maps.
Last edited by JoshTGW; Jul 23, 2018 @ 12:51am
Elliebird Jul 23, 2018 @ 4:40am 
Originally posted by Amserauq:
Except that ravagers can wear saddles....lololoool

Armor from a helmet > Armor from a saddle. Combine that with a higher base health stat and you have tanking capabilities vastly superior to a Ravager. So my points still stand.

As for OP, I do agree that they're not as useful as they could be, or even should be. My argument was strictly that they aren't as useless as your posts portrayed them to be. Yes, it is limited to only one map. But on that one map, a lot of dinos that are otherwise "meh" get to shine, due to the mechanics or layout of that map. Megalos are another fantastic example.

Tl;dr: Apes are great in Aberration, meaning they are not completely useless.
Last edited by Elliebird; Jul 23, 2018 @ 6:41pm
Seftak (Banned) Jul 23, 2018 @ 4:50am 
Helmets are better than saddles?? When i put a helmet on my ape it breaks in 2 hit...
KitsuneShiro Jul 23, 2018 @ 4:55am 
Originally posted by Seftak:
Helmets are better than saddles?? When i put a helmet on my ape it breaks in 2 hit...
Get a better helmet BP.
Lordbufu Jul 23, 2018 @ 5:07am 
Originally posted by Seftak:
Helmets are better than saddles?? When i put a helmet on my ape it breaks in 2 hit...

Flak hats can have lots of armor, and if you find the right BP also lots of durabilty, so depending on the situation a hat can be lots better than a saddle. Just more effortt to keep maintained, not a tactic i would use for boss fights for example :P
Last edited by Lordbufu; Jul 23, 2018 @ 5:07am
Trigger Zero Jul 23, 2018 @ 5:55am 
Back before the bear, moschops, and theri, they were the only dino that gathered fiber. We used to give ours the best flak helm, slap a node on it, and set it to wander. Find it 2 days later with alpha loot in its inventory and near encumbered with fiber and other junk. Lots of new dino and game changes makes that pretty risky now, I haven't tamed one since, I really don't find a use for them now. Maybe pvp has a different perspective of them.
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Date Posted: Jul 22, 2018 @ 5:33pm
Posts: 22