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as far as those specific lines, here's what they mean:
OverrideOfficialDifficulty: This tells the game/server to no longer listen to the client or server's code to make it base difficulty 1 - 5 on the island (or other base values depending on the map), allowing for higher values.
DifficultyOffset: this is a percentage base (0 - 1.0) of the total difficulty of the code line "Difficulty" or "OverrideOfficialDifficulty". technically you could have .5 (50%) of 10, and have close to level 150 max dino level. Anything over 1.0 defaults to 1.
https://ark.gamepedia.com/Server_Configuration
You can find a lot more info on server settings here, but the line OverrideOfficialDifficulty is the one you will be changing for the total dino levels, and the PlayerResistanceMultiplier to resist the damage and torpor damage that you take.
PlayerResistanceMultiplier=3.0 is where I would start, and this just goes in gameusersettings.ini. the server config page even has a generator that helps you walk through the editing process of the whole set of both inis, and tells you what each thing does as well.
TL;DR: add PlayerResistanceMultiplier=1.0 (thats the vanilla value) to GameUserSettings.ini, and tweak the value as you see fit. Hope this helps, and sorry for the wall of text!
https://ark.gamepedia.com/Server_Configuration
Just trying to find a balance after changing dino spawn to 300 max, having your armor wrecked in one shot is no fun. Thanks again. I just added that code and restarted server will have to play a while and see if 3 was a good choice.
3.0 makes you die 3x faster
Angelid above in a reply said to set this to 3, PlayerResistanceMultiplier=3.0
You are correct: Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.
This is from the same wiki he posted.
"Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage"
Correct you are, I just changed it to 0.5, thank you again I should have looked it up, I have to much trust :)
I would caution tho that lowering the multiplier does make ALL dino's much easier and not just the higher end ones.
Personaly i would increase the HP stat multiplier rather then resistance.
But up to you :)