ARK: Survival Evolved

ARK: Survival Evolved

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Nebula Jul 21, 2018 @ 10:28pm
Question About Difficulty Setting
OK I just set up a server recently with the default map The Island.
I went into the Dashboard if the server where i host and changed the GameUserSettings.ini settings to have higher level Dino's.

It has worked and we are seeing lup to level 300 Dino's but, Dinos are hitting us so hard they break our armor in one shot and that is while wearing ascendant armor. I have played on other servers where the difficulty was raised to hve level 300 dino's spawn but my armor didn't break in one hit.

So what is confusing me is when in the GameUserSettings.ini I see two difficulty setting and i search and can't fingure out what the difference is Between them and if maybe one of them is responsible for the dino's hitting extremely harder then normal.

Here is what I did in the GameUserSettings.ini
Here is the two setting I change and not sure if I was supose to change both or just one.

DifficultyOffset=10.0 and also changed OverrideOfficialDifficulty=10.000000

With OverrideOfficialDifficulty=10.000000, i entered it as 10, and the servere after reboot changed it to 10.000000?

So my question is, is there a difference between DifficultyOffset and OverrideOfficialDifficulty and if so is one of these causing the wild dino's to hit harder and wreck our ascendant armor in one shot.

Thanks any input would be much appreciated.
Last edited by Nebula; Jul 21, 2018 @ 10:30pm
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Showing 1-14 of 14 comments
Vesuvius Jul 21, 2018 @ 10:56pm 
Difficultyoffset is a float between 0.01 and 1.0 .... it cant be higher or lower.
Angelid Jul 21, 2018 @ 10:56pm 
The dinos are hitting harder because of their increased level, yes. But that other server you were on probably also had increased the player fortitude, or resistance. you will need to add a line to your ini files to increase the resistances so your armor doesn't break immediately. You will either have to test and find out what works best for you, or ask the admins/owner of that other server what they had. I am not 100% sure if this is what they had, but it is most likely.

as far as those specific lines, here's what they mean:

OverrideOfficialDifficulty: This tells the game/server to no longer listen to the client or server's code to make it base difficulty 1 - 5 on the island (or other base values depending on the map), allowing for higher values.

DifficultyOffset: this is a percentage base (0 - 1.0) of the total difficulty of the code line "Difficulty" or "OverrideOfficialDifficulty". technically you could have .5 (50%) of 10, and have close to level 150 max dino level. Anything over 1.0 defaults to 1.


https://ark.gamepedia.com/Server_Configuration

You can find a lot more info on server settings here, but the line OverrideOfficialDifficulty is the one you will be changing for the total dino levels, and the PlayerResistanceMultiplier to resist the damage and torpor damage that you take.
PlayerResistanceMultiplier=3.0 is where I would start, and this just goes in gameusersettings.ini. the server config page even has a generator that helps you walk through the editing process of the whole set of both inis, and tells you what each thing does as well.

