Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But tbh even dodo's are worthless if you dont need there egss anymore, and that kind off happens to most dino's as you move true the games progression.
Not every dino in this is going to be/stay usefull for ever.
I came up with an idea to give it an interesting ability that might make it more viable during PvP and this ability I call "Shake-Up". What it can do is essentialy grab players or any creature of relative size and Shake them up doing a slight bit of damage, and if it grabs a player, it can shake items out of their inventory except armor (since it wouldn't make sense for your clothes to fall off from being shooken up). This ability will last 7 seconds and can shake 1 random item out of the player's inventory every 1.25 sec. It will also have a 1 minute cooldown so the ability can't be spammed or too heavily depended on.
I would argue that it's not straight up useless. I personally prefer to use them over Ravagers in Abberation, unless I am specifically on a resource run. Pack animals are annoying to navigate around with due to the pathing and AI, especially on a map where cliffs and sudden drops are the norm. The apes have better base damage, a knockback, can use ziplines like the Ravagers can, can wear a helmet, and they can carry a shoulder pet. I feel much safer on a Gigantopithecus than I do on the ravagers.
Their use is very situational, I can't think of them as terribly great outside of Aberration, but on that map they're definitely high on the list for me.
Armor from a helmet > Armor from a saddle. Combine that with a higher base health stat and you have tanking capabilities vastly superior to a Ravager. So my points still stand.
As for OP, I do agree that they're not as useful as they could be, or even should be. My argument was strictly that they aren't as useless as your posts portrayed them to be. Yes, it is limited to only one map. But on that one map, a lot of dinos that are otherwise "meh" get to shine, due to the mechanics or layout of that map. Megalos are another fantastic example.
Tl;dr: Apes are great in Aberration, meaning they are not completely useless.
Flak hats can have lots of armor, and if you find the right BP also lots of durabilty, so depending on the situation a hat can be lots better than a saddle. Just more effortt to keep maintained, not a tactic i would use for boss fights for example :P