TL;DR: add PlayerResistanceMultiplier=1.0 (thats the vanilla value) to GameUserSettings.ini, and tweak the value as you see fit. Hope this helps, and sorry for the wall of text! :steamfacepalm:
Vesuvius Jul 21, 2018 @ 10:56pm 
Ignore the extra 0s as well its just formatting.
Vesuvius Jul 21, 2018 @ 10:57pm 
You may have to edit your damage/resistance multipliers
Nebula Jul 21, 2018 @ 11:13pm 
Thanks go out to both of you, i will start with trying PlayerResistanceMultiplier=3.0 and see what that does :)
Vesuvius Jul 21, 2018 @ 11:18pm 
Originally posted by Snakebite:
Thanks go out to both of you, i will start with trying PlayerResistanceMultiplier=3.0 and see what that does :)
To be clear .... increasing this multiplier means you take More damage. Higher value Decreases resistance.
https://ark.gamepedia.com/Server_Configuration
Vesuvius Jul 21, 2018 @ 11:24pm 
Sometimes its better to increase stat multipliers.
Rusok Jul 21, 2018 @ 11:29pm 
Since Dinos spawn at higher level, their stats are increased, too. Counts for melee damage aswell. To solve you can either turn up player resistance to damage or turn down Wilddinodamage. Besides the fact I wouldnt recommend to play Maps with Dinos that high cause it just destroys the whole balance, those could be the only solutions to fix your issue.
Last edited by Rusok; Jul 21, 2018 @ 11:29pm
Nebula Jul 21, 2018 @ 11:32pm 
Originally posted by Vesuvious:
Sometimes its better to increase stat multipliers.
We did that a bit but i don't want to make it to easy, still need a bit of a challange right :)
Just trying to find a balance after changing dino spawn to 300 max, having your armor wrecked in one shot is no fun. Thanks again. I just added that code and restarted server will have to play a while and see if 3 was a good choice.
Vesuvius Jul 21, 2018 @ 11:33pm 
Originally posted by Snakebite:
Originally posted by Vesuvious:
Sometimes its better to increase stat multipliers.
We did that a bit but i don't want to make it to easy, still need a bit of a challange right :)
Just trying to find a balance after changing dino spawn to 300 max, having your armor wrecked in one shot is no fun. Thanks again. I just added that code and restarted server will have to play a while and see if 3 was a good choice.


Originally posted by Vesuvious:
Originally posted by Snakebite:
Thanks go out to both of you, i will start with trying PlayerResistanceMultiplier=3.0 and see what that does :)
To be clear .... increasing this multiplier means you take More damage. Higher value Decreases resistance.
https://ark.gamepedia.com/Server_Configuration
3.0 makes you die 3x faster
Nebula Jul 22, 2018 @ 12:04am 
Originally posted by Vesuvious:
Originally posted by Snakebite:
We did that a bit but i don't want to make it to easy, still need a bit of a challange right :)
Just trying to find a balance after changing dino spawn to 300 max, having your armor wrecked in one shot is no fun. Thanks again. I just added that code and restarted server will have to play a while and see if 3 was a good choice.


Originally posted by Vesuvious:
To be clear .... increasing this multiplier means you take More damage. Higher value Decreases resistance.
https://ark.gamepedia.com/Server_Configuration
3.0 makes you die 3x faster

Angelid above in a reply said to set this to 3, PlayerResistanceMultiplier=3.0

You are correct: Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.

Last edited by Nebula; Jul 22, 2018 @ 12:08am
Vesuvius Jul 22, 2018 @ 12:08am 
Originally posted by Snakebite:
Originally posted by Vesuvious:



3.0 makes you die 3x faster

Angelid above in a reply said to set this to 3, PlayerResistanceMultiplier=3.0
He also misinterpreted the multiplier.

This is from the same wiki he posted.

"Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage"
Nebula Jul 22, 2018 @ 12:12am 
Originally posted by Vesuvious:
Originally posted by Snakebite:

Angelid above in a reply said to set this to 3, PlayerResistanceMultiplier=3.0
He also misinterpreted the multiplier.

This is from the same wiki he posted.

"Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage"

Correct you are, I just changed it to 0.5, thank you again I should have looked it up, I have to much trust :)
Vesuvius Jul 22, 2018 @ 12:15am 
Originally posted by Snakebite:
Originally posted by Vesuvious:
He also misinterpreted the multiplier.

This is from the same wiki he posted.

"Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage"

Correct you are, I just changed it to 0.5, thank you again I should have looked it up, I have to much trust :)
Its an easy mistake with this one since it works in reverse.
I would caution tho that lowering the multiplier does make ALL dino's much easier and not just the higher end ones.

Personaly i would increase the HP stat multiplier rather then resistance.

But up to you :)
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Date Posted: Jul 21, 2018 @ 10:28pm
Posts: 